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Get ready for an intense action RPG taking place on Irid Novo, a derelict space station soaked in an intoxicating dark sci-fi atmosphere. Get Hellpoint now with the special 20% off pre-order discount!

Fight dreadful creatures, face the Cosmic Gods, and unravel their twisted story. Should those challenges prove too great, play with a friend in local or online co-op. The game’s release is set for 28th July 2020.
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nightcraw1er.488: It follows a simple premise:
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teceem: Sure, but you can say that about any game that has real-time action. I'm asking: what else is there in the game? In the case of shooters like Doom & Quake = not much else (which is fine for people that aren't looking for anything else - no judgement here).

I mean: If one were to summarize the battle mechanics of e.g. System Shock 2... would that be a good description of the game as a whole? (rhetorical question)
Souls games are: trash monsters that re-spawn everywhere that get you equipped for ridiculous boss fights that can kill you in a few hits. Bosses are only beatable once you find and understand the patterns of attack and how they react to damage. But souls games come in MANY flavors and types. Combat is based completly around a stamina system where if you run out you cant do anything. and you have an HP system that works the same as all games.

The Surge 1 and 2 is about cutting off limbs, debowling enemy's and slicing their heads off to steal there armor research it and manufacture it. The game is Souls meets Metroid as you gear up with better weapons, find a fighting style you like and murder everything for your upgrades to fight the gigantic mechamonsters. I would highly recommend The Surge 2 first and 1 is insanly brutal and controller breaking, but not in a bad way? in a i missed my timings by half a second and died after a :15 minute fight!

Lords of the Fallen on the other hand is a direct rip of Dark Souls but the graphics are maxed out and the difficulty is slightly better in a small way. Exploration is only minimally rewarded while in The Surge 2 you can find rare armor and weapons.

Ashen is souls with a buddy if you want and its easier in many regards, fights are not nearly as brutal and stamina drain isnt as crippling.art direction is beautiful and can make some fantastic vistas.

Blasphemous is a side scroller in the style of 8bit horror show. Very metroidvania with a heavy religious gory nightmare twist. Its really fun and can be brutal if you're not ready.

If you want the challenge and a bit of open world with no direction but what you make for a souls meets survival with RPG in the mix and you being a absolute no one, not a hero, a nothing... Outward is your jam. This has HP/Stamina management, trash mobs, tons of loot, insane.. mindcrushingly brutal fights if you are not ready and a story you weave yourself.

If hearing that excites you but the difficulty worries you then look no futher then Dragon's Dogma, its one of the greatest open world boss fighting, monster killing games I have played in my time on earth. If you max the diffeculty its as unforgiving as Dark Souls but you cna drop it down to more of an Divintiy or Oblvion level of challenge. Its really beautiful and in a way linier corridor filled murderfest in its own right.

As a side note Souls like and Boss Rush are almost the same in a way.
It looks stunning. Wishlisted. TinyBuild will need to regain trust from the GOG base. I wasn't so bothered probably because I don't have an interest in the Party Hard games, but as a matter of principle I understand the concerns.
I would pass on a preorder in any case.
Post edited July 03, 2020 by Dogmaus
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teceem: I should try one of these "souls-likes". Are they that different from "shooters"? (run around and battle monsters... and that sums it up)
I like more "interaction" in my games...
Just got to the origin. Play Dark Souls, or Demon's Souls (on ps3 or the future remake to ps5). Here on GOG you have The Surge 1 and 2, and the lords of the fallen. Of course, none of these are exactly like Demon/Dark Souls, which is the best option.

Miyazaki games are masterpieces you should play if you like Action-RPGs (Demon souls, Dark Souls, Dark souls 3 and bloodborne).
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teceem: Sure, but you can say that about any game that has real-time action. I'm asking: what else is there in the game? In the case of shooters like Doom & Quake = not much else (which is fine for people that aren't looking for anything else - no judgement here).

I mean: If one were to summarize the battle mechanics of e.g. System Shock 2... would that be a good description of the game as a whole? (rhetorical question)
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Starkrun: snip
You can also build tanky in most of these games if you want, allowing for plentiful mistakes. I built so tanky in The Surge 2 that I could pretty much brute force the last few bosses while ignoring their mechanics if I wanted to, because I could out-heal/out-sustain their damage due to my very high health, damage reduction and healing sources.

But for optimal play, you definitely want to learn all the enemies' patterns and fight them the proper way. These games are more puzzle games than anything else in that through repeatedly dying, you have to figure out the movements and animations and react to them at the right time, with the right action. Then they become pretty simple to be honest as once you know the motions not much can surprise you. Still definitely fun for at least one playthrough when you are figuring stuff out.
Post edited July 03, 2020 by idbeholdME
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idbeholdME: I built so tanky in The Surge 2 that I could pretty much brute force the last few bosses while ignoring their mechanics if I wanted to, because I could out-heal/out-sustain their damage due to my very high health, damage reduction and healing sources.
Can you share a few items/sets you used? id love to make a brute tank in TS2 <3
I hoped, that this would be a game similar to Rune, God of War, Enclave, Darksiders series and such. Oh, well...
Post edited July 03, 2020 by wildapple-2020
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idbeholdME: I built so tanky in The Surge 2 that I could pretty much brute force the last few bosses while ignoring their mechanics if I wanted to, because I could out-heal/out-sustain their damage due to my very high health, damage reduction and healing sources.
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Starkrun: Can you share a few items/sets you used? id love to make a brute tank in TS2 <3
IIRC, I did not use any full set. I just mix and matched the pieces which offered the best protection/stamina for blocking. So:
Weapon - I really liked the one I got pretty early on - Helix of the Delver V2.0. Went with it through the entire game due to great balance of Impact, Attack Speed, Energy Gain, Stamina Consumption and damage.
Head Armor - Helmets I probably switched the most out of all gear but ultimately I went with the A.I.D. Ronin Head Gear towards the end of the game when it dropped. It has extremely good damage bonuses and good resistances on top of that.
Chest Armor - this one is from the DLC from one of the skeletons. CORSAIR Body Gear. Before that, I used JCPD Team Z0la Body Gear. While slightly worse defence-wise, I ultimately went with the corsair, because it had an insane stamina consumption reduction.
Arms - MG Cerberus Arm Gear. The best I found. Great Impact bonus, even slightly increases attack speed and is a heavy armor piece with very solid defenses. With the weapon I went, I was able to chain stagger most enemies too because I went pretty ham on impact in general.
Legs - IRONMAUS Leg Gear. Good but not best defenses, but has absolutely insane Stamina Cost reductions for running and evading while being a heavy armor piece. This made me able to pretty much perma-run without it consuming stamina. And the more stamina you have for blocks, the better.
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With levelling, I did a pretty defensive build. Ended the first playthrough at core power 104 with 94 upgrade points in health (959 total HP), 44 in stamina (250 in total, diminishing returns kick in pretty quick here so any additional points are mostly wasted) and 50 battery efficiency for the breakpoint (one pip retains a charge indefinitely).

For implants, I focused mostly on massive bonuses with successful directional blocks, energy gain&retention. So:

Standard heal (Medi-Voltaic Injection)
Heal over time (Cellular Regenerator)
Showing HP and stabiliy bars of enemies (Omni-Health Observer)
Retain 2 battery charges. Combined with 50 points in battery efficiency, this results in 3 bars of energy never decaying.
Directional Block Analyzer
Gain health and defences on block (Deflection Auto-Defender)
For damage in my case (Entropic Dissolver)
Gain energy and damage on block (Deflection Supercharger)
Gain energy on block (Deflection Energy Converter)
Gain defenses on block (Deflection hardener)
Reduce stamina cost of evasive moves (Leg Pneumatics Adapter)
Gain more energy from attacks (Energy Dynamo).

As healing is bound to energy in this game, a lot of my implants focus on that. As long as you are able to at least occasionally get a successful directional block, your energy will keep up and you will have insane defenses for a while after blocking, negating even the largest hits signficiantly and allowing you to unload on the boss with just M1 spam as long as the buffs last. I literally gained like 2 energy pips on every successful directional block which combined with the very decent energy gain from my weapon of choice allows me to heal pretty much infinitely. If you manage to keep refreshing the buffs before they drop off, the game becomes easy mode. But it does have the requirement of being able to directionally block of course.
Post edited July 03, 2020 by idbeholdME
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teceem: I should try one of these "souls-likes". Are they that different from "shooters"? (run around and battle monsters... and that sums it up)
I like more "interaction" in my games...
Souls (series) - Wikipedia.

Whereas "Souls-like" is a pseudogenre that comprises the games trying to imitate the original series (with varying degrees of unsuccess).
Post edited July 03, 2020 by YeOlde
The store page says the game only takes up 6 GB of storage space. That seems disturbingly small for a modern game with graphics of this quality. Makes me think the game will probably be way too short.
tinyBuild has been better about updating the new games they've published on GOG. For example: Pathologic 2 is completely up to date and has all its DLC available. Could be that it's developer dependent rather than publisher dependent which games get supported well.
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tremere110: They had a reputation of every single one of their published games being out of date or otherwise not having parity with the steam version.

That being said they learned of the criticism about them here on Gog. They fixed almost all of the issues here on GoG. The only game that is still grossly out of date is the Party Hard series - but I'm willing to blame the devs more than the publisher in that case.

So...

how about the free game/demo:

https://store.steampowered.com/app/1243140/Hellpoint_The_Thespian_Feast/
I'd really like to see this come to GOG as well, as getting a feel for the controls would go a long way towards helping me decide whether I'll buy it close to release or down the line.
Looks like it could be interesting.
Thespian Feast demo/epilogue on Steam certainly was very interesting. I'm happy to see this coming to GOG as well.