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Your journey to the fantastic world of Golarion is close at hand! As of today, you can pre-load all the necessary files to install Pathfinder: Wrath of the Righteous through your GOG GALAXY app.

This way you’ll be able to dive into the highly anticipated RPG from Owlcat Games as fast as possible on 2nd September when the title’s premiere will take place.

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Please don't derail the conversation further and return to the game discussion :)
As for why there is no offline installer pre-load: We don't know how big the Day 1 will be, which can cause issues. We would have to create entirely new offline installers with the patch, which then would delay the actual release. In the end, you would have to download the new full installers for the game anyway. :(
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SmollestLight: Please don't derail the conversation further and return to the game discussion :)
As for why there is no offline installer pre-load: We don't know how big the Day 1 will be, which can cause issues. We would have to create entirely new offline installers with the patch, which then would delay the actual release. In the end, you would have to download the new full installers for the game anyway. :(
I beg to ask you the following question. Why can't you offer an .exe file via our website library allowing to connect to the download stream so customers who don't wish to use Galaxy just for that can also enjoy the option to preload the game? Most software companies like Autodesk offer an installer which allows downloading installation files and check for updates. Even for your company it should be possible to hack something like this together in no time.
Post edited September 01, 2021 by Mori_Yuki
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StingingVelvet: You're right that his analogy is bad, but it's also true multiplayer has never been GOG's DRM free focus and there are tons of examples of that. Yes I know the difference between private servers and LAN versus client-based systems, but it's just not something I believe GOG or 90% of its audience cares about. Same for preload "DRM" when the alternative is no preload at all.

Also many who act like GOG has "leverage" really live in another world from this one. GOG is already excluded from a ton of releases due to its DRM free offline installer policy. If they demanded more from publishers, they'd get even less games. They're the only friend we've got, fighting to do the best they can in a world designed around online accounts and clients which the vast majority of consumers not only embrace but PREFER, and yet we give them endless shit for minor stuff. That's just how the internet rolls though.
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Mori_Yuki: You are trying to turn the chicken into the egg here. GOG is the party working on and offering Galaxy client/server code to developers not the other way around. Even CDPR made good use of it for distribution of their goodies for CP2077. So GOG got a say in this and are the party whose responsible for this situation. Some developers offer multiplayer without forcing GOG users to use the client, you may still need an account (either Slitherine or Paradox) but ultimately you get to enjoy the full package without strings attached.
GOG created Galaxy because there was demand for it. Perhaps they missed out on some publishers' releases because there was no framework for multiplayer. When you think of it like that, sure GOG is offering this service because someone big and powerful asked them to in order to put their games here. I can't verify that, and it may be that CDP/CDPR are the big and powerful ones who said "you will get more big name releases if you have an easily accessible multiplayer back end" and that came with attaching it to an easily accessible front end as well.

People saying GOG has agency because they can refuse releases with Multiplayer, why would they? Should they go out of business for principle? Would it make you happy that they rejected several high profile games for not conforming to GOG's requirements if it meant they had to lay off several workers? Some people think these decisions are made in a vacuum, and honestly, I hope you "die on the hill for my principles!!!" folk aren't in charge of anyone in a business yourselves.
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paladin181: People saying GOG has agency because they can refuse releases with Multiplayer, why would they? Should they go out of business for principle? Would it make you happy that they rejected several high profile games for not conforming to GOG's requirements if it meant they had to lay off several workers? Some people think these decisions are made in a vacuum, and honestly, I hope you "die on the hill for my principles!!!" folk aren't in charge of anyone in a business yourselves.
There were even some arguing they'd rather not have Cyberpunk here at all than have the dumb promotional t-shirt that required Galaxy. For many it's a completely black and white issue where they see zero nuance or compromise, which as we both said will just lead to way less games being available if GOG agreed.

As I said above we're living in a world where clients and such are seen as no-brainer modern features by the vast, VAST majority of the audience. In that situation, GOG make the best decisions they can to both stay in business and continue to offer offline DRM free installers.
Anyone who backed this tell us the possible pro and cons with this game?.
People who already bought this! I send my appeal to you!

I would like to know what the Golden Dragon mythic path skills are, to create my character around it when I eventually get to play this game down the line.
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Mori_Yuki: You are trying to turn the chicken into the egg here. GOG is the party working on and offering Galaxy client/server code to developers not the other way around. Even CDPR made good use of it for distribution of their goodies for CP2077. So GOG got a say in this and are the party whose responsible for this situation. Some developers offer multiplayer without forcing GOG users to use the client, you may still need an account (either Slitherine or Paradox) but ultimately you get to enjoy the full package without strings attached.
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paladin181: GOG created Galaxy because there was demand for it. Perhaps they missed out on some publishers' releases because there was no framework for multiplayer. When you think of it like that, sure GOG is offering this service because someone big and powerful asked them to in order to put their games here. I can't verify that, and it may be that CDP/CDPR are the big and powerful ones who said "you will get more big name releases if you have an easily accessible multiplayer back end" and that came with attaching it to an easily accessible front end as well.

People saying GOG has agency because they can refuse releases with Multiplayer, why would they? Should they go out of business for principle? Would it make you happy that they rejected several high profile games for not conforming to GOG's requirements if it meant they had to lay off several workers? Some people think these decisions are made in a vacuum, and honestly, I hope you "die on the hill for my principles!!!" folk aren't in charge of anyone in a business yourselves.
That's all well and fine. For me all that really counts is whether I can use and access the software and MP-features or bonus content without said client. I paid for it accordingly so this is what I should be able to expect. Whether that's Titan Quest, which got the client-environment, server browser, built in, yet it's not possible anymore to connect to their servers without having GOG and an account to be able to access it, I don't get what I paid for. Similarily daily challenges which should be downloadable and accessible, which they are if the game was bought directly from the publisher (Desktop Dungeons) or the aforementioned OTC, how in the world and only because it's been bought here should there be any need for that to access it via a client? How was it possible before, I ask you? How is it still possible with some developers/publisher and not others, including but not exclusive CDPR?

All I really don't care is about the client itself whoever wishes to use it shall do so. There are achievements and I can see how this is hardly possible w/o the client. That is on GOG and with this I withdraw lest this topic gets closed for derailing it further.