Posted July 05, 2025
When DOOM 2016 released here, I decided I really should play through all the Doom games we have here, in order, to get proper context. I only ever played the first one, and that was a long time ago. Today I finished Doom 2, and so far my thoughts are:
Doom 1 is a way, waaaay better game, right? I don't know what the "Doom community" consensus is, but I feel like that can't be a controversial take. I mean, Doom 2 is still a lot of fun, the new shotgun is great and having all the new enemies is a real improvement, but the levels... so many levels feel gimmicky and kinda tedious. And there's no logic to them, to how they go one after the other. One of the great things about Doom 1 is that while sure, the story barely exists, the levels actually do have a sort of narrative logic to them. It really does feel like we start from a space base that's being overtaken by hell, and then we slowly go deeper and deeper into the demon realm. It's actually a very immersive game. Doom 2 barely ever feels like that. I feel like the levels could be rearranged in almost any random order, and goofy stuff like Barrels of Fun are basically a huge neon sign screaming "the devs are getting bored and/or high".
Also, the Icon of Sin boss level is so lame. One of the wors bosses I think I've ever seen. A wall. After two games the last grand monster you fight is a wall. It actually reminded me of Spoony years ago making fun of fighting the floor and then grass in Ultima 3. Not to mention I have no idea how anyone would figure out how to actually beat it, except for on accident after lots of trial and error. I mean sure, the giant "shoot here" hole is obvious, but I actually thought the game was bugged, because the vertical auto aim didn't work. I don't think it would ever occur to me that's on purpose and I only learned how to do it by accident when googling the "bug". I know the boss in Doom 1 was way too easy, but come on. It still felt way more satisfying than riding an elevator up and down to shoot a wall... and once you do know what to do, it's actully just as easy the Doom 1 boss.
I also recently tried replaying Painkiller, a game I was a huge fan of back in the day, much more so than Doom, and I’m really surprised how badly it aged. Before these replays I would have Said I like Painkiller much more than Doom, but now I have to say especially Doom 1 absolutely blows Painkiller out of the water. Painkiller’s levels feel so linear and boring, the guns aren’t nearly as fun to shoot as I remembered, and enemies feel bullet-spongy… I couldn’t even bring myself to finish it, I got so bored about half way through. It’s really amazing how well Doom 1 holds up.
Doom 1 is a way, waaaay better game, right? I don't know what the "Doom community" consensus is, but I feel like that can't be a controversial take. I mean, Doom 2 is still a lot of fun, the new shotgun is great and having all the new enemies is a real improvement, but the levels... so many levels feel gimmicky and kinda tedious. And there's no logic to them, to how they go one after the other. One of the great things about Doom 1 is that while sure, the story barely exists, the levels actually do have a sort of narrative logic to them. It really does feel like we start from a space base that's being overtaken by hell, and then we slowly go deeper and deeper into the demon realm. It's actually a very immersive game. Doom 2 barely ever feels like that. I feel like the levels could be rearranged in almost any random order, and goofy stuff like Barrels of Fun are basically a huge neon sign screaming "the devs are getting bored and/or high".
Also, the Icon of Sin boss level is so lame. One of the wors bosses I think I've ever seen. A wall. After two games the last grand monster you fight is a wall. It actually reminded me of Spoony years ago making fun of fighting the floor and then grass in Ultima 3. Not to mention I have no idea how anyone would figure out how to actually beat it, except for on accident after lots of trial and error. I mean sure, the giant "shoot here" hole is obvious, but I actually thought the game was bugged, because the vertical auto aim didn't work. I don't think it would ever occur to me that's on purpose and I only learned how to do it by accident when googling the "bug". I know the boss in Doom 1 was way too easy, but come on. It still felt way more satisfying than riding an elevator up and down to shoot a wall... and once you do know what to do, it's actully just as easy the Doom 1 boss.
I also recently tried replaying Painkiller, a game I was a huge fan of back in the day, much more so than Doom, and I’m really surprised how badly it aged. Before these replays I would have Said I like Painkiller much more than Doom, but now I have to say especially Doom 1 absolutely blows Painkiller out of the water. Painkiller’s levels feel so linear and boring, the guns aren’t nearly as fun to shoot as I remembered, and enemies feel bullet-spongy… I couldn’t even bring myself to finish it, I got so bored about half way through. It’s really amazing how well Doom 1 holds up.