Posted August 29, 2017
You still have to have to have an account and be logged in. It's only way to confirm ownership, if you are getting a game without being logged into your account that is effectively piracy. And if you design something using those API's to do this you are still using a client.
Not even close.
Lin545: Which only confirms that the DRM switch is perma-off for users on GOG and in random+uncontrollable state for users of Steam. How is it perma-off for GOG users if devs can still slip in DRM? How many times has this happened now, quite a few actually. Proving GOG is really relying on devs to not screw them over. There is no magic system that prevents DRM from getting on GOG.
GOG has to test every game for DRM before release and depends on devs to honor their DRM Free appach, but if a dev wanted to they could push out a patch with DRM on Galaxy or via a built in updater (if the game has one) and there is nothing GOG could do to stop it because this does not go through GOG's testing.
Lin545: Your claim that all GOG games are currently being pirated AND all currently DRM-ed Steam games are not, looks clearly wrong to me. This isn't what I claimed at all. I claimed no dev (in a majority of cases) is going to add DRM after the game has already released without DRM because that copy without DRM would have already ended up on pirate sites. Don't twist what I said. At that point adding DRM would have no impact.
If a dev wants to use DRM they do so from the get go.. .they don't come in weeks later a put out patch enabling DRM. That would be silly.
Lin545: It sure is -, plus Steam clearly states that it supports, accepts and welcomes drm in games, and has an infrastructure for it.
There are situations where Steam version includes DRM while GOG's versions does not, like I said - PZ server, then Quake 1,2,3; Doom 3/BFE; X/X2/X3 series; SpaceChem; Witcher 1&2; Stalker series; Titan Quest; Torchlight 1&2; For The Glory: EUG; Omerta City of Gangsters; Tropico 4..
The usual response from developer, if asked for drm-free game, would be to get at local www store, gog or hb, but never a "get on steam". And that is because usually they have released on GOG way after Steam. By that point the games are no longer supported by the dev/pub and GOG has already stripped out the DRM for a GOG release. However, games that typically release on Steam and GOG at the same time have no DRM in either version.
There have been many devs however who have not released on GOG but did release DRM free build on Steam or humble and told customers to buy the Steam version because there is no DRM.
Valve has also stated on ther record that they don't really feel DRM works. They feel offering a better service than pirates can provide defeats piracy. They only offer a way to enable DRM because many publishers insist on using it.
Lin545: Which problem? I see no problem - if one does not want drm, one buys from gog or hb (drm-free), but not from steam. This is reliable and persistent. "The research" is random and unstable, just because you discovered that titles released on steam are not coupled with steam drm, does not mean that steam is drm-free. Drm is important part of Steam's infrastructure. By that logic humble is also DRM because they also sell games that contain DRM. They also have an infastructure that supports DRM, because games can be sold there with DRM. Even that DRM isn't contained within their platform they still facilitate it.
Lin545: I think the problem is that GOG disallows more than one copy per account. The rest of your questions looks strange - we are not discussing copyright or licensing, but the technical copyright enforcement - drm, so requirement to purchase license to download and use is correct.
As of games, yes - they are mine as my right to copy or use them for private personal use is unrestricted by any technical measure. :) Because its drm, thats ugly, not the copyright, right? Its like with people being fine with the law, but dislike having a personally assigned policeman constantly looking over shoulder -- and restricting or jailing the whole account (and hence access to whole library) for whatever reason without reverse.
Speaking of police, steam been doing drm-ed "free weekends". I find that alarming, because it essentially shows that its really a "rent" service, rather than an equivalent of "physical copy store" but in digital age, in regards to license withdrawability. Here you simply ingored what I said. It has nothing to do with copyright or licensing. GOG is enforcing restrictions on users being able to play online ONLY if they own the game. So you can't for instance let someone log-in with their GOG account using your copy of the game and play online via Galaxy if the game requires Galaxy to play online. Galaxy will confirm said account owns the game before you can play online.
This to many people... is multiplayer DRM.
---
I'm pretty much done with this discussion though. Feel free to agree to disagree. This is ending up like all discussions involving DRM, ie us going around in circles.
Anyone who wants to stop and actually think about this for more than 2 seconds is free do so.
Not even close.

GOG has to test every game for DRM before release and depends on devs to honor their DRM Free appach, but if a dev wanted to they could push out a patch with DRM on Galaxy or via a built in updater (if the game has one) and there is nothing GOG could do to stop it because this does not go through GOG's testing.

If a dev wants to use DRM they do so from the get go.. .they don't come in weeks later a put out patch enabling DRM. That would be silly.

There are situations where Steam version includes DRM while GOG's versions does not, like I said - PZ server, then Quake 1,2,3; Doom 3/BFE; X/X2/X3 series; SpaceChem; Witcher 1&2; Stalker series; Titan Quest; Torchlight 1&2; For The Glory: EUG; Omerta City of Gangsters; Tropico 4..
The usual response from developer, if asked for drm-free game, would be to get at local www store, gog or hb, but never a "get on steam".
There have been many devs however who have not released on GOG but did release DRM free build on Steam or humble and told customers to buy the Steam version because there is no DRM.
Valve has also stated on ther record that they don't really feel DRM works. They feel offering a better service than pirates can provide defeats piracy. They only offer a way to enable DRM because many publishers insist on using it.


As of games, yes - they are mine as my right to copy or use them for private personal use is unrestricted by any technical measure. :) Because its drm, thats ugly, not the copyright, right? Its like with people being fine with the law, but dislike having a personally assigned policeman constantly looking over shoulder -- and restricting or jailing the whole account (and hence access to whole library) for whatever reason without reverse.
Speaking of police, steam been doing drm-ed "free weekends". I find that alarming, because it essentially shows that its really a "rent" service, rather than an equivalent of "physical copy store" but in digital age, in regards to license withdrawability.
This to many people... is multiplayer DRM.
---
I'm pretty much done with this discussion though. Feel free to agree to disagree. This is ending up like all discussions involving DRM, ie us going around in circles.
Anyone who wants to stop and actually think about this for more than 2 seconds is free do so.
Post edited August 29, 2017 by user deleted