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Lin545: You can, there is GOG API for this. You can download GOG games from toaster.
You still have to have to have an account and be logged in. It's only way to confirm ownership, if you are getting a game without being logged into your account that is effectively piracy. And if you design something using those API's to do this you are still using a client.

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Lin545: This looks like getting a noCD to me.
Not even close.

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Lin545: Which only confirms that the DRM switch is perma-off for users on GOG and in random+uncontrollable state for users of Steam.
How is it perma-off for GOG users if devs can still slip in DRM? How many times has this happened now, quite a few actually. Proving GOG is really relying on devs to not screw them over. There is no magic system that prevents DRM from getting on GOG.

GOG has to test every game for DRM before release and depends on devs to honor their DRM Free appach, but if a dev wanted to they could push out a patch with DRM on Galaxy or via a built in updater (if the game has one) and there is nothing GOG could do to stop it because this does not go through GOG's testing.

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Lin545: Your claim that all GOG games are currently being pirated AND all currently DRM-ed Steam games are not, looks clearly wrong to me.
This isn't what I claimed at all. I claimed no dev (in a majority of cases) is going to add DRM after the game has already released without DRM because that copy without DRM would have already ended up on pirate sites. Don't twist what I said. At that point adding DRM would have no impact.

If a dev wants to use DRM they do so from the get go.. .they don't come in weeks later a put out patch enabling DRM. That would be silly.

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Lin545: It sure is -, plus Steam clearly states that it supports, accepts and welcomes drm in games, and has an infrastructure for it.

There are situations where Steam version includes DRM while GOG's versions does not, like I said - PZ server, then Quake 1,2,3; Doom 3/BFE; X/X2/X3 series; SpaceChem; Witcher 1&2; Stalker series; Titan Quest; Torchlight 1&2; For The Glory: EUG; Omerta City of Gangsters; Tropico 4..

The usual response from developer, if asked for drm-free game, would be to get at local www store, gog or hb, but never a "get on steam".
And that is because usually they have released on GOG way after Steam. By that point the games are no longer supported by the dev/pub and GOG has already stripped out the DRM for a GOG release. However, games that typically release on Steam and GOG at the same time have no DRM in either version.

There have been many devs however who have not released on GOG but did release DRM free build on Steam or humble and told customers to buy the Steam version because there is no DRM.

Valve has also stated on ther record that they don't really feel DRM works. They feel offering a better service than pirates can provide defeats piracy. They only offer a way to enable DRM because many publishers insist on using it.

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Lin545: Which problem? I see no problem - if one does not want drm, one buys from gog or hb (drm-free), but not from steam. This is reliable and persistent. "The research" is random and unstable, just because you discovered that titles released on steam are not coupled with steam drm, does not mean that steam is drm-free. Drm is important part of Steam's infrastructure.
By that logic humble is also DRM because they also sell games that contain DRM. They also have an infastructure that supports DRM, because games can be sold there with DRM. Even that DRM isn't contained within their platform they still facilitate it.

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Lin545: I think the problem is that GOG disallows more than one copy per account. The rest of your questions looks strange - we are not discussing copyright or licensing, but the technical copyright enforcement - drm, so requirement to purchase license to download and use is correct.
As of games, yes - they are mine as my right to copy or use them for private personal use is unrestricted by any technical measure. :) Because its drm, thats ugly, not the copyright, right? Its like with people being fine with the law, but dislike having a personally assigned policeman constantly looking over shoulder -- and restricting or jailing the whole account (and hence access to whole library) for whatever reason without reverse.

Speaking of police, steam been doing drm-ed "free weekends". I find that alarming, because it essentially shows that its really a "rent" service, rather than an equivalent of "physical copy store" but in digital age, in regards to license withdrawability.
Here you simply ingored what I said. It has nothing to do with copyright or licensing. GOG is enforcing restrictions on users being able to play online ONLY if they own the game. So you can't for instance let someone log-in with their GOG account using your copy of the game and play online via Galaxy if the game requires Galaxy to play online. Galaxy will confirm said account owns the game before you can play online.

This to many people... is multiplayer DRM.

---

I'm pretty much done with this discussion though. Feel free to agree to disagree. This is ending up like all discussions involving DRM, ie us going around in circles.

Anyone who wants to stop and actually think about this for more than 2 seconds is free do so.
Post edited August 29, 2017 by user deleted
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Login in account has been used since UNIX and exists in GNU/HURD. Its used to restrict access so that only buyer is able to download game, but it is not DRM. The reason why people don't want DRM is because it makes games technically much more incompatible to hardware and software environment and not because they want game for free. Its the additional software part making problems and restrictions to legal buyer, not requirement for account.

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Why "not even close", when its exactly as getting noCD! A game does not run without CD (due to CP), you get some modified binaries from 3rd party website that overrides CP.
If you are patching games from Steam to loose requirement for Steam DRM, this is exactly same. You are patching binaries and removing technical restriction.

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Its perma-off for official binaries that GOG provides. If a dev misbehaves and breaches GOG policy, its an exception - not a rule, its not allowed. The magic system is called - removal of game from sales.

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They easily can. Some already did, like Starcraft. Crysis, Crysis: Warhead and Deadspace for example are DRM-free on GOG, but have double DRM on Steam. Not sure if SimCity 2k-4 are also DRMed on Steam. I have retail SC4 copy plus GOG copy, and retail installer has a CP.

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GOG has no drm, Steam can have drm. Why some developer decides to add drm to Steam version or ignore both is up to developer, plus there are supported drm-free games on GOG, but drmed on Steam, like Dont Starve or PZ or TerraTech or Factorio..

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They have full DRM chain in place. Words don't matter, actions do. :)

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No, because Humble clearly differentiates between DRM and DRM-free. If the game is DRM-free, its permanently DRM-free, can't switch, like GOG.

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No I haven't. It has everything to do with copyright and licensing. GOG states that it does not include DRM, because it trusts buyers to respect copyright instead of using technical measure to restrict them into copyright (including revoking clauses).
Fact that GOG has no DRM, does not make game Free Software or strip it of EULA.
And EULA clearly state things about single and multiplayer use.

So the problem is that user needs some sort of token to confirm that he is a buyer, and multiplayer keys are perfect for this. Effectively revoking multiplayer key for whatever reason, results in ban on servers that support this strategy ("official servers").

This is why it comes to down to allowing to buy multiple additional keys. This way for example father can play with his son using only father's account, having two keys, instead of setting up clones.

IMHO, GOG Galaxy is a completely wrong way to deal with multiplayer problem.

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Sure. Thanks for writing down your view and discussing. I respect your opinion. o/
Post edited August 29, 2017 by Lin545
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USERNAME:Lucumo#Q&_^Q&Q#GROUP:4#Q&_^Q&Q#LINK:67#Q&_^Q&Q#Steam is inherently DRM as you need a client to be even able to download, install and thus play a game.#Q&_^Q&Q#LINK:67#Q&_^Q&Q#
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I've always thought about Steam's DRM essentially being like a person putting a loaded gun in the hand of a child. Blaming developers and publishers is a little like blaming the child.
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_ChaosFox_: I've always thought about Steam's DRM essentially being like a person putting a loaded gun in the hand of a child. Blaming developers and publishers is a little like blaming the child.
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_ChaosFox_: I've always thought about Steam's DRM essentially being like a person putting a loaded gun in the hand of a child. Blaming developers and publishers is a little like blaming the child.
Wow! i wasn't aware that Valve was recruiting child soldiers. WTF Valve?! tinyE don't blame that pussy! It's Valve's fault
When you want to download your game, both the website and galaxy are DRM, as you need to be logged in and connected to the internet for it to work. (Kinda obvious, but still).

Once the game is downloaded, neither is DRM. You can launch games in galaxy when you're offline, when you're not logged in, and you can uninstall galaxy and still play your game. You can even login to a scond account, that doesn't own the game in galaxy and still launch the game. So there is no DRM in galaxy. You can dislike the fact that it's a client, but it's not DRM.

Online multiplayer in galaxy is DRM-ed, as you need to be connected and logged in to play. But that nowadays is always kinda obvious in modern games. Old school games with non-galaxy multiplayer are not drm'ed, but game developers don't make them anymore (not really gogs fault)
I don't really care whether someone calls the requirement to install the Steam client to download your games DRM or not, but it is definitely different than having to log in into your GOG account.
The Steam client is a proprietary application and gains access to many parts of my computer/operating system, while the GOG account and ability to download games can be accessed from almost any browser and doesn't affect my system much at all.

Besides that, it is certainly not intended by Steam to play your downloaded games without the client running in the background and you have to rely on third-party information to find out which games allow it too, if I'm not mistaken.

DRM is just a muddled term at this point and really, does it matter what you call it? It is more restricting and interfering than the GOG option, which is why I don't use Steam's service at all.
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Urnoev: snip
You can both dislike client apps and DRM. But they are different things. DRM =/= Client app. That's all I'm saying.
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Lin545: Login in account has been used since UNIX and exists in GNU/HURD. Its used to restrict access so that only buyer is able to download game, but it is not DRM. The reason why people don't want DRM is because it makes games technically much more incompatible to hardware and software environment and not because they want game for free. Its the additional software part making problems and restrictions to legal buyer, not requirement for account.
This has nothing to do with the orginal point.

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Lin545: Why "not even close", when its exactly as getting noCD! A game does not run without CD (due to CP), you get some modified binaries from 3rd party website that overrides CP.
If you are patching games from Steam to loose requirement for Steam DRM, this is exactly same. You are patching binaries and removing technical restriction.
Again you are missing the point. Nobody said anything about modifying anything. I said a user could simply disable the updates via Steam and never update if a developers decides to patch in DRM keeping the DRM free build that existed on Steam prior to the update..

You are taking us again way off point. I think you are getting confused about what I orginally said.

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Lin545: Its perma-off for official binaries that GOG provides. If a dev misbehaves and breaches GOG policy, its an exception - not a rule, its not allowed. The magic system is called - removal of game from sales.
The point being that it can still happen. If a dev patches in DRM after the fact, it is the exception not the rule. Why because that usually never happens. Again why is this hard to understand?

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Lin545: They easily can. Some already did, like Starcraft. Crysis, Crysis: Warhead and Deadspace for example are DRM-free on GOG, but have double DRM on Steam. Not sure if SimCity 2k-4 are also DRMed on Steam. I have retail SC4 copy plus GOG copy, and retail installer has a CP.
THEY ALREADY HAD DRM BEFORE GOG. THE DEV DID NOT ADD DRM ON STEAM AFTER RELEASING ON GOG.

This isn't rocket science. When those games released on GOG the DRM was removed perhaps by the publisher... but in a lot of cases GOG does the removal before releasing the game for sale.

The dev didn't go back to those games and add DRM on Steam. They had DRM on steam since release. They just never removed it like on GOG.

This is TWO very different issues. This has nothing to do with my original point.

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Lin545: GOG has no drm, Steam can have drm. Why some developer decides to add drm to Steam version or ignore both is up to developer, plus there are supported drm-free games on GOG, but drmed on Steam, like Dont Starve or PZ or TerraTech or Factorio..
It always has been up the developer. GOG or not

Again publishers don't need GOG.

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Lin545: No, because Humble clearly differentiates between DRM and DRM-free. If the game is DRM-free, its permanently DRM-free, can't switch, like GOG.
Humble has the same problem as GOG, devs can really add anything they want to patches including DRM. Humble also doesn't activily claim to be a DRM Free storefront. If dev wants to include a DRM free build, humble will host it and sell it but they don't make the same distictions as GOG does about forcing DRM free. The thng you said makes GOG DRM Free and not Steam. They sell anything regardless of DRM.

Also how many times has support for a DRM free build been dropped and the user has been forced to switch to Steam to get support. That even happen here on GOG with a number of games. If you don't switch to the Steam build you miss out on new content and new bug fixes. They give you a Steam key or a CD key to register the game and tell you switch or stay on the old version.

That is essentially turning on the DRM (according to you) by making the drm free build outdated and unsupported even if they don't physically add it to the orginal build.

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Lin545: No I haven't. It has everything to do with copyright and licensing. GOG states that it does not include DRM, because it trusts buyers to respect copyright instead of using technical measure to restrict them into copyright (including revoking clauses).
Fact that GOG has no DRM, does not make game Free Software or strip it of EULA.
And EULA clearly state things about single and multiplayer use.

So the problem is that user needs some sort of token to confirm that he is a buyer, and multiplayer keys are perfect for this. Effectively revoking multiplayer key for whatever reason, results in ban on servers that support this strategy ("official servers").

This is why it comes to down to allowing to buy multiple additional keys. This way for example father can play with his son using only father's account, having two keys, instead of setting up clones.
I never said if I view it as DRM or not, just that many people here do. And if we go by even the most basic defintion of DRM ("restriction after sale") it is clearly a restriction placed after sale.

My point is thus, you claim GOG is DRM Free. You claim Steam isn't'. We all have different views, and many people would also assert GOG isn't DRM free like it claims.

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But unless you have something worth respoding to on this... will be my last post on the subject. This has been fun, but we will never see eye to eye so this is getting old. Have a good day.

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Urnoev: I don't really care whether someone calls the requirement to install the Steam client to download your games DRM or not, but it is definitely different than having to log in into your GOG account.
The Steam client is a proprietary application and gains access to many parts of my computer/operating system, while the GOG account and ability to download games can be accessed from almost any browser and doesn't affect my system much at all.

Besides that, it is certainly not intended by Steam to play your downloaded games without the client running in the background and you have to rely on third-party information to find out which games allow it too, if I'm not mistaken.

DRM is just a muddled term at this point and really, does it matter what you call it? It is more restricting and interfering than the GOG option, which is why I don't use Steam's service at all.
Now that is a great point... that is what really matters here. I just have a thing for being technical about things and calling them for what they are.

But yes there is no doubt GOG is by far the better option...
Post edited August 30, 2017 by user deleted
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EDIT: I give up, no way to make the links show correctly.

And here's another example:
https://www.gog.com/forum/general/how_do_i_downrep_gog/post1

with ZFR nailing it:
https://www.gog.com/forum/general/how_do_i_downrep_gog/post6

as to the reason these threads still pop-up:
https://www.gog.com/forum/general/how_do_i_downrep_gog/post9
Post edited August 29, 2017 by HypersomniacLive
Anyone want to clarify what is this all about?

I still see the option to download a "Galaxy Free" installer and can still bring up a list of GOG Downloader links. Is there some sort of change to the non-galaxy installers? Something about a default in the installer being for Galaxy, but there still being a non-galaxy option?
Post edited August 29, 2017 by EndlessKnight
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EndlessKnight: Anyone want to clarify what is this all about?

I still see the option to download a "Galaxy Free" installer and can still bring up a list of GOG Downloader links. Is there some sort of change to the non-galaxy installers? Something about a default in the installer being for Galaxy, but there still being a non-galaxy option?
Some games now have installers that also install Galaxy by default. So-called "classic" installers without Galaxy for those games are still available, but those are hidden in the "more" dropdown menu and the Galaxy-ones are displayed as the default ones on the game's download page.
I don't understand the surprise regarding Galaxy being "force fed" to GOG users. Sneaky tactics and Trojan horsing software is hardly a new strategy. Just look at Microsoft: would Windows 10 get 28% of the OS market so quickly by the sake of advertisement? (No, even free people did not want it; and thus a light bulb was lit on the head of some clueless GOG director with not technical know-how or ethical sense.)

Bottom line: GOG is in the "making money" business, not in the "being nice and respect others" services. It is not a friend of ours. It would sink lower if it meant more money.
Post edited August 30, 2017 by Gede
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Putting Galaxy client into games as default is a shitty move that can't possibly make GOG community happy. But that's how GOG treats community nowadays. As bags of money not people.