paladin181: You have to log in to GOGDownloader too.
GOGDownloader is not all that different from downloading via browser. With GOGDownloader and with browser, once you download the game, the need for being logged in is complete. By contrast, needing to be logged in to play multiplayer is a different type of animal. An animal who by its stripes I would call a form of "DRM".
The Galaxy client isn't a "scheme" as you put it.
That may not have been clear; "Scheme" is the name I use to "lovingly" refer to Gaben's monstrous monopoly :)
Don't blame GOG for it though.
I blame the priority being on the client rather than the priority being on DRM-free multiplayer such as LAN and hotseat. Developers get a lot of blame from me too.
A lot of the games you enjoy single player on wouldn't even be here without some kind of infrastructure for the multiplayer, and GOG itself may have taken a severe downturn without those wonderful game sales.
The first part of that is probably true. Actually, I would go one further...I think some singleplayer-only games wouldn't be here without the client structure. That said, I respect your position too, but I am of the opinion that it may actually be better to not have those games here if that is the condition of having them here. I feel the way forward is to offer a true alternative, not copy the Valve model. Along the same lines, I don't want microtransactions here even if they are "optional" because they direct how the game plays, and even what games come to the store itself.
I will say I respect your position as far as not wanting to use a client, however. Not my choice, and I may not exactly understand the total bias against it from anyone, but I can still respect it.
Thank you.