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Another great "feature" exclusive to Galaxy?

I really wish Galaxy never happened :(
The only reasons mods are exclusive to steam is that modders are a lazy lot and can't be bothered with packaging a new version separate. Frackin Universe has a github build and a build on Chucklefish, and that mod is bigger than the game itself.
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Ancient-Red-Dragon: However, that doesn't mean GOG should just do nothing about implementing a mod-integration system. What GOG should do about that is to work out a deal with both NexusMods and Steam so that GOG can seamlessly integrate their mods into GOG games with little effort required on the part of the GOG user.
Like I wrote above, a cooperation with Nexus is certainly thinkable, maybe even as integrating in Galaxy. Steam on the other hand will probably not cooperate with direct competitor, even if they're small in comparison. Also - don't they have paid mods on Steam too?
Interesting idea, one I'd certainly try.
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Nightblair: Another great "feature" exclusive to Galaxy?

I really wish Galaxy never happened :(
Aww diddums!
Post edited September 30, 2018 by darthspudius
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immi101: I admire your optimism ;)
yes, modders like to share their work. But modders (like anybody else) also like convenience. At some point it becomes tedious to update/maintain your stuff on x platforms. Let's hope itch.io & co never make a move in this direction :p.
sure, for popular mods this will probably not be a problem, they will find their way to any platform.
But "it works, if your mod is popular" isn't really the best benchmark to consider, is it?

Let's not forget that not every modding community has the numbers and the longevity of Skyrim :)

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immi101:
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immi101: hmm, the idea of store exclusive mods certainly does make me pause.Unlike other store exclusive contents the availability of mods is not necessarily known at the time of purchase. That's a perfect way to cause frustration among your customers, when they discover four weeks after purchase that they can't use mod XY because they use the wrong store.
Store exclusive mods will happen on gog.com if gog.com adds a Steam like Workshop feature to GOG Galaxy.

There are some PC gamers who make mods who just do not want to upload their mods at all to mod websites like moddb.com and the Nexus mods websites.
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rjbuffchix: Not quite.There are games which require Galaxy to play multiplayer. If what you said is true, that means I could play them via hotseat or LAN, rather than needing to be online with a client. I don't see the benefit to DRM-free offline gaming in needing a client, even if Galaxy could be used like the GOG Downloader to acquire mods and then log out...why the need for the extra step?.
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paladin181: What extra step..? Still while the point that you don't want a client is fair, you shouldn't try to spread FUD about it.
The extra step I referred to is the need to log in to the client.

Obviously since we are buying the game digitally from an online store, we have to go online to download it. But that is where the need for online should stop, in keeping with the principle of DRM-free games.

Needing to still connect to the internet to play the game *or a mode of the game, like multiplayer,* via a client is DRM, in the same way that needing to connect to the internet to play games via Scheme client is DRM.

Games and multiplayer should work for the lifetime of the person buying them, not for the lifetime of the online service.
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Nightblair: Another great "feature" exclusive to Galaxy?

I really wish Galaxy never happened :(
Don't worry! It's ~~~~~~OPTIONAL~~~~~~~ ...lol.
Post edited September 30, 2018 by rjbuffchix
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rjbuffchix: The extra step I referred to is the need to log in to the client.

Obviously since we are buying the game digitally from an online store, we have to go online to download it. But that is where the need for online should stop, in keeping with the principle of DRM-free games.

Needing to still connect to the internet to play the game *or a mode of the game, like multiplayer,* via a client is DRM, in the same way that needing to connect to the internet to play games via Scheme client is DRM.

Games and multiplayer should work for the lifetime of the person buying them, not for the lifetime of the online service.

Don't worry! It's ~~~~~~OPTIONAL~~~~~~~ ...lol.
You have to log in to GOGDownloader too.

The Galaxy client isn't a "scheme" as you put it. It's a tool. A largely unnecessary one. Don't blame GOG for it though. A lot of the games you enjoy single player on wouldn't even be here without some kind of infrastructure for the multiplayer, and GOG itself may have taken a severe downturn without those wonderful game sales.

EDIT: And it is optional. Just because certain peripheral features make use of it it doesn't make it non-optional to play your games that you purchased.

I will say I respect your position as far as not wanting to use a client, however. Not my choice, and I may not exactly understand the total bias against it from anyone, but I can still respect it.
Post edited September 30, 2018 by paladin181
Whats needed is Valve, GOG and the various mod sites create an open api so you can access mods from Galaxy, Steam or whatever third party program regardless of where they are uploaded to. Any other system is a waste of time as I see it. Even if Valve doesn't get involved it should still be implemented as open as possible GOG doesn't have the resources to do this right by itself, it needs volunteers and other third parties to make it work.
Post edited October 01, 2018 by Cusith
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paladin181: You have to log in to GOGDownloader too.
GOGDownloader is not all that different from downloading via browser. With GOGDownloader and with browser, once you download the game, the need for being logged in is complete. By contrast, needing to be logged in to play multiplayer is a different type of animal. An animal who by its stripes I would call a form of "DRM".
The Galaxy client isn't a "scheme" as you put it.
That may not have been clear; "Scheme" is the name I use to "lovingly" refer to Gaben's monstrous monopoly :)
Don't blame GOG for it though.
I blame the priority being on the client rather than the priority being on DRM-free multiplayer such as LAN and hotseat. Developers get a lot of blame from me too.
A lot of the games you enjoy single player on wouldn't even be here without some kind of infrastructure for the multiplayer, and GOG itself may have taken a severe downturn without those wonderful game sales.
The first part of that is probably true. Actually, I would go one further...I think some singleplayer-only games wouldn't be here without the client structure. That said, I respect your position too, but I am of the opinion that it may actually be better to not have those games here if that is the condition of having them here. I feel the way forward is to offer a true alternative, not copy the Valve model. Along the same lines, I don't want microtransactions here even if they are "optional" because they direct how the game plays, and even what games come to the store itself.
I will say I respect your position as far as not wanting to use a client, however. Not my choice, and I may not exactly understand the total bias against it from anyone, but I can still respect it.
Thank you.
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Cusith: Whats needed is Valve, GOG and the various mod sites create an open api so you can access mods from Galaxy, Steam or whatever third party program regardless of where they are uploaded to. Any other system is a waste of time as I see it. Even if Valve doesn't get involved it should still be implemented as open as possible GOG doesn't have the resources to do this right by itself it needs volunteers and other third parties to make it work.
There is a mod website for Garry's Mod where you can download mods for Garry's Mod without needing Steam to get the Garry's Mods from the Steam Workshop.

Although I do not know how that works or how it's used. I am guessing that is piracy? It probably is since it makes it so you can download mods without needing the Steam Workshop. Garry's Mod is only sold on Steam.

So someone can inform me who knows more about mods being locked behind Steam's Steam Workshop, but being downloaded off a mod website what is going on there.

That mod website is still up and running I think last time I looked at it was over three years ago.