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is there a way to split the analog scart (rgb) video signal from a gamecube or playstation 2 to 2 or more different screens?

there are many multiplayer games on old consoles, which one can play in splitscreen mode. i want to split that video signal in parts and send the parts to 2, 3 or 4 different screens. any ideas?
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Not without 2 or more consoles, and it still a per game basis IIRC.

Networking the consoles is the best solution.

Unless you have one of those fancy 3D tvs with dual play functionality, but still relies on the game to be programmed to support it.
Certainly possible, but not all too easy.
Anything like that would involve adding quite a bit of latency, which is not really desired, especially in fast-paced games requiring decent reflexes.

For a four-player game, I can see it being possible, but a two-player scenario with each player having half the screen could never give each player a "full screen" even if you could theoretically split it into two separate images.

The way I see it:
Image signal is sent to a computer through a capture device, an application reads the image, splits the image into two or four, as desired, then sends each image to its own screen.

For a two-player game the final images would be centred on the screen, with black bars above/below or to the left/right (depending on how the image is split), and for four-player, the resolution would be halved in both height and width as the quarter-image is stretched to fill each screen.

I don't know of an application that does that, but it shouldn't be all too difficult to write, given that there are loads of readily available libraries for handling video data.
Post edited August 31, 2016 by Maighstir
You could probably clone the signal to different screens so you wouldn't have to crowd around a single television set.
But since the console sends a single signal to the TV you can't simply 'split' it.
There might be some video editing software tricks you could use.. maybe...
That would mean sending the output to a PC first though.
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Maighstir: Certainly possible, but not all too easy.
Anything like that would involve adding quite a bit of latency, which is not really desired, especially in fast-paced games requiring decent reflexes.

For a four-player game, I can see it being possible, but a two-player scenario with each player having half the screen could never give each player a "full screen" even if you could theoretically split it into two separate images.

The way I see it:
Image signal is sent to a computer through a capture device, an application reads the image, splits the image into two or four, as desired, then sends each image to its own screen.

For a two-player game the final images would be centred on the screen, with black bars above/below or to the left/right (depending on how the image is split), and for four-player, the resolution would be halved in both height and width as the quarter-image is stretched to fill each screen.

I don't know of an application that does that, but it shouldn't be all too difficult to write, given that there are loads of readily available libraries for handling video data.
i hoped for some small device instead of a pc that clones the analog signal up to 4 times and the edites, stretches and scales every signal before sending them on to the tvs
avatar
Maighstir: Certainly possible, but not all too easy.
Anything like that would involve adding quite a bit of latency, which is not really desired, especially in fast-paced games requiring decent reflexes.

For a four-player game, I can see it being possible, but a two-player scenario with each player having half the screen could never give each player a "full screen" even if you could theoretically split it into two separate images.

The way I see it:
Image signal is sent to a computer through a capture device, an application reads the image, splits the image into two or four, as desired, then sends each image to its own screen.

For a two-player game the final images would be centred on the screen, with black bars above/below or to the left/right (depending on how the image is split), and for four-player, the resolution would be halved in both height and width as the quarter-image is stretched to fill each screen.

I don't know of an application that does that, but it shouldn't be all too difficult to write, given that there are loads of readily available libraries for handling video data.
avatar
apehater: i hoped for some small device instead of a pc that clones the analog signal up to 4 times and the edites, stretches and scales every signal before sending them on to the tvs
I quite doubt there is such a device, but that is what it would have to do. If such a device existed, it would most likely be a small computer (think Intel NUC or Mac Mini sized box) running Linux or FreeBSD, and have four HDMI-out ports, one HDMI-in and/or analog video+audio RCA in.