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After you, Mr. Huge Deadly Dragon.

Pillars of Eternity II: Deadfire just received a significant free update which introduces the option for turn-based combat.
Incidentally, the game is now 34% off until January 30th, during our HOT SALE.

As the most powerful captain in the Archipelago you can make even gods bow to you, but that doesn't mean you should forget your manners. This free update adds the option to play every combat encounter in turn-based fashion, fundamentally changing the tactics, use of skills, and overall feel of the game.
The mode is still in beta so give it a whirl and let the developers know what you think.
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basileus: The turn based is done pretty well. The ability to turn your companions over to AI control disappears, but I guess that makes sense.

It's fairly D&D. You can move and take an action or take an action and then move, and you can take a single step without provoking a disengagement attack. A stat called "stride" determines how far you can move in a given round. If you don't take an action with a character in a turn, it cycles back to them before the end of the turn. (There's no overwatch or anything.)
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Enebias: What about "thrash mobs"? My main concern is that fights with weak but numeous enemies might take half a lifetime to end...
You are definitely aware that it's a slower option when playing turn based, but I haven't found it to be particularly annoying. The game is probably "easier" on turnbased, in as much as the player can bring their skill to bear against the AI a lot more easily. It makes it easier to focus fire, and you can get away with more of a glass cannon party design to compensate.

OTOH, it does seriously adjust skills and abilities with durations. The granularity of skills/spells is in rounds, which I guess is ~4-6 seconds, rather than in tenths of a second. It takes of a lot INT/levels to increase durations, and those increases are quite powerful. Party power progression is more of a step function as opposed to linear, so there are some parts earlier on that may actually be a little harder if you rely upon CC and/or summons.