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On stranger tides.

Sailors of the Deadfire archipelago, free DLC ho! The Scalawags Pack is now up for grabs and it's looking pretty seaworthy.

Three new crew members join the adventure, alongside six new ship upgrades and the Savage personality setting. Arrrr, that be quite fierce matey!

The game also got updated to v1.1.1, which scrapes off some pesky barnacles from its hull. Some concern the UI, some are about quests and companions, and others are universal, like fixing the issue with the client crashing when choosing Quit to Desktop.
Post edited June 22, 2018 by maladr0Id
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AlienMind: https://steamcharts.com/app/560130

i'd say 23k sales is not poor for a medieval isometric crpg nowadays.
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Lex_BR: thats 23k concurrent players, meaning 23k people playing at the same time through steam at its highest peak.
the game sold much more than that.
Source? I'd say peak concurrent players of a game which does only exist on PC (or at least where most CRPGs players at) and Steam being biggest platform on PC, and usually most people buy the game on release or a few days after and then start playing, it gives a good measure. Add 50% if you feel like it, but I don't think much more and you still have at least a logical figure instead of nothing. Much more would be.. twice or so. I just don't believe that on word alone. Warrior/Mage/Thief CRPGs exist like sand on the beach.

Also, GOG has no top sellers list. That "popular" list you mean on the front page indicates what GOG would like to sell, not what it actually sells in a TOP X manner. That info is based on guesses and discussions in the past and what I saw on it. In short: heresay/logic :-) But I also did not see any proof otherwise.
Post edited June 24, 2018 by AlienMind
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AlienMind: Source? I'd say peak concurrent players of a game which does only exist on PC (or at least where most CRPGs players at) and Steam being biggest platform on PC, and usually most people buy the game on release or a few days after and then start playing, it gives a good measure. Add 50% if you feel like it, but I don't think much more and you still have at least a logical figure instead of nothing. Much more would be.. twice or so. I just don't believe that on word alone. Warrior/Mage/Thief CRPGs exist like sand on the beach.
Concurrent peak is the highest amount of people that were playing the game at the same time; not even close to the amount of owners. For instance, although the first Pillars of Eternity had an all-time peak of ~42000 players, the total of amount of owners is much higher than that, as the game had sold 700k+ copies within less than a year of its release:
https://steamcommunity.com/games/291650/announcements/detail/877443552093759681
Post edited June 24, 2018 by Grargar
Pillars II has had free DLC since day one, this was always the plan. What, did Obsidian expect the game to sell poorly?

Also: there is a sort of bestseller list.
If its free, it's not DLC. the term DLC is to attached to paid content now. I prefer Content Patch. :P