Posted August 19, 2016
Darkspore was one of those always-online games with a single-player campaign; its tendons weaved through EA’s servers so as to make it virtually impossible to separate the two. You could call it a hybrid designed so that it can’t be pirated.
Youtuber Accursed Farms did a video on the Darkspore closure, and he said something that struck me like a thunder bolt with its bluntness:
‘This game had enjoyed a 0% piracy rate. No-one has ever pirated this game, and now, it’s going to die.’
Rather than see piracy as intrinsically bad, I see it as a tool that can do good or bad things. After all, who else is going to ensure the survival and historical preservation of games? It’s sure as heck not going to be multi-million dollar publishers making up the Entertainment Software Association who deemed all preservation illegal.
Youtuber Accursed Farms did a video on the Darkspore closure, and he said something that struck me like a thunder bolt with its bluntness:
‘This game had enjoyed a 0% piracy rate. No-one has ever pirated this game, and now, it’s going to die.’
Rather than see piracy as intrinsically bad, I see it as a tool that can do good or bad things. After all, who else is going to ensure the survival and historical preservation of games? It’s sure as heck not going to be multi-million dollar publishers making up the Entertainment Software Association who deemed all preservation illegal.