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Classic lovers rejoice as we have some incredible news! Original Wizardry: Proving Grounds of the Mad Overlord was first released in 1981 for the Apple II, and is considered one of the pioneering titles in the cRPG genre and was highly influential in shaping the role-playing game genre as a whole. Now…

The full 3D remake of that first game in the legendary Wizardry series of RPGs is releasing on GOG in its full glory, and officially leaving early access!



The first party-based RPG video game ever released, Wizardry: Proving Grounds of the Mad Overlord was a direct inspiration to series like Final Fantasy and Dragon Quest. Digital Eclipse's revival preserves the appeal of the classic, with many upgrades for modern role-playing game fans.

Prepare for a true dungeon crawling experience, where you’ll craft your own party of adventurers and head into the labyrinth at the behest of the mad overlord Trebor, in search of the amulet stolen by the evil wizard Werdna. Battle groups of challenging enemies, avoid hidden traps, and make your way deeper into the dungeon as you prepare for the ultimate battle: Facing Werdna himself.



Wizardry: Proving Grounds of the Mad Overlord is built directly on top of the original 1981 game's code. Although it looks all new, underneath the hood is the authentic game. You can even view the original Apple II interface as you play.

Moreover, while the well-known difficulty of the enemies has not been altered, quality-of-life improvements have been added in every area. Party management, navigation, spellcasting, and combat have all been significantly enhanced.



If you're just discovering the legendary Wizardry franchise, Proving Grounds of the Mad Overlord is the perfect jumping-in point for new players. And if you're a series veteran, you’ll love the gorgeous new graphics and sound, and the streamlined interface.

Now on GOG!
Launch Trailer
Instabuy :)
Does anybody know what save scheme it uses?
Every time I try to play Kingdoms of Amalur to completeness something I'm looking forward to happens :).

Never going to finish that game an I.
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I don't know, maybe I just lack the nostalgia for the franchise, never having played any of it, but it doesn't look that great to me. And I do enjoy an old school dungeon crawler from time to time. But this is just looks very bland, and the price is... oof.
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mrkgnao: Does anybody know what save scheme it uses?
(This reply is based on the last EA version.)

Constant auto-saving. If you quit during battle, everything that happened to your party during the fight is saved, but you won't be in combat when you reload.

However, there are multiple save slots (5 as of the last EA version) and it's possible to copy your save file, in case you want to be able to go back if/when something bad happens.
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mrkgnao: Does anybody know what save scheme it uses?
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dtgreene: (This reply is based on the last EA version.)

Constant auto-saving. If you quit during battle, everything that happened to your party during the fight is saved, but you won't be in combat when you reload.

However, there are multiple save slots (5 as of the last EA version) and it's possible to copy your save file, in case you want to be able to go back if/when something bad happens.
Thank you. Unwishlisted.
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dtgreene: (This reply is based on the last EA version.)

Constant auto-saving. If you quit during battle, everything that happened to your party during the fight is saved, but you won't be in combat when you reload.

However, there are multiple save slots (5 as of the last EA version) and it's possible to copy your save file, in case you want to be able to go back if/when something bad happens.
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mrkgnao: Thank you. Unwishlisted.
Even with the ability to copy your save file?
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mrkgnao: Thank you. Unwishlisted.
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dtgreene: Even with the ability to copy your save file?
Having to alt-tab before and after every battle is not something I can live with.
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dtgreene: Even with the ability to copy your save file?
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mrkgnao: Having to alt-tab before and after every battle is not something I can live with.
Let me be clear. Copying the save is something that you can do in the in-game interface. I believe you have to quit out to the title screen (which you can't do during combat, though the game does let you close the game entirely), copy the save file there, and then load either your save or the copy. No alt-tab required.

So, if you want to save after every battle (which isn't necessary; not every fight gives you enough of a reward to be worth doing this after), you would need to open the options menu, select "return to title" (or something to that effect), copy the save file there, load the save (which might be the only actual load screen that comes up IIRC), and continue on.
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mrkgnao: Having to alt-tab before and after every battle is not something I can live with.
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dtgreene: Let me be clear. Copying the save is something that you can do in the in-game interface. I believe you have to quit out to the title screen (which you can't do during combat, though the game does let you close the game entirely), copy the save file there, and then load either your save or the copy. No alt-tab required.

So, if you want to save after every battle (which isn't necessary; not every fight gives you enough of a reward to be worth doing this after), you would need to open the options menu, select "return to title" (or something to that effect), copy the save file there, load the save (which might be the only actual load screen that comes up IIRC), and continue on.
Thank you for clarifying. Still too much hassle. I like saving after every battle --- it's a simple way of counting how many battles there are in a game (assuming you can name your saves, as in B001, B002, etc.).
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dtgreene: Let me be clear. Copying the save is something that you can do in the in-game interface. I believe you have to quit out to the title screen (which you can't do during combat, though the game does let you close the game entirely), copy the save file there, and then load either your save or the copy. No alt-tab required.

So, if you want to save after every battle (which isn't necessary; not every fight gives you enough of a reward to be worth doing this after), you would need to open the options menu, select "return to title" (or something to that effect), copy the save file there, load the save (which might be the only actual load screen that comes up IIRC), and continue on.
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mrkgnao: Thank you for clarifying. Still too much hassle. I like saving after every battle --- it's a simple way of counting how many battles there are in a game (assuming you can name your saves, as in B001, B002, etc.).
For the record, you can name your saves (though the game only gives you 5 slots). Copies of a save have something like (Copy) in the save file name, though they can be renamed in the in-game interface.

Counting battles doesn't make too much sense in this game, as the game loop revolves heavily around fighting tons of random battles for XP and loot; hence, the number of battles you fight in the game may be quite large.

There's also this special encounter with an enemy called Murphy's Ghost. This particular enemy is not threatening (it can only do 2 damage) and is worth decent XP (at lower levels, anyway), though it can take a while to kill. Because the encounter is safe, and it can easily be triggered repeatedly, many players will fight this battle over and over, probably dozens, or even hundreds, of times in a single play through.

(Worth noting that another of the better games in the genre, Stranger of Sword City (Revisited), only allows saving in town, but never auto-saves.)
So now we gonna get the original Wizardry 1-5, right? RIGHT!?
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Breja: I don't know, maybe I just lack the nostalgia for the franchise, never having played any of it, but it doesn't look that great to me. And I do enjoy an old school dungeon crawler from time to time. But this is just looks very bland, and the price is... oof.
I wonder if, in remakes, some effort might be directed to offer significant gameplay improvements over the original. Optionally applied or not, so that whoever wanted to recreate the original experience can do so. This might attract potential players who did not get to know the original...
Post edited May 24, 2024 by Carradice