Posted February 25, 2024

It puts things into perspective of what can be achieved with optimization, when developers put their minds to it.
If you showed that game to a typical modern gamer and asked them to estimate how much storage the game would need, I wonder what the average response would be?

It's just not necessary anymore.
Here: 32KB, it was created in 2000 (I think for a 32K competition)
https://www.youtube.com/watch?v=ZPzPjoxG224
The sound has problems on the testers machine. But it's impressive nonetheless.
There's also a yearly competition to fit games into the boot sector of a hard drive.
A lot more than Mario can be done with much less when you calculate the geometry instead of storing it.
The main point is: If they had a 16 MB cartridge back then, they would have used it, adding more detail to the game.
The main point is: If they had a 32 MB cartridge back then, they would have used it, adding even more detail.
Here's a few tricks they used back in the days.
https://www.youtube.com/watch?v=vH-D6GdkyCw
https://www.youtube.com/watch?v=WqdQxAQrhOA
Not surprisingly, as it could not be otherwise, all assets are procedurally generated at runtime.