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snowkatt: thats because gamers are

http://i.kinja-img.com/gawker-media/image/upload/s--7hyuy3FN--/18j48weujcgewjpg.jpg

and this game will sell regardless
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P1na: It might sell well. I might buy it myself, if I feel it's good, the first revelations was rather decent. If I decide to buy it, the possibility of coop of any kind would be irrelevant, though. It's actually more of a drawback, if it's designed around coop, I don't want to play it.
im on the fence with it old fruity
i havent played the first one very much but i dont care for coop either online or offline

i was just amking a point that a lot of gamers are really very very stupid
This has been going on for a while, I never really got why.
The Borderlands series also had the split screen removed for example.
Now for Typing of the Dead I can understand it, but for everything else it just seems lazy.
Not that I particularly care since I dislike the RE series, but I suppose co-op would be the only way I would play one.
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snowkatt: im on the fence with it old fruity
i havent played the first one very much but i dont care for coop either online or offline

i was just amking a point that a lot of gamers are really very very stupid
Oh, you don't have to try very hard there.
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snowkatt: im on the fence with it old fruity
i havent played the first one very much but i dont care for coop either online or offline

i was just amking a point that a lot of gamers are really very very stupid
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P1na: Oh, you don't have to try very hard there.
no i just have to look at the gamefaqs boards
i can feel my brain cells dying from reading the threads there
LOL, the amount of bullshit has raised new heights :o)

I can comprehend the fact the experience will be different for people who have monitors with 1.66 aspect ratio or such but it isn't hard to put a disclaimer in the game like "2P co-op is best experienced on 16/9 screens". Attached image is an old prototype where I put a vertical split-screen, for 16/10 screens it would be narrower.
Attachments:
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ThePunishedSnake: ...due to resolution.

http://www.eurogamer.net/articles/2015-02-25-anger-over-lack-of-local-co-op-in-resident-evil-revelations-2-on-pc

Of course this popped AFTER the game launch on PC, with Capcom changing the product description only today.
How would offline co-op work on PC anyway?
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timppu: My interest into RE waned in the beginning of RE2, when I kept missing the monsters from 1 meter away with my shots, just because the aiming system of RE was so silly that you had to guess where your gun was pointing. I exited the game in disgust and never went back. Somehow I managed to finish the first RE though (the PC version).

I later shortly played one of those newer RE games where the view was from behind the shoulder, and you could actually aim. That was much better.
The old games gave you the option to turn on auto aim so the character will always face the monster everytime you aim.
Post edited February 25, 2015 by Elmofongo
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Elmofongo: The old games gave you the option to turn on auto aim so the character will always face the monster everytime you aim.
Damn, the PC versions too? How come I didn't know that? Maybe I should have read the manual or something. Or then I've forgotten.

Maybe I should dig out RE2, maybe it makes more sense this time. Or was the actual issue aiming at the head (instead of the body), in order not to waste bullets?

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Elmofongo: How would offline co-op work on PC anyway?
How wouldn't it work?
Post edited February 25, 2015 by timppu
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Elmofongo: The old games gave you the option to turn on auto aim so the character will always face the monster everytime you aim.
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timppu: Damn, the PC versions too? How come I didn't know that? Maybe I should have read the manual or something. Or then I've forgotten.

Maybe I should dig out RE2, maybe it makes more sense this time. Or was the actual issue aiming at the head (instead of the body), in order not to waste bullets?

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Elmofongo: How would offline co-op work on PC anyway?
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timppu: How wouldn't it work?
Two pad, one pad and one keyboard...there are a lot of ways.
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Elmofongo: The old games gave you the option to turn on auto aim so the character will always face the monster everytime you aim.
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timppu: Damn, the PC versions too? How come I didn't know that? Maybe I should have read the manual or something. Or then I've forgotten.

Maybe I should dig out RE2, maybe it makes more sense this time. Or was the actual issue aiming at the head (instead of the body), in order not to waste bullets?

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Elmofongo: How would offline co-op work on PC anyway?
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timppu: How wouldn't it work?
1. I have never played the PC version but I assume they have auto aim regardless. Every Survival Horror Resident Evil (before RE 4) had auto aim.

But even then I am hardcore I beaten RE 1 without auto aim, on hard mode, as Chris Redfield, and on Real Survival mode where the item chests do not link.


2. Kinda feels awkward. More so on a laptop.
i hope that a mod will fix this problem
Local co-op is, sadly, a thing of the past; even on consoles! I love me my Koei games, but half-or-more of them don't have it anymore, so I stopped bothering (especially since, of course it'd have it pre-release, but then you'd find out later, no, actually, it doesn't when it comes out). There was the pretty fun game "Castlevania HD" that was basically built for co-op, too. But, nope! In both cases, online-only coop.

They later released a PS3 version of that Castlevania game, with local co-op. But did they patch it into others? No.