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Elmofongo: I can always dream that if WOW goes under. GOG can pick it up and offer legacy servers and no subscription, just buy it once and play. All in GOG Galaxy and region free gamplay.

Thats my dream.
Suddenly my dreams about Emma Watson don't seem so impossible in comparison.
^ Sort of. I'd say:

The generally liked things: zones, quests, bonus events, questing and leveling experience, dungeons, mythic dungeons, pet battles, treasure hunting and exploration, raiding, mythic raiding.

The generally disliked things: garrison and isolation due to everything happening in the garrison, lack of new battlegrounds and arenas, Ashran (the PVP aspect and balance problems), professions (due to the garrisons).

It is obvious where they need to focus more: remove isolation and bring the players out into the world, introduce new arenas and bgs to keep PVPers happy, make professions more social. The rest is very good.
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Elmofongo: I can always dream that if WOW goes under. GOG can pick it up and offer legacy servers and no subscription, just buy it once and play. All in GOG Galaxy and region free gamplay.

Thats my dream.
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Breja: Suddenly my dreams about Emma Watson don't seem so impossible in comparison.
how about gog galaxy getting ultima online with legacy servers?
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Elenarie: ^ Sort of. I'd say:

The generally liked things: zones, quests, bonus events, questing and leveling experience, dungeons, mythic dungeons, pet battles, treasure hunting and exploration, raiding, mythic raiding.

The generally disliked things: garrison and isolation due to everything happening in the garrison, lack of new battlegrounds and arenas, Ashran (the PVP aspect and balance problems), professions (due to the garrisons).

It is obvious where they need to focus more: remove isolation and bring the players out into the world, introduce new arenas and bgs to keep PVPers happy, make professions more social. The rest is very good.
The Raids were the best things about this Xpac.

Blackrock Foundry was the most non linear and sprawling raid dungeon in awhile.

(Most of MOP was just glorifyed hallways)
Post edited August 06, 2015 by Elmofongo
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Elenarie:
So can I ask how was the raids Blackrock Foundry and Hellfire Citadel if you done it in its entirety with your guild?
Post edited August 29, 2015 by Elmofongo
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Elmofongo: So can I ask how was the raids Blackrock Foundry and Hellfire Citadel if you done it in its entirety with your guild?
I did N HM with the guild. Then I left because the guild got destroyed by spoiled and entitled folks. The rest I've done with random groups. Haven't done full BRF HC and HFC HC yet, the entry requirements are usually way too high and I don't have much time right now to raid like I did at the start of the expansion.

Did have 3 hours of good run last night, we got 4 bosses in HFC HC down, with a random group.
I had a love/hate relationship with WoW for over 10 years. Garrisons were a good idea, but limiting your characters to only (3) Draenor created items sucked big time. Fucking over crafter's made no sense, as most your hardcore players are crafters, all of your characters (to some extent) has the ability to do most trades skills, via the garrison feature which for me cheapened the whole experience. The next expansion just looks okay.

I'm not here to bash Wow, I had alot of fun the game. I think Blizzard needs a new IP.
I had some fun in the game but unlike you I'm going to bash it due to the numerous ways they've not only managed to screw things up but do it in a contempt manner towards their customers and it's not just a recent trend.
The problem was, and remains, that we have had "0" feedback/interaction. None. Zip. Nada. Nein. Long before the 0.5 shaman patch came along, shaman were the epitome of professionalism and restraint. We didn't complain because other classes had it worse. Still, we offered suggestions, ways to improve things. We did calculations, gave rational arguments, and were the most mature of any forum.

After many times of having shaman pushed back to a later patch, we finally had our patch coming. We eagerly provided many good arguments on the problems inherent in the shaman class, how they could be reasonably fixed, new suggestions, etc.

We heard nothing.

Some people started getting concerned. Shaman still acted maturely and continued with their suggestions.

We heard nothing.

Suddenly shaman got a post sayin "Here's what your talent review is going to consist of" (sorry about the preposition).

That was it. No "we'll consider your recommendations', or 'what are your suggestions', or 'what input do you have'.

We got told what we were getting. And it addressed NOTHING of any substance. The lack of ANY interaction by a CM or ANY blue at ANY time before, during, or AFTER the talent review, combined with the blindside of a talent 'fix' which IGNORED the problems in the shaman class, made the shaman community very hostile.

So someone makes a juvenile 'bus shock' comment about Eyonix, and THEN he responds. The FIRST and ONLY response by him. To a stupid post. Meanwhile he's not doing his job and completely ignores the VAST majority of substantial shaman suggestions.

So what do shaman want? They want a mature CM who actually interacts with the community. Through that interaction, we would be assured that, yes, they actually do read forum posts. Instead, we get complete and total silence. Maybe once in a while some other CM will pop in and ask for comments and never be heard from again (note: Tseric).

But we have no CM. Haven't for a long number of months now. Long before this stupid 'bus shock' incident. Eyonix is like the guy you hire to do work, and he tells you he's doing work, but you never actually see examples of his work, or proof that he's actually doing work and not sleeping in the back room.

Shaman want interaction. That's it. It could be the worst news in the world, but if a CM explained it, worked with the community, shaman would most likely accept it.

I mean, their frickin' job is to read internet messages and play a frickin' video game! How hard can it be? I don't see them out there delineating wetlands, conducting listed species surveys, or writing environmental impact studies. I don't see any real work being done. Their job is to manage frickin' video game message boards.

And we don't even get that.

That is why we are so very often angry. And justifiably so.
Euro forums have a mild eruption - Euro CM looks into the problem and posts there that the Shaman feedback was apparently never submitted to the developers, and it is too late to do so - the patch is going live as is, and shaman have had thier review.

Cross posted to the US shaman forums - general disbelief and outrage occurs.

Phase 3 -

Eyonix gets back from sick leave and pops into the Shaman forum long enough to say "How do you like your review?"

Pure Hatred explodes (including death threats and the "get hit by a bus" statement.

Forum mods spend the next 48hours deleting threads and banning people. Eyonix posts that he will not do anything to help the players because they are not treating him with respect (this seriously happened, search for the blue post archives).
http://shamanreview.ytmnd.com/
Oh and here's some guy ranting about more current problems.

https://www.youtube.com/watch?v=egkF2BIs7QY
The Developer/Customer Relationship is F****D !!
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Elmofongo: Well I got kicked out of my Guild :P

Because I suck at tanking in Raids. (It was Highmaul and we were at Tectus no wipes at the first 2)
Remember when I suggested you to use keybinds? This is why.

Raiding - and especially tanking - is all about awareness and being able to adapt to the situation. If you're not even willing to invest 10 minutes to setup your keybinds so you can control your character properly, how do you think you can cover one of the hardest - if not the harder - raid role?
On the other hand his guild could be full of dickheads of the type which have thoroughly polluted PUGs as highlighted by this thread.

http://eu.battle.net/wow/en/forum/topic/15161252920
Whether it be raiding, RBG's, 3s or mythic dungeons. I'm already overwhelmed by just the descriptions or titles of the groups. Full of requirements and threats, it just leaves me apprehensive.

This is now the norm. You're threatened before even trying, the expectations are beyond that of a raiding guild.

I come from an era of MMOs where you pugged to meet people, you picked up recruits, met friends and joined guilds. Getting a feel of the gamer they are by actually playing content with them.

It used to be fun to play with a group of strangers, meeting new people in an MMO used to be one of the defining features of the genre.
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Elmofongo: Well I got kicked out of my Guild :P

Because I suck at tanking in Raids. (It was Highmaul and we were at Tectus no wipes at the first 2)
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Avogadro6: Remember when I suggested you to use keybinds? This is why.

Raiding - and especially tanking - is all about awareness and being able to adapt to the situation. If you're not even willing to invest 10 minutes to setup your keybinds so you can control your character properly, how do you think you can cover one of the hardest - if not the harder - raid role?
Are all bosses equal when it comes to tanking?

Besides I would have been kicked out regardless because my subscription was almost up and I have no money. Guilds tend to don't keep people who has been unsubbed even after the first day.

Well anyway here's a screenshot of my last times playing the game and assume my abilities are still the same now.

(As to the pic in question just wanted to make an image of what WOW was like in Vanilla)

And here is my character himself in the WOW website:

http://us.battle.net/wow/en/character/queldorei/Argronak/simple

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Spectre: On the other hand his guild could be full of dickheads of the type which have thoroughly polluted PUGs as highlighted by this thread.

http://eu.battle.net/wow/en/forum/topic/15161252920

Whether it be raiding, RBG's, 3s or mythic dungeons. I'm already overwhelmed by just the descriptions or titles of the groups. Full of requirements and threats, it just leaves me apprehensive.

This is now the norm. You're threatened before even trying, the expectations are beyond that of a raiding guild.

I come from an era of MMOs where you pugged to meet people, you picked up recruits, met friends and joined guilds. Getting a feel of the gamer they are by actually playing content with them.

It used to be fun to play with a group of strangers, meeting new people in an MMO used to be one of the defining features of the genre.
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Spectre:
My Guild was Bad Wolf Senjin.

I blame the fact that these days no one wants to even try to make friends in WOW. We are all just here to look at enviornments and fight bosses as easy as possible.

At this point why make MMORPGs anymore, make WOW single-player and less grindy and everyone is happy.
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Post edited August 30, 2015 by Elmofongo
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Avogadro6: Remember when I suggested you to use keybinds? This is why.

Raiding - and especially tanking - is all about awareness and being able to adapt to the situation. If you're not even willing to invest 10 minutes to setup your keybinds so you can control your character properly, how do you think you can cover one of the hardest - if not the harder - raid role?
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Elmofongo: Are all bosses equal when it comes to tanking?
Of course not, but most of them tend to reuse special abilities from old bosses, so after you've been raiding for a few years you start developing a certain feeling of deja vu...
However, having a plan for X boss (i.e. watching the relevant video guide on YT) is only half of the job. The other half is putting it in practice, and here you have to deal with things like the healers falling asleep, insecure dpsers blowing cooldowns in the first seconds of the pull, the zealous offtank 'accidentally' taunting mobs from you, people lagging and/or disconnecting, the servers imploding, the raid leader having PMS despite being male, and the general human tendency to screw things up. :)

Hence, at least in theory, it's reasonable to ask all raid partecipants to be prepared, know their class or at least their role (having a good idea of how the other classes work is a huge help too, mind) are decently geared and know the encounter.
Raiding is an activity that requires time (a lot) and effort (not so much), not only yours but that of other people too. So if you don't think it's worth the time and effort (which is totally understandable) you're better off doing something else. If you want a more relaxed experience maybe find a social guild (but then you'll likely have to sacrifice raid progress) or play an easier role (i.e. dps).


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Spectre: I come from an era of MMOs where you pugged to meet people, you picked up recruits, met friends and joined guilds. Getting a feel of the gamer they are by actually playing content with them.
Part of that is due to all the 'progress' (I'm not ironic) WoW has made in terms of technology and gameplay. I'm referring to automatic instance queues, LFG/LFR, instanced/phased quest hubs.

Back in the day you were basically forced to use general or trade chat (sometimes for hours) to get a group together, then you had to travel to the dungeon location with another goon to summon everyone else (and then heartstone on the way back!). Sometimes you happened to meet a nice guy who ended up in your friend list.

Now, you just have to click one button and wait a few minutes in queue. Meanwhile, you kill time doing daily quests. When the group is ready everyone is instantly teleported inside the dungeon, your role automatically set, you do the whole run without talking, and when you're done you're conveniently teleported back to wherever you were before. Good or bad run, you've just spent at least half an hour with four perfect strangers you've never seen before and likely you'll never see again.

I'm not saying I liked the 10-15 minutes of flight to the summoning stone, or the instance attunements, or all the chores of early WoW, but at the same time I think the new players are missing out. Gameplay is streamlined and more 'efficent', but that made player interaction less necessary, and the sense of exploration/community has kinda faded away.


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Elmofongo: At this point why make MMORPGs anymore, make WOW single-player and less grindy and everyone is happy.
I think the shareholders might disagree. =)
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Elmofongo: Are all bosses equal when it comes to tanking?
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Avogadro6: Of course not, but most of them tend to reuse special abilities from old bosses, so after you've been raiding for a few years you start developing a certain feeling of deja vu...
However, having a plan for X boss (i.e. watching the relevant video guide on YT) is only half of the job. The other half is putting it in practice, and here you have to deal with things like the healers falling asleep, insecure dpsers blowing cooldowns in the first seconds of the pull, the zealous offtank 'accidentally' taunting mobs from you, people lagging and/or disconnecting, the servers imploding, the raid leader having PMS despite being male, and the general human tendency to screw things up. :)

Hence, at least in theory, it's reasonable to ask all raid partecipants to be prepared, know their class or at least their role (having a good idea of how the other classes work is a huge help too, mind) are decently geared and know the encounter.
Raiding is an activity that requires time (a lot) and effort (not so much), not only yours but that of other people too. So if you don't think it's worth the time and effort (which is totally understandable) you're better off doing something else. If you want a more relaxed experience maybe find a social guild (but then you'll likely have to sacrifice raid progress) or play an easier role (i.e. dps).

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Spectre: I come from an era of MMOs where you pugged to meet people, you picked up recruits, met friends and joined guilds. Getting a feel of the gamer they are by actually playing content with them.
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Avogadro6: Part of that is due to all the 'progress' (I'm not ironic) WoW has made in terms of technology and gameplay. I'm referring to automatic instance queues, LFG/LFR, instanced/phased quest hubs.

Back in the day you were basically forced to use general or trade chat (sometimes for hours) to get a group together, then you had to travel to the dungeon location with another goon to summon everyone else (and then heartstone on the way back!). Sometimes you happened to meet a nice guy who ended up in your friend list.

Now, you just have to click one button and wait a few minutes in queue. Meanwhile, you kill time doing daily quests. When the group is ready everyone is instantly teleported inside the dungeon, your role automatically set, you do the whole run without talking, and when you're done you're conveniently teleported back to wherever you were before. Good or bad run, you've just spent at least half an hour with four perfect strangers you've never seen before and likely you'll never see again.

I'm not saying I liked the 10-15 minutes of flight to the summoning stone, or the instance attunements, or all the chores of early WoW, but at the same time I think the new players are missing out. Gameplay is streamlined and more 'efficent', but that made player interaction less necessary, and the sense of exploration/community has kinda faded away.

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Elmofongo: At this point why make MMORPGs anymore, make WOW single-player and less grindy and everyone is happy.
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Avogadro6: I think the shareholders might disagree. =)
Have you heard of the Private Vanilla WOW server called KRONOS?