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Jordan95: Does anyone else have this problem with games? I struggle to enjoy them now due to having to obsessively explore every corner and check everything for loot. I never used to be like this.
Nope.
For me, that's part of the fun in a game.
Of course, the game has to reward this kind of behaviour - by offering cool stuff to find.

If all there is to find, is the 150th rotten cudgel...well...let's say, then I stop looking into every nook and cranny.
My problem with Oblivion was collecting all the equipment that enemies dropped. I accumulated it faster than I could flog it off at vendors.

I had a house near a vendor that was full of looted weapons and armour. I'd sell a bit whenever the vendor's money reset.

Then I lost interest in the game. I expect that house can still equip a small army.
I love exploring and looting. Not only in RPGs but also in other games. For example the Civilization games, where I explore every inch and loot every hut. :-D
Yeah, I'm sick too. I NEED to explore every damn corner of Diablo II's environment for all the three difficulty levels of the game. In single-player the world is randomised but stays "explored", so I need to do that.

Diablo III, not so much. The game's caca on this regard too.
Post edited August 13, 2019 by KingofGnG
Oh, yes!

It's the reason I "never" finish the game because I use too much time and it's getting worse the older I get. But I usually enjoy it so no harm :D
absolutely, I suffer from OCD and sometimes I have to reload if I'm not comfortable with my choices or the way I complete missions!. I MUST do it in a logical & consistent way. But I don't care that much about collectibles that take a huge amount of time
Post edited August 13, 2019 by Joakingdom
Depends on the game. I found myself enjoying DOOM 2016 less because 80+% of my time was being spent searching for secrets instead of shooting demons in the face. But by latter levels I had enough upgrades that I only did half-hearted searches and used guides to find Runes.

With loot-tastic RPGs what causes me the greatest annoyance is limited inventory capacity.
Post edited August 13, 2019 by kalirion
Those and the "must talk to every NPC's".

All part of the exploration process, but yeah, it does felt tedious that it kinda lessen the enjoyment.
However, I'd rather do it this way than refer to a guide or walkthroughs to check on what quests, items, secrets, infos, etc. that I might've missed and in turn — spoil the game and ruin the fun entirely.
That's me as well when I play an RPG. I need to explore every place, talk to everybody (and exhaust all dialogue options) and check every possible loot. At least now I am able to abstain from picking up certain items if I already have tons of the same type.

I think it comes from my baggage playing adventure point-and-click games, where all these actions are useful, even necessary, to advance. Or perhaps I just have an obssessive personality.
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Leroux: I also dislike collectibles creating ludonarrative dissonance. If the story claims urgency, or the gameplay suggests moving quickly, it doesn't make sense for me to search every nook and cranny for audio logs, letters, book pages or other collectibles, extras and upgrades. [...]
Related to this (and tying back into the thread topic) is when a game is trying to be gritty and "realistic" in tone and/or theme, but it still lets you walk into any random person's home and clean out all their portable belongings without them or anyone else (guards, etc.) becoming alarmed or even irritated in the slightest. This is particularly egregious in games where you are not any kind of Chosen One, and where the writers make no other attempt to use NPCs, narration or other in-world explanation excuse those NPCs' willingness to let you walk off with any or all of their worldly goods. (The Witcher comes to mind here, but the "everyone willfully ignores the PC's extreme kleptomania" trope is pretty common in RPGs both newer and much older than that.)

Design decisions like these are why I prefer my RPGs in tabletop form (assuming a decent group with a decent GM).
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Jordan95: Does anyone else have this problem with games? I struggle to enjoy them now due to having to obsessively explore every corner and check everything for loot. I never used to be like this.
Being a completionist i like to collect all the items, but games are taking it too far these days, Fallout series for example, why the fuck is every desk drawer lootable, with most of it being absolute crap. The kicker is sometimes they have stuff in you may want, so end up checking them to be sure.


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Tauto: It's all part of the game that makes it interesting. Especially finding ALL the secrets and hidden places.What would be the point besides, extremely boring just to go through a game without these searches. Sounds, like you aren't a ridgy didge gamer:)
Yeah that was fun, back in the days of Zelda LTTP or Alundra, but these days 70% of the stuff is utter pointless crap.

It's just a timesink because they are too lazy to put anything worthwhile in.
Post edited August 13, 2019 by DetouR6734
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Jordan95: Does anyone else have this problem with games? I struggle to enjoy them now due to having to obsessively explore every corner and check everything for loot. I never used to be like this.
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DetouR6734: Being a completionist i like to collect all the items, but games are taking it too far these days, Fallout series for example, why the fuck is every desk drawer lootable, with most of it being absolute crap. The kicker is sometimes they have stuff in you may want, so end up checking them to be sure.

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Tauto: It's all part of the game that makes it interesting. Especially finding ALL the secrets and hidden places.What would be the point besides, extremely boring just to go through a game without these searches. Sounds, like you aren't a ridgy didge gamer:)
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DetouR6734: Yeah that was fun, back in the days of Zelda LTTP or Alundra, but these days 70% of the stuff is utter pointless crap.

It's just a timesink because they are too lazy to put anything worthwhile in.
Yes it is but that's what mods are for, clean up the game and play it as you like it.
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kalirion: Depends on the game. I found myself enjoying DOOM 2016 less because 80+% of my time was being spent searching for secrets instead of shooting demons in the face. But by latter levels I had enough upgrades that I only did half-hearted searches and used guides to find Runes.

With loot-tastic RPGs what causes me the greatest annoyance is limited inventory capacity.
Tell me about it. I'm playing Divinity Original Sin 2 at the moment which is what caused me to create this thread. Everything has value (to sell for better stuff) and there's secrets everywhere so I spend 80% of my time making sure I have been absolutely everywhere and looted everything when I'd rather be progressing through the world naturally and less methodically. Call me lazy but it just takes so much energy and time to keep checking the map, back-tracking to check if I've missed something before I move on and organising inventory.

I'm destroying these games enjoyability for myself.
I have a thing where I sometimes follow around the edged of maps and areas like silent hill 2 on all street sides to make sure I got every single item in one zone picked up before moving on to the next. I feel much more complete when doing this in my games. I could say I have this thing but eh I don't mind cause when final bosses come up, I will be decked out with items that I can kill them 10x over again lol.
I recently bought Bunker Punks on Steam, because apparently I hate myself enough to put up with rogue-lite mechanics and proc-gen levels in a FPS title.

One of the focal points of the game is scooping up gear for the character(s) you play and it's mostly all random loot drops throughout the randomly generated levels, with the exception being a small and equally randomized set of items you can buy for earned credits from a shop in-between each completed level.

It's infuriating, to say the least of it. Since it's all so random, often what drops are weapons and the weapons that do drop tend to be the same ones. Over and over and over again. Sure, you could stop the game you're playing currently, back out to the main menu and start the level you just started over again to re-roll the items in the chests scattered throughout the level but... holy crap is that ever the epitome of flow-breaking unfun gameplay!

To compound on top of all that, the gear you can pick up that aren't weapons are tied to set-based achievement unlocks and the already minimal drop rate on them is even more minimal when you're looking for some of the more "specialized" sets. And to cheese an onion even further from that - if you manage to get a full set you're hoping to complete, if you get it on the last available level you can complete, you have no way of equipping it to your character because the game only allows you to equip them on a screen before starting a level (granted you could risk wearing all the pieces you acquired up to that point and hope that the tradeoff in damage buffs you actually need will allow you to survive long enough to find the missing piece and swap it out on the fly but that's a pretty ballsy gamble) and once you complete all available levels - you're done despite the fact that the game will let you access the main level menu, perk tree setup and shop sections.

So yeah, I tend to collect things in the real world and it carries over into games I play often. I also have a habit of trying to "complete" things to the best of my ability, so if there's achievements tied to grindin' for gears (that really grind my gears) then I can't ignore them even if I can walk away from them for a while.
Post edited August 14, 2019 by TheMonkofDestiny