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Yes, I will do one by one. WHen I saw I was being able to "install" each one in the install tab of WB I thought I had got it.

One thing - who is "bevelixs" coz I havent seen this name in the thread?

Thanks - n

PS 1 - found him on Nexus.

PS 2 - Just a big heads up and an even bigger thanks to all: I finally managed to launch it well. I was NOT re-buildig the Bashed Patch positioned in the bottom of mod tab. I can launch from the "Oblivion + OBSE" icon at left lower corner from WB. Also the "wrye leveling" I included was apparently preventing something so I disabled it/ unchecked at the installer tab.
Post edited August 08, 2020 by Nitecrawler
I am someone who almost never mods outside of stuff like FOV increases and widescreen, but for Oblivion the "OOO" mod is pretty much essential. The leveling in the vanilla game is just broken. Outside of that and a HUD enhancement though, I don't think I used anything else my last playthrough. But again, I'm not really into mods usually.
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Nitecrawler: Yes, I will do one by one. WHen I saw I was being able to "install" each one in the install tab of WB I thought I had got it.

One thing - who is "bevelixs" coz I havent seen this name in the thread?

Thanks - n

PS 1 - found him on Nexus.

PS 2 - Just a big heads up and an even bigger thanks to all: I finally managed to launch it well. I was NOT re-buildig the Bashed Patch positioned in the bottom of mod tab. I can launch from the "Oblivion + OBSE" icon at left lower corner from WB. Also the "wrye leveling" I included was apparently preventing something so I disabled it/ unchecked at the installer tab.
Yay! One word of caution, play the game, don’t spend most of your time applying mods like I end up doing :o)

For bevelix I posted the link earlier:
https://www.nexusmods.com/oblivion/mods/47591
Excellent mod list, in depth guide. What I did was as I downloaded each file I renamed it with the number from the guide and stored each in the associated block. So I have stored folders for each block and within the files numbered per the steps for easy reinstall.

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StingingVelvet: I am someone who almost never mods outside of stuff like FOV increases and widescreen, but for Oblivion the "OOO" mod is pretty much essential. The leveling in the vanilla game is just broken. Outside of that and a HUD enhancement though, I don't think I used anything else my last playthrough. But again, I'm not really into mods usually.
Yep OOO is still one of the best.
Post edited August 08, 2020 by nightcraw1er.488
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Nitecrawler: Yes, I will do one by one. WHen I saw I was being able to "install" each one in the install tab of WB I thought I had got it.

One thing - who is "bevelixs" coz I havent seen this name in the thread?

Thanks - n

PS 1 - found him on Nexus.

PS 2 - Just a big heads up and an even bigger thanks to all: I finally managed to launch it well. I was NOT re-buildig the Bashed Patch positioned in the bottom of mod tab. I can launch from the "Oblivion + OBSE" icon at left lower corner from WB. Also the "wrye leveling" I included was apparently preventing something so I disabled it/ unchecked at the installer tab.
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nightcraw1er.488: Yay! One word of caution, play the game, don’t spend most of your time applying mods like I end up doing :o)

For bevelix I posted the link earlier:
https://www.nexusmods.com/oblivion/mods/47591
Excellent mod list, in depth guide. What I did was as I downloaded each file I renamed it with the number from the guide and stored each in the associated block. So I have stored folders for each block and within the files numbered per the steps for easy reinstall.

avatar
StingingVelvet: I am someone who almost never mods outside of stuff like FOV increases and widescreen, but for Oblivion the "OOO" mod is pretty much essential. The leveling in the vanilla game is just broken. Outside of that and a HUD enhancement though, I don't think I used anything else my last playthrough. But again, I'm not really into mods usually.
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nightcraw1er.488: Yep OOO is still one of the best.
So following advice from various people here I dl this Bevilex Files (name "Various Ini Files"), dragged it onto the WV installer tab and installed it. I can see 3 sub packages on the right part of the WB installer tab and I checked their 3 boxs. On the mods tab there is no apparent change /addition. Here I placed that Bashed Patch to the bottm/last, redid the BOSS thing, Rebuilt Bash Patch and launched thru the WB Oblivion + OBSE icon.

What exactly am I looking at now? I mean what do these Bevilex files do? I cannot see anything different...

It seems that I am still very green at some aspects of WB, like I do not know exactly what people mean when they say "edit or set some values at the ini file", etc... I see a INI Edits tab after Mods, Save... but does not look like anything specific to any said files from any specific mods/ installers.

On another question, if I install OOO ( https://www.nexusmods.com/oblivion/mods/46199?tab=files ) would this somehow mess with what I have installed already? I get 8 files available... which one should I dl? I get it that it makes things so more difficult and deals with varuous issues (item and enemy scaling), i am more curious about impact of installing something like this on what I have already done (whcih tbhh seems not a lot).

Thanks - n
Post edited August 09, 2020 by Nitecrawler
People are talking about Bevilex' modlist, which is a modding guide for Oblivion mostly focused on graphical improvements. Also, regarding ini tweaks, I'd recommend against installing any of those until you understand just how ini settings work for Oblivion and understand what each change you're making will actually do. This is because if you happen to mess something up with an ini change it can result in a really difficult problem to undo if it's something outside of the default Oblivion.ini and you don't happen to recall specially what it was you changed.

As for installing OOO, scroll down in the Description tab to the Installation section- there you'll find step by step instructions on which files you should download (it depends on what other mods you're using), and different installation options. When modding Oblivion it's important to fully read the mod descriptions and any included readme, as these usually contain important information about how to install and configure the mod.

Also, a couple of notes on the current version of OOO (from someone who recently played through Oblivion with it). It introduces two pretty significant bugs to quests late in the Mages Guild questline that you'll need to use the console to get around. Also, the default settings for traps is bugged and needs to be changed in the Oscuro's_Oblivion_Overhaul.ini (Set OOOOptions.bTrapped defaults to 2 but really should be set to 1 or 0). It's still a great mod, but anyone considering using it should have a heads up on these things.
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nightcraw1er.488: Yay! One word of caution, play the game, don’t spend most of your time applying mods like I end up doing :o)

For bevelix I posted the link earlier:
https://www.nexusmods.com/oblivion/mods/47591
Excellent mod list, in depth guide. What I did was as I downloaded each file I renamed it with the number from the guide and stored each in the associated block. So I have stored folders for each block and within the files numbered per the steps for easy reinstall.

Yep OOO is still one of the best.
avatar
Nitecrawler: So following advice from various people here I dl this Bevilex Files (name "Various Ini Files"), dragged it onto the WV installer tab and installed it. I can see 3 sub packages on the right part of the WB installer tab and I checked their 3 boxs. On the mods tab there is no apparent change /addition. Here I placed that Bashed Patch to the bottm/last, redid the BOSS thing, Rebuilt Bash Patch and launched thru the WB Oblivion + OBSE icon.

What exactly am I looking at now? I mean what do these Bevilex files do? I cannot see anything different...

It seems that I am still very green at some aspects of WB, like I do not know exactly what people mean when they say "edit or set some values at the ini file", etc... I see a INI Edits tab after Mods, Save... but does not look like anything specific to any said files from any specific mods/ installers.

On another question, if I install OOO ( https://www.nexusmods.com/oblivion/mods/46199?tab=files ) would this somehow mess with what I have installed already? I get 8 files available... which one should I dl? I get it that it makes things so more difficult and deals with varuous issues (item and enemy scaling), i am more curious about impact of installing something like this on what I have already done (whcih tbhh seems not a lot).

Thanks - n
Yes, you went directly into files did t you. Always read the description and rearmed of any mod score doing anything. The bevelix list i went is a series of instructions on how to install a lot of mods, in the correct order without any clashes, you don’t need the ini files at all for that. So to break it down:
1) base install of oblivion outside windows folders
2) core tools wryebash, boss, OBSE
3) run game and ensure all correct.
4) download mod
5) read mod description and readmes and how to install
6) follow Install guide
7) test the game
8) if working go back to 4) for each new mod
I actually thought the the "list" was a written list ,and since the decription was nothing like it, I assumed it was the bunch of .ini files he uploaded. I also had no idea .ini files were texts that you could open and read (as i just did for the first time!), as I thought they were programs or something else that needed be open w specific tools. That is why i never clicked on anything other than readme or other *texts* as i thought they could be messed opening w something wrong.

i usually prefer to actually read than watch a video which is what said "guide" is. i was expecting as many said, a readme, hence my confusion.

Edit: also for the first time i see "Oblivion.ini" file and of course I was surprised to discover the existence of a "User/Documents/My Games* folder that i have never imagined existed. Coz to me everything was *only* in my C:Games/Oblivion folder ... Thats how basic I am with these things...
Post edited August 09, 2020 by Nitecrawler
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Nitecrawler: I actually thought the the "list" was a written list ,and since the decription was nothing like it, I assumed it was the bunch of .ini files he uploaded. I also had no idea .ini files were texts that you could open and read (as i just did for the first time!), as I thought they were programs or something else that needed be open w specific tools. That is why i never clicked on anything other than readme or other *texts* as i thought they could be messed opening w something wrong.

i usually prefer to actually read than watch a video which is what said "guide" is. i was expecting as many said, a readme, hence my confusion.

Edit: also for the first time i see "Oblivion.ini" file and of course I was surprised to discover the existence of a "User/Documents/My Games* folder that i have never imagined existed. Coz to me everything was *only* in my C:Games/Oblivion folder ... Thats how basic I am with these things...
Ok, yes very basic level. Ini files contain information on some setup thing which may include things like screen size and graphics fidelity, so you don’t need to set options up each run. The videos are optional. The start of the guide is at the words: Before starting.
Then it goes through each of the base tools. Then there are sections for mods pertaining to stability, add textures etc.
The videos are additional and visually show how to do things. It’s as complete a guide as I think you can get.

Yes, when you install things they can create folder ls and files all over. Never been a consistent way, hence why finding save games can sometimes be tricky. The user area is one such are to find things. Also if you open a windows explorer window and type in the address bar: %appdata%
You will be directed to some hidden folders (which you can set to show in the options) where a lot of save games and program startups are kept in one of local or roaming.
I will take more time to read concerning it is I want changed - not much really, i mean i hate to see how my female looks like a hag but i dont actually need this changed to enjoy role-playing her.

I will profit from you guys^wisdom and ask this too: I have a TES4edit tool installed in WB that I read is for "cleaning mods". There is even an icon in the WB screen, close to other icons (BOSS, OBSE etc...). So, how and when do I clean what? is it everything right after a Bash Patch?

Thanks`! - n
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Nitecrawler: I will take more time to read concerning it is I want changed - not much really, i mean i hate to see how my female looks like a hag but i dont actually need this changed to enjoy role-playing her.

I will profit from you guys^wisdom and ask this too: I have a TES4edit tool installed in WB that I read is for "cleaning mods". There is even an icon in the WB screen, close to other icons (BOSS, OBSE etc...). So, how and when do I clean what? is it everything right after a Bash Patch?

Thanks`! - n
You should t need to clean any mods you get. If there is any need there will be something in the description.
To note, if you just want to remove levelling (and have female guards!), I would recommend Oscuros Oblivion Overhaul again. It fixes the game to sort out autoscaling, and adds a few other bits. It’s really what vanilla oblivion should have been.
If you want characters to look better then I'd highly recommend Oblivion Character Overhaul. To use it you'll also need to install Blockhead (a plugin for OBSE), and there are also some optional compatibility files for it if you choose to use a body replacer as well.

Regarding cleaning mods, there are basically a bunch of global settings that most mods don't touch, but some of the bigger mods sometimes do. This in itself isn't a problem, but less experienced modders sometimes save their mods in a way that causes the mod to set all these global settings back to their defaults, which can break mods that needed to change some of them. Cleaning a mod removes these changes. For mods where the modder hadn't intended to change these settings this is a good thing, but if you clean a mod that had intentionally changed these settings then it can break the mod. Short version- if you are instructed to clean a specific mod do so (you'll usually find these instructions on a mod list, or as a warning from BOSS), but otherwise don't clean any mods or you're likely to break things.
Got it - I saw 1x or 2x a message that "specific mods needed cleaning" but had no idea how to do it. I guess you do the BOSS thing, use the TES4edit icon from WB on only the mentioned mods then Rebuild Patch and that is it. Next time I see such message I will try this.
You'll need to download TES4Edit if you haven't already done so, as it's not packaged with WryeBash. If you're just using it to clean mods then it's best to just use TES4EditQuickAutoClean.exe and clean one esp at a time; doing things differently has a chance to clean mods incorrectly which can cause all sorts of problems. There's a brief guide that can be found here under the Modding Tools -> TES4Edit section. You'll also want to clean all of the official DLC esps, with the exception of DLCShiveringIsles.esp.

If there are any mods you're not sure whether or not need cleaning you can always post them here for feedback on whether or not they need cleaning.
Post edited August 10, 2020 by DarrkPhoenix