Posted August 25, 2018

dnovraD
2023-08-14: Remember the Spaces!
Registered: Jul 2012
From United States

tiny E
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted August 25, 2018

I love RTS because I find them easier. but a lot of people find them too hard and thus prefer TBS. I find TBS way too difficult and can't for the life of me understand how someone who likes them could find RTS difficult. I guess It comes down to the individual gamer and in the end is an ambiguous subject at best.

It's movement points, hit points, all the math that goes into it. It's way too complicated for me.

dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted August 25, 2018
I'm reminded of a problem that some games have; a missing difficulty.
Metroid: Zero Mission is my favorite example of this. Basically, the difficulties are as follows:
Easy: You are not going to die, even if you aren't paying attention. Losing to a boss on purpose could be expected to take longer than killing the boss, even if you aren't a good player.
Normal: Game is rather easy, though you can die if you're not paying attention.
Hard: Game is extremely difficult. Bosses will take several times, and I hear that the stealth section (fortunately not insta-fail, unlike some other games) can get quite nasty. Enemies deal double damage and health upgrads are only worth half, plus ammunition is more limited.
That game really needed to have a difficulty that's harder than Normal but easier than Hard. Maybe have it work like Hard, except without the doubling of damage received?
I could also mention Puzzle Quest, where Normal is too close to Hard. Easy has the AI choose moves in the top 50%, normal top 10%, and hard always the "best" move. I personally think that maybe normal should have been top 25%, with perhaps always having a chance of choosing the second best move (unless the AI has only one legal move, of course).
Metroid: Zero Mission is my favorite example of this. Basically, the difficulties are as follows:
Easy: You are not going to die, even if you aren't paying attention. Losing to a boss on purpose could be expected to take longer than killing the boss, even if you aren't a good player.
Normal: Game is rather easy, though you can die if you're not paying attention.
Hard: Game is extremely difficult. Bosses will take several times, and I hear that the stealth section (fortunately not insta-fail, unlike some other games) can get quite nasty. Enemies deal double damage and health upgrads are only worth half, plus ammunition is more limited.
That game really needed to have a difficulty that's harder than Normal but easier than Hard. Maybe have it work like Hard, except without the doubling of damage received?
I could also mention Puzzle Quest, where Normal is too close to Hard. Easy has the AI choose moves in the top 50%, normal top 10%, and hard always the "best" move. I personally think that maybe normal should have been top 25%, with perhaps always having a chance of choosing the second best move (unless the AI has only one legal move, of course).

Fairfox
New User
Registered: Sep 2010
From United States
Posted August 25, 2018
low rated
deleted

Acriz
New User
Registered: Aug 2013
From Germany