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Has anyone tried this as of late?

Perhaps it's because I'm trying it on a game that requires an emulator to run? Or maybe it's the case that a recent update has broken this tool's functionality?


Thanks,
- HappeeDad
Hi there.
I haven't added any non-GOG games to Galaxy lately, but the ones I have still work fine, so the tool should work just fine.

What exactly is your problem? Also, could you send me your generated INFO file (from your added game's main directory after using the tool) to my e-mail: stjasiewicz@gmail.com ?
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Taro94: Hi there.
I haven't added any non-GOG games to Galaxy lately, but the ones I have still work fine, so the tool should work just fine.

What exactly is your problem? Also, could you send me your generated INFO file (from your added game's main directory after using the tool) to my e-mail: stjasiewicz@gmail.com ?
Hello,

When I attempt to import the game (after running the tool), I receive the following message:
"Did not find any games to import"

I attached the .info file that the tool generates. I also attached an .info file from a game that is pretty much similar (same emulator).

Tool Generated .info File:
https://drive.google.com/open?id=0B4jkWHU5UsH8a18xTGVHTGRhRjQ

.info File Created by GOG:
https://drive.google.com/open?id=0B4jkWHU5UsH8U0E4ekJ1bWFZRlE

I've also tried breaking the arguments into their own key... but 'no beans.'

I will try importing a game from Steam and see if that works, if it does, then I'm just not doing something right... or maybe games that run from an emulator can't be used with the tool.

- HappeeDad

UPDATE:
So I was able to generate an info file for Fallout 3, and then GOG found it.

So must just be something I'm doing wrong. I'm going to try dinking around a bit.
Post edited July 05, 2016 by HappeeDad
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Taro94: Hi there.
I haven't added any non-GOG games to Galaxy lately, but the ones I have still work fine, so the tool should work just fine.

What exactly is your problem? Also, could you send me your generated INFO file (from your added game's main directory after using the tool) to my e-mail: stjasiewicz@gmail.com ?
Ok, breakthrough!

I was able to create a shortcut, with the following in it:
"C:\Program Files (x86)\GalaxyClient\Games\Space Quest 1 (VGA)\scummvm\scummvm.exe" -c "C:\Program Files (x86)\GalaxyClient\Games\Space Quest 1 (VGA)\sq1sci.ini" sq1sci

I then used your tool, and pointed it at the name of the link (adding an .lnk to the end of the link filename) and then generated the file.

When I imported the game in GOG, it worked!!!


P.S. Your tool is the bomb!!!!
Post edited July 05, 2016 by HappeeDad
One other thing worth noting.

If you create your own icon.jpg and wish to preserve the transparency outside the circle area, then you need to save it in .png file (to preserve transparency information), and then change the file extension to .jpg (not sure how that even works).

Then when GOG starts, you'll see your icon with the transparency information preserved.
Ah, great that you got it working! :)
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Taro94: Okay then, the reason behind your problem was something quite silly, actually. :) You used "\" instead of "/" and it looks like Galaxy doesn't like the former.

Use "/" and then try it with a direct path - if it doesn't work, then it means Galaxy dislikes direct paths, too, so you'll have to copy your "GooTool" folder into the root folder of your game and use a relative path "GooTool/bin/yourtool.exe".
If you use "\" you have to double it to "\\" because the "\" is an escape sequence character in most programming languages. Unfortunately it appears that Galaxy just passes it as written to their internal handling without taking this into account so whatever creates the .info files has to either double the backslashes - "gamedir\\bin\\x64\\game.exe" or use forward slashes instead which is generally a much better idea for portability anyway since both work within Windows code - "gamedir/bin/x64/game.exe". Ideally they should accept \ and / individually and escape the backslashes internally if it is needed within their code, that would be cleaner and hide details like that from config files and user visibility. Funny enough I've seen some .info files contain double front-slashes which is completely unnecessary although it should still work on any OS also as duplicate path separator characters are generally ignored so "/path/to/file" and "////path//////to///file" generally work albeit it is rather ugly. :) With backslashes the same is true but they must be doubled as per above.


I suspect in the future GOG will have all of the .info files using "/" instead of "\\" anyway if they want to share the files between Windows/Mac/Linux without having to worry about path separator differences between OSs.
Hi, just wondering if
a) you're considering adding a way to scan a game art website's api for banners, icons, etc

b) the source code is available so I could modify it myself?
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Taro94:
Hi Taro94! :) In one of the next releases your images could stop working (all icons + logo on retina). You should consider smooth upgrade to use logo, logo2x, sidebarIcon, sidebarIcon2x images instead of only logo, icon.

They're 100x60 jpg, 200x120 jpg, 31x31 png, and 62x62 png

I would recommend to add images with that aspect ratio (they all could be bigger of course) because I don't know how it will be handled in the future (cropped or stretched). :)
Post edited September 27, 2016 by Johny.
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hickmannico: Hi, just wondering if
a) you're considering adding a way to scan a game art website's api for banners, icons, etc

b) the source code is available so I could modify it myself?
a) I haven't thought of that, mainly because specific resolution is required. Unless you mean the ability to provide a direct link to an image? I could do that, but if one has the link, it's little effort to download the image and provide a local path.

b) I haven't published the source code yet. The truth is, I need to find the source myself first! I believe I have it somewhere... somewhere. I'll take a look. :D

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Taro94:
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Johny.: Hi Taro94! :) In one of the next releases your images could stop working (all icons + logo on retina). You should consider smooth upgrade to use logo, logo2x, sidebarIcon, sidebarIcon2x images instead of only logo, icon.

They're 100x60 jpg, 200x120 jpg, 31x31 png, and 62x62 png

I would recommend to add images with that aspect ratio (they all could be bigger of course) because I don't know how it will be handled in the future (cropped or stretched). :)
Thanks for the heads up! :) I'll definitely update the application then. Well, once I find its code.
*Taro94 scratches his chin nervously*
Post edited September 27, 2016 by Taro94
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Taro94:
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Johny.: Hi Taro94! :) In one of the next releases your images could stop working (all icons + logo on retina). You should consider smooth upgrade to use logo, logo2x, sidebarIcon, sidebarIcon2x images instead of only logo, icon.

They're 100x60 jpg, 200x120 jpg, 31x31 png, and 62x62 png

I would recommend to add images with that aspect ratio (they all could be bigger of course) because I don't know how it will be handled in the future (cropped or stretched). :)
Could you see to it that Taro's game adder be added into GOG Galaxy? It would be nice to do so, with him getting credited if he wishes to go forward with this.
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Johny.: Hi Taro94! :) In one of the next releases your images could stop working (all icons + logo on retina). You should consider smooth upgrade to use logo, logo2x, sidebarIcon, sidebarIcon2x images instead of only logo, icon.

They're 100x60 jpg, 200x120 jpg, 31x31 png, and 62x62 png

I would recommend to add images with that aspect ratio (they all could be bigger of course) because I don't know how it will be handled in the future (cropped or stretched). :)
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PookaMustard: Could you see to it that Taro's game adder be added into GOG Galaxy? It would be nice to do so, with him getting credited if he wishes to go forward with this.
Can't say much, but personally I can't see practical way of doing that. :) Just wanted to help and give some info.
You could vote for adding non-GOG games to Galaxy Client on wishlist though:
https://www.gog.com/wishlist/galaxy/add_non_gog_games

I appreciate all community work though! :) Always good to see it.
Post edited September 27, 2016 by Johny.
Honestly, there's no point in adding games to GoG Galaxy cause it has close to zero features.

Normally when we add games to clients like GoG Galaxy is because of the overlay, something GoG Galaxy doesn't have yet.
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Kobi_Blade: Honestly, there's no point in adding games to GoG Galaxy cause it has close to zero features.

Normally when we add games to clients like GoG Galaxy is because of the overlay, something GoG Galaxy doesn't have yet.
At the time being it would mainly be for consolidation of one's full game library including non-GOG games for purposes of launching from one spot, but admittedly that's limited functionality and not a high priority feature to GOG at the moment I imagine. The overlay definitely would be the primary force of such feature being much more useful though I must agree. The released Galaxy only has overlay support for specific games co-operatively (via official game support), however the developmental Galaxy has generic overlay support being worked on for some time now and it will eventually be in a reliable enough state to get released in the official public builds. No idea when that will happen but I do get the impression that it is one of their higher priorities with Galaxy, so it's likely to be one of the big features we get sooner rather than later.

The overlay only shows achievements, friend list and chat at the moment though too so it is useful but limited functionality. Hopefully they add at least screenshot capabilities and FPS counter to it before the official release. I think the only way for people to test it at the moment is via The Witcher 3, Divinity Original Sin, Prison Architect and perhaps another game or few games, although that is the "old" overlay so to speak.

Video GOGcasting and recording? Hmm.... ok, maybe in 2020? :oP
I've just updated the application. :) The new download link and the list of changes can be found in the first post.

Probably the biggest addition is the possibility of not only adding, but also editing previously added games.

Hope you enjoy! :)