Posted August 27, 2020

I guess I could imagine playing a dungeon crawl CRPG like Temple of Elemental Evil without explicit (or interesting) story, despite it being turn-based, but on the condition that it is atmospheric and that there is great variety in environment and opponents, as well as exploration, puzzles, secrets, and that everything is hand-crafted, no procedural content generation, no random encounters. I would have to like the graphics and the combat would have to be integrated in the game world and include tactical positioning, not just menus to click through. That's why I don't think I would have the patience to play through M&M 1. I don't find this menu-based combat in oldschool CRPGs or JRPGs very engaging, so I would need a story to go along with it to give me some incentive to continue regardless of the repetition in combat.
To be fair though, most of that doesn't really have to do with the age of a game. Just that this type of CRPG I'm not too keen on was more common back then than now, I guess. And that - even though graphics are secondary - I enjoy fine VGA art much more than crude EGA and CGA drawings.
Post edited August 28, 2020 by Leroux