It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
https://torrentfreak.com/no-more-pirate-games-in-two-years-group-warns-160106/

The founder of notorious Chinese cracking forum 3DM is warning that given the current state of anti-piracy technology, in two years there might be no more pirate games to play. The claims come after attempts to breach the Denuvo security protecting Just Cause 3 pushed the group's cracking expert to breaking point.
I have absolutely no sympathy for pirates and crack groups. You can't steal somebody's hard work, well too bad.

That being said, this does worry me somewhat. One of CDPROJEKT's biggest claims about drm was that it was pointless. After all, their DRM Witcher games were pirated far more often than the DRM-free version. But if you could create an unbreakable DRM game why bother with drm-free at all? DRM-free is just an invitation for piracy at that point.

It worries me that the future will hold nothing but DRM games :(
avatar
te_lanus: https://torrentfreak.com/no-more-pirate-games-in-two-years-group-warns-160106/

The founder of notorious Chinese cracking forum 3DM is warning that given the current state of anti-piracy technology, in two years there might be no more pirate games to play. The claims come after attempts to breach the Denuvo security protecting Just Cause 3 pushed the group's cracking expert to breaking point.
Yeah, I doubt it. Where there's a will there's a way.

In the off chance it's true, it makes me afraid for gaming actually. If nothing else, piracy is a good deterrent. I know a lot of people say "No Steam, no buy" when it comes to new AAA releases, but I think it's the idea that people might play it regardless just not pay them for it, that truly scares publishers. Without that, we might be in for a future with a lot more proprietary storefronts like Origin.

Then there's the issue of regional pricing. The idea behind it was that, in certain regions, you could combat pirating with reasonable prices and turn a profit from the large market available. Without piracy, publishers might just crank up the prices and say: "fuck you, what are you gonna do about it?". Then two thirds of the audience in those regions will stop playing games because it got way too expensive for them, and publishers will laugh all the way to the bank, since they can get the other third to pay four times more for the same product; and you know they can, they're the people with more money than sense, that pre-order months in advance because they just have to have the newest Fallout, Call of Duty, etc. on day one.

Maybe I'm just being pessimistic, but I think a lot of publishers won't hesitate to fuck their fans over for a couple of bucks, if they know they can't do anything about it.
I overthought this so much, piracy is actually a good thing. Um what.
low rated
avatar
tremere110: I have absolutely no sympathy for pirates and crack groups. You can't steal somebody's hard work, well too bad.
I agree with you unless the game being pirated are from EA because feck EA and their greedy business model.

feck em
Somehow, I'm reminded of the tall tale of John Henry.
low rated
avatar
bad_fur_day1: I overthought this so much, piracy is actually a good thing. Um what.
Piracy has never been a good thing. It's because of piracy we have DRM in the first place. It's just the biggest anti-DRM argument is that DRM only harms the consumer and doesn't stop pirates flies out the window. It's ironic that the biggest anti-DRM argument relies on pirates existing to prove it's point.

If piracy were to suddenly stop existing without having to develop super DRM, I would be happy. For it to happen this way is just not good for consumers at all...
avatar
grimwerk: Somehow, I'm reminded of the tall tale of John Henry.
+1 for both a clever literary reference AND a pun.
My opposition to piracy is severely diminished because of games that force you to be connected to the internet or force you to install various third party non game related installations.

I predict that in the very near future, you will be forced to watch ads before your game that you own which is your property will 'allow' you to play it.

Where do you draw the line between stopping piracy and holding your customers hostage?

That is the real question on my mind?
avatar
tremere110: For it to happen this way is just not good for consumers at all...
Exactly, it just reinforces the anti-DRMfree arguments.

Also can someone tell me what the cons of Denuvo are? Does it trouble legit customers much?
This is why I absolutley hope gog.com keeps on growing and growing :).

Break the damn shackles of Digital Rights Management (DRM) and have all video games in existence be FREE.
avatar
tremere110: For it to happen this way is just not good for consumers at all...
avatar
Hunter65536: Exactly, it just reinforces the anti-DRMfree arguments.

Also can someone tell me what the cons of Denuvo are? Does it trouble legit customers much?
Denuvo is DRM on the DRM that protects the game itself. My understanding that Denuvo isn't much of an issue by itself - but if the DRM it protects is particularly invasive that might be a problem. Imagine an uncrackable version of Starforce. Might as well drag your computer out and shoot it to put it out of its misery.
does denuvo still burn hardware? I would have gotten lords of the fallen in the sale but the denuvo was why I didn't.
avatar
grimwerk: Somehow, I'm reminded of the tall tale of John Henry.
I too doubt anything is uncrackable. I believe that the want to make it unfeasible to crack. If they have a dedicated company with 100+ employees whose job is to make the best DRM available - they could easily spend 100,000 man hours on it.

Even if you could crack it in a tenth of the time, a team of two people could spend an entire year trying to break it - if they dedicated their lives to said task.

Of course if it was discovered that it hid terrorist secrets - a government like the US could crack it in under a week (if even that).
It's simply a matter of scale - cracker teams are small teams.
That's just one group, people will continue to find ways around security. It's all just back and forth.