Does anyone want developers to keep adding online only content to what should essentially be offline single-player parts of games on GOG? I believe the general consensus is that nobody's too excited about the prospect, to say the least.
Of course not, but the situation is indeed gray, esp. with NMS.
NMS is basically a single player game with some tacked on MP functions right in the game, which you can switch on and off on the fly, if you choose to. There is are no separate MP or SP modes. There is no "SP part", because that's basically the game, whether you are online, or not.
To encourage people to actually join the "community" stuff they hand out rewards in a special store. Mostly decorations for your base, people seem to be fine with that. Except for the Living Ship. This is pure evil.
In my eyes, the Living Ship, by locking it in the online-play store, essentially becomes an element of online play, which is not part of normal single player - and yes, I do think this sucks, because this affects me as well. And I also think anyone who was lead to believe this Living Ship was part of SP and bought the game on this premise has a right to feel cheated and demand a refund.
Maybe like a dev showcasing some spectacular level of a game, and when you buy it you realize it's an MP level only.
What I don't understand is the insisting on "single player parts locked behind online-only walls". If they're locked behind online play, they're not "single player parts" any more. And that
is the shitty decision Hello Games made.
In essence, every stupid flag you decorate your base with that you bought in the quicksilver store is a ""single player part locked behind online-only walls", because the flag is still there when you go offline, but you can only get it by playing online. That's just how NMS works.
But people were fine with that, apparently. Probably because the Living Ship has a mission attached, which is - like everything in NMS - essentially single player. People can and do solo the "community" missions (which you need to do to earn quicksilver, which in turn allows you to buy the stuff leading to the living ship). I've even heard people coming online to take the mission, then pulling the plug to do the mission without the interference of other players (some people seem to love to drop bases on top of the mission target). Are those missions DRM'd then? When they work offline for the essential part?
So I do get why people are angry that HG turned the Living Ship essentially into a reward for doing "community". I find it frustrating myself. I hope that people keep pestering HG about this, and I hope they change this someday and someday soon. But calling this "DRM" is really a stretch. There are no "digital rights" "managed" here.