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mrkgnao: I believe Race the Sun's leaderboards are not Galaxy leaderboards. The game predates Galaxy and I believe its leaderboards (and user-created content, which is neither leaderboards, nor multiplayer) are tied to a user account on the developer's site. I may be wrong.
You are correct. I own the game on humble and while you can play it offline, you have to login with your account data from the dev site to access leaderboards which are hosted on their servers.

Edit: Note to myself - read threads until the end before posting ... toxicTom already confirmed it so ...
Post edited 2 days ago by MarkoH01
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clarry: Do you know what the non-multiplayer online features are for Van Helsing?
From what I remember, the devs pulled a BS worse than NMS, in which a bunch of quests, another kind of value and something else was locked behind online: to put it short, the game let you made offline and online characters, much similar to diablo II back in the day, and only the online characters were able to acces all said content. This generated a shitstorm so big from both steam and GOG users that devs were forced to make these features available in offline mode as well.

Now I don't know if your question was referring to this, as from what I recall, this was the only issue, which was also fixed to boot (unless I'm missing something here).
Post edited Yesterday by Kyousuke.
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clarry: Do you know what the non-multiplayer online features are for Van Helsing?
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Kyousuke.: From what I remember, the devs pulled a BS worse than NMS, in which a bunch of quests, another kind of value and something else was locked behind online: to put it short, the game let you made offline and online characters, much similar to diablo II back in the day, and only the online characters were able to acces all said content. This generated a shitstorm so big from both steam and GOG users that devs were forced to make these features available in offline mode as well.

Now I don't know if your question was referring to this, as from what I recall, this was the only issue, which was also fixed to boot (unless I'm missing something here).
clarry's question relates to the following sentence, which can currently be found on Van Helsing's GOG game page:
"A free Neocore account is required to access Online Multiplayer and other online features" (emphasis mine).
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Kyousuke.: From what I remember, the devs pulled a BS worse than NMS, in which a bunch of quests, another kind of value and something else was locked behind online: to put it short, the game let you made offline and online characters, much similar to diablo II back in the day, and only the online characters were able to acces all said content. This generated a shitstorm so big from both steam and GOG users that devs were forced to make these features available in offline mode as well.

Now I don't know if your question was referring to this, as from what I recall, this was the only issue, which was also fixed to boot (unless I'm missing something here).
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mrkgnao: clarry's question relates to the following sentence, which can currently be found on Van Helsing's GOG game page:
"A free Neocore account is required to access Online Multiplayer and other online features" (emphasis mine).
I like how they try to soften the blow by saying free lol.
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mrkgnao: clarry's question relates to the following sentence, which can currently be found on Van Helsing's GOG game page:
"A free Neocore account is required to access Online Multiplayer and other online features" (emphasis mine).
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Truth007: I like how they try to soften the blow by saying free lol.
It's a bonus, really.
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clarry: Do you know what the non-multiplayer online features are for Van Helsing?
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Kyousuke.: From what I remember, the devs pulled a BS worse than NMS, in which a bunch of quests, another kind of value and something else was locked behind online: to put it short, the game let you made offline and online characters, much similar to diablo II back in the day, and only the online characters were able to acces all said content. This generated a shitstorm so big from both steam and GOG users that devs were forced to make these features available in offline mode as well.

Now I don't know if your question was referring to this, as from what I recall, this was the only issue, which was also fixed to boot (unless I'm missing something here).
I think you mean Diablo 1 because Diablo 2 had all of their quests the same as offline as online. Diablo 1 had quests that were different between online and offline.
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Fender_178: I think you mean Diablo 1 because Diablo 2 had all of their quests the same as offline as online. Diablo 1 had quests that were different between online and offline.
No, what I meant was that, IIRC, characters were separated between offline and online in order to avoid cheating.

I could be wrong and thought about the wrong game, but for some reason diablo II is coming to mind.
Yeah Diablo 2 has Battle.net realms and the characters there are stored server side, and cannot be used locally afaik. But you can use local characters in direct tcp/ip multiplayer outside of battle.net. As far as I know, none of the in-game content is exclusive to battle.net multiplayer (although there are drops and sets so rare that your chances of completing them without trading with other players is really quite ridiculously low).
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mrkgnao: It depends on when they contacted Hello Games:
1) GOG were told about this issue about a month ago. If they contacted Hello Games back then, it means that they didn't get a reply they're willing to share for almost a month now, which doesn't sound too good.
2) GOG were told about this issue about a month ago. If they contacted Hello Games only recently, it means that they posted their disclaimer on the NMS game page without even trying to get Hello Games to fix it, which is really bad.
My guess is 2.

Someone finally noticed that we are discontent with the DRM in NMS - and that some customers even stopped buying GOG games because of it. Only then someone at GOG decided that it might make sense to contact Hello Games about the issue. Before that, they probably didn't care and just slapped the disclaimer on.
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Fender_178: I think you mean Diablo 1 because Diablo 2 had all of their quests the same as offline as online. Diablo 1 had quests that were different between online and offline.
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Kyousuke.: No, what I meant was that, IIRC, characters were separated between offline and online in order to avoid cheating.

I could be wrong and thought about the wrong game, but for some reason diablo II is coming to mind.
Yeah you are correct in that regard that both offline and online characters are separate to avoid cheating,.