Full disclaimer :
For some reason, I find insane molyneux-like promises somewhat endearing (in the gaming department at least). Maybe because I skip the whole "expectations/disappointment" cycle (I feel sorry for those who don't, except if they went as far as pre-ordering), maybe because I like dreamers, maybe because I find it more easy to relate to the jolt-ideas-on-napkin phase of creation than to the actual work, or maybe because I imagine gaming more than I play, nowadays. Still, such not-existing-games descriptions are cool "what if" moments. Shared with the devs, as they are kind enough to use journalist recorders or crowdfunding pages as napkins. I like that "we will make the total sentient game, why didn't anyone even try this before us" mindset.
It's as if cynicism and pessimism go full circle, and reveal the pleasant poetry of it. "Of course it probably won't deliver (the aims are too high, too hard, or sound better on paper than how it'd be like in any actual coded computer game), but this is not the point". The point is : people -devs- probably believing that they'll make it, and people -public- imagining themselves playing it (believing in it or not). That's sweet in and by itself. Like the elaborate, colorful version of a "what would be your ideal impossible game" forum thread. Cue to possible game, a different subject.
But generally speaking, I like people who try. Who want to try. And I believe in that intention. It has my sympathy. Franquin said : "pessimists are usually right, especially when they shut up". Not only because of the try it would criminally prevent, but also because the target existed in people's mind for a little while, and c'est déjà ça, as
the other guy would say.