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ET3D: That's possible, but NVIDIA does push hard for Tegra games, and having Nintendo as a partner would certain help that, especially if Nintendo's OS is some kind of custom Android.

I agree though that we're less likely to see all the latest games available on the NX, but that's certainly not necessary for it to be a good console. I'm glad that Nintendo keeps trying things off the beaten track.
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snowkatt: article says that it will be a nintendo OS not based on android
Well if the NX is supposed to have LOZ: Breathe of the Wild then it must be somewhat of a decent chip to run the game or have decreased graphical output, which i don't think they would do.
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ET3D: It all depends on the direction NVIDIA (and Nintendo) decided to take. The X1 is quite power hungry, so lower power with the same performance would result in a better chip for mobile gaming. Think hours of gaming on one charge. On the other hand it could be higher performance for the same power. Or it could be both, adaptable, which would probably be the best course, and make that whole mobile-docked scenario function better (but mobile would likely be lower res then, to accommodate the lower performance).
Right! Though I'm not tech-savvy enough myself to make any guesses, the most realistic theory I've seen goes something along the lines of what you mentioned at the end. The idea being that the chip would essentially have two settings: normally clocked when docked and running at 1080p on a television, downclocked when portable and running at 540p on the handheld screen (that being the most realistic resolution for a portable that also scales nicely to 1080p).

Not sure how that would end up looking like, but given what we 'know' so far, it seems plausible.
Post edited July 30, 2016 by Gandos
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Gandos: Right! Though I'm not tech-savvy enough myself to make any guesses, the most realistic theory I've seen goes something along the lines of what you mentioned at the end. The idea being that the chip would essentially have two settings: normally clocked when docked and running at 1080p on a television, downclocked when portable and running at 540p on the handheld screen (that being the most realistic resolution for a portable that also scales nicely to 1080p).
There's no point in a resolution that's exactly divisible. Game developers have a lot of experience targeting varied resolutions. 720p or 1280x800 make more sense to me, being common tablet screen resolutions where games and text look decent enough. 720p has less than half the number of pixels compared to 1080p, so is good enough for a performance boost.
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Gandos: Right! Though I'm not tech-savvy enough myself to make any guesses, the most realistic theory I've seen goes something along the lines of what you mentioned at the end. The idea being that the chip would essentially have two settings: normally clocked when docked and running at 1080p on a television, downclocked when portable and running at 540p on the handheld screen (that being the most realistic resolution for a portable that also scales nicely to 1080p).
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ET3D: There's no point in a resolution that's exactly divisible. Game developers have a lot of experience targeting varied resolutions. 720p or 1280x800 make more sense to me, being common tablet screen resolutions where games and text look decent enough. 720p has less than half the number of pixels compared to 1080p, so is good enough for a performance boost.
Whilst I agree with you 100%, Nintendo does have a tendency to do things their own way simply because.
Post edited July 30, 2016 by paigosa
Well, I don't really care what GPU or CPU or anything it uses. I just want the damn thing revealed already xD And I guess I'm one of the people who want a handheld with tv-out and detachable controllers :)
So, Nintendo is out of the console market and into tablets.

Good move - if anyone has the fanbase to out-Apple-Apple it *might* be Nintendo. I just hope they didn't miss the boat by about 5 - 7 years. Actually, I don't really care but you get it.

Who wants an iNin? ;) They can launch with the exclusive PokeGo2.0 App.
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Ixamyakxim: Who wants an iNin? ;) They can launch with the exclusive PokeGo2.0 App.
no no they are going to call it wii go
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Ixamyakxim: Who wants an iNin? ;) They can launch with the exclusive PokeGo2.0 App.
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snowkatt: no no they are going to call it wii go
"Sega does what wii don't"
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Gandos: Right! Though I'm not tech-savvy enough myself to make any guesses, the most realistic theory I've seen goes something along the lines of what you mentioned at the end. The idea being that the chip would essentially have two settings: normally clocked when docked and running at 1080p on a television, downclocked when portable and running at 540p on the handheld screen (that being the most realistic resolution for a portable that also scales nicely to 1080p).
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ET3D: There's no point in a resolution that's exactly divisible. Game developers have a lot of experience targeting varied resolutions. 720p or 1280x800 make more sense to me, being common tablet screen resolutions where games and text look decent enough. 720p has less than half the number of pixels compared to 1080p, so is good enough for a performance boost.
Hmmm, that's a valid point. There's also the screen size to consider. Not that screen resolution is necessarily at all related to screen size. But if they are going with a tablet-sized screen, 720p does make more sense. And they'd probably want the screen to be tablet-sized if they are indeed going with this hybrid concept:

- the detachable controllers would need to be reasonably sized in order to be used independently. But if the screen was small, that would be impossible or at least awkward/impractical from a design perspective.

- if their intention with the detachable controllers is to allow for multiplayer action on the go as well as on the TV (kind of like how the Eurogamer concept suggests), the portable screen would have to be of decent size to actually make that practical.

The only concern is whether they'd manage to get a decent battery life out of the device when used independently. Even if the chip is downclocked, 720p gaming is likely to be a significant drain.