Tallima: Unfortunately, Galaxy requires authentication. So a lot of multiplayer games on GOG will have a form of DRM on them programmed by the GOG developers themselves.
But since authentication is required for multiplayer games on Galaxy, the single-player game would be DRM-free and the multiplayer service would be protected under authentication. And since this game's single-player will probably act as an advertisement for its multiplayer parts (much like Neverwinter NIghts did for many), I hope they'll see it just as valuable as Steam.
Moreover, Neverwinter Nights is available here -- GOG is probably thought as the premier place to get it. And although they say Baldur's Gate and Dragon Age are influences, I think almost everyone thinks "Neverwinter Nights" before BG or DA when they see this title.
nightcraw1er.488: Gee, I thought there was a reason I shopped here rather than at Steam for instance, oh yes that's right online authentication/DRM. You have managed to encapsulate precisely my primary concern with having Galaxy here at all, let alone be a forced install in certain products. That "oh look, now we have Galaxy, why can't we have this xyz game with online authentication".
I'm with you. I understand that some games need it, though. It's not just for DRM, but also for data maintenance and security (such is the case with Neverwinter Nights and its CD keys). GOG has certainly dabbled into what I would call "some DRM," though tons of people disagree on what exactly DRM is. I have a very literal definition.
I don't know if Galaxy will be removed from some products once the client is out. I somehow doubt it, though. I played The Witcher Adventure Board Game a few nights ago and I'm pretty sure it authenticated my game before I even got to play my single-player game (they really need a lobby in that game -- nobody is ever on).
If I unplugged my Internet, I wonder what would happen.
Anyway, multiplayer parts of games are, as someone once put it to me, a "service," and not a part of the stand-alone game. So the single-player game could be DRM-free, but the multiplayer part of the game might require Galaxy and authentication.
Honestly, at this point, I don't know what I want. I would love a GOG client. I think it will simply some things, add great features and so forth. And I'm really hoping for lobbies for old games like Empire Earth and NWN. But to get those things requires user-authentication. Otherwise, the client won't know who you are and what games you can download. But what is scary is the question: will I still be able to play with one copy on two machines in my own house? Or will I need to buy two copies? How far will the DRM (user authentication) reach?
I think the GOG programmers are probably working overtime trying to make a system that will work well and avoid as much DRM-ness as possible. And I know they're keeping non-Galaxy-ized games for download b/c Galaxy is an optional client. But I think in the near future, nearly everyone on GOG will use Galaxy. And eventually, we might not see any releases without Galaxy implemented for its multiplayer functions. At that point, for several games, Galaxy would be a required feature.
We'll see what time tells us. I'm confident GOG will hold on to its DRM-free-ness as well as possible. But it may become increasingly hard to avoid user authentication for modern games.
All that said, I like Steam, too. Steam has its good parts. It's also got it huge stinking DRM parts. So I prefer my favorite games that I want to come back to for many many years to be DRM-free and on GOG. And I'm hoping that this upcoming game will be that sort of game. Again, time will tell.