It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
rtcvb32: Thinking back, repair was while going towards a little bit of realism, i'd never bought anything but cheap tongs to do repairs, buy 500 of them and just repair until everything is done.
avatar
dtgreene: The whole durability mechanic makes me want to find ways around having to worry about it.

For example:
* Arena, cast a Fortify Strength spell (or get high natural strength), then fight with fists. (Depending on the version, you might need to avoid using gauntlets, or else the game will crash.) Or, play a Knight for the auto-repair every midnight.
* Daggerfall, unarmed works well here, I believe. (I know it's really good in Battlespire, which has some Daggerfall mechanics, albeit with some changes (like the dodge skill increasing the chance of enemy attacks missing rather than the chance of your attacks missing).
* Morrowind, just enchant an item with a spell on use, and use that. Alternatively, use bound weapons (IIRC the axe is really good early on).
* Oblivion, now that SP regenerates just use magic. Bound weapons also work, though the stronger ones require actually increasing your Conjuration skill before you can learn those spells.

avatar
Time4Tea: One thing that rarely gets mentioned, which I think contributes to Oblivion seeming more 'samey' than Morrowind is the topology of the region.

Vaardefell has a big mountain in the center of the island and there was a clear effort to create a diverse range of different environments around the mountain. One one side you've got swamps with mushroom trees, on another a blasted ash wasteland, on another, large fricking plant towers jutting out of the ground, etc. In every direction you look there is something different to see and it can be quite enjoyable just walking around Vaardenfell for an hour or two enjoying some of the scenic views (especially with mods that increase the view disctance).

Tamriel rebuilt only adds to that diversity of scenic views, with the addition of a huge extra landmass on the Morrowind mainland.

Oblivion, on the other hand, has almost the opposite topology: it is effectively a large bowl, with mountains surrounding a central lake with a city in the middle. Because of this, pretty much any scenic view from one of those mountains is looking at the same thing - you're looking inwards towards the Imperial City on the island in the middle of the bowl. It's a pretty view and the Imperial City looks great, but once you've seen it once or twice, you've seen more-or-less the only 'scenic view' the game has to offer.

Probably it's not Cyrodiil's fault that its topology is laid out that way, but imo it really contributes to the somewhat repetitive feel of a lot of the views you see in the game.
avatar
dtgreene: There's also the fact that Oblivion makes it difficult to climb mountains without a horse (and I don't like riding horses). Morrowind, on the other hand, allows you to climb by repeatedly pressing jump (if your Acribatics skill is high enough (but within reasonable bounds)), and there's also the levitate spell.

It also bothers me how every way to mitigate or prevent falling damage in Morrowind is absent or non-functional in Oblivion. (Falling damage is something I've never liked, ever since Mario Bros. (not Super!) had you die when falling even a short distance.)
avatar
Johnathanamz: All NPC's are not killable.
avatar
dtgreene: Not true: Some (actually, I believe, most) NPCs are killable.
Um it is true, you can kill every single NPC's in The Elder Scrolls III: Morrowind.

You can kill Vivic, you cna kill Alamexia, you can kill all of the important quest NPC's in Ebonheart like that Templar guy who gives you the quest to go to Solstheim or whatever, you can kill Fargoth in Seyda Neen and never give him his ring, you can kill Caius Cosades or however his name is the guy you report to in Balmora, etc and so on and so on.

One time I wiped out the entire cities of Seyda Neen, Ebonheart, Caldera, Ald'run, Seth Mora, Vivic, basically the whole entire games cities in The Elder Scrolls III: Morrowind.
avatar
dtgreene: The whole durability mechanic makes me want to find ways around having to worry about it.

For example:
* Arena, cast a Fortify Strength spell (or get high natural strength), then fight with fists. (Depending on the version, you might need to avoid using gauntlets, or else the game will crash.) Or, play a Knight for the auto-repair every midnight.
* Daggerfall, unarmed works well here, I believe. (I know it's really good in Battlespire, which has some Daggerfall mechanics, albeit with some changes (like the dodge skill increasing the chance of enemy attacks missing rather than the chance of your attacks missing).
* Morrowind, just enchant an item with a spell on use, and use that. Alternatively, use bound weapons (IIRC the axe is really good early on).
* Oblivion, now that SP regenerates just use magic. Bound weapons also work, though the stronger ones require actually increasing your Conjuration skill before you can learn those spells.

There's also the fact that Oblivion makes it difficult to climb mountains without a horse (and I don't like riding horses). Morrowind, on the other hand, allows you to climb by repeatedly pressing jump (if your Acribatics skill is high enough (but within reasonable bounds)), and there's also the levitate spell.

It also bothers me how every way to mitigate or prevent falling damage in Morrowind is absent or non-functional in Oblivion. (Falling damage is something I've never liked, ever since Mario Bros. (not Super!) had you die when falling even a short distance.)

Not true: Some (actually, I believe, most) NPCs are killable.
avatar
Johnathanamz: Um it is true, you can kill every single NPC's in The Elder Scrolls III: Morrowind.

You can kill Vivic, you cna kill Alamexia, you can kill all of the important quest NPC's in Ebonheart like that Templar guy who gives you the quest to go to Solstheim or whatever, you can kill Fargoth in Seyda Neen and never give him his ring, you can kill Caius Cosades or however his name is the guy you report to in Balmora, etc and so on and so on.

One time I wiped out the entire cities of Seyda Neen, Ebonheart, Caldera, Ald'run, Seth Mora, Vivic, basically the whole entire games cities in The Elder Scrolls III: Morrowind.
What you said is that, in Oblivion, all NPCs are not killable, which means that none are. It is that statement that is clearly false, as there are NPCs that you can kill in Oblivion.

(Also, I didn't say anything about Morrowind when I said your statement is false.)
avatar
Johnathanamz: Um it is true, you can kill every single NPC's in The Elder Scrolls III: Morrowind.

You can kill Vivic, you cna kill Alamexia, you can kill all of the important quest NPC's in Ebonheart like that Templar guy who gives you the quest to go to Solstheim or whatever, you can kill Fargoth in Seyda Neen and never give him his ring, you can kill Caius Cosades or however his name is the guy you report to in Balmora, etc and so on and so on.

One time I wiped out the entire cities of Seyda Neen, Ebonheart, Caldera, Ald'run, Seth Mora, Vivic, basically the whole entire games cities in The Elder Scrolls III: Morrowind.
avatar
dtgreene: What you said is that, in Oblivion, all NPCs are not killable, which means that none are. It is that statement that is clearly false, as there are NPCs that you can kill in Oblivion.

(Also, I didn't say anything about Morrowind when I said your statement is false.)
I never said that in The Elder Scrolls IV: Oblivon that all NPC's are not killable.

If I did show me where, because I may of miss typed and lumped stuff together with The Elder Scrolls III: Morrowind.

I make spelling and sentence errors you know.

Nevermind I found it I forgot to put that all of the important quests NPC's are not killable in The Elder Scrolls IV: Oblivion.

Again like I said I make sentence mistakes.
Post edited December 08, 2021 by Johnathanamz
avatar
dtgreene: What you said is that, in Oblivion, all NPCs are not killable, which means that none are. It is that statement that is clearly false, as there are NPCs that you can kill in Oblivion.

(Also, I didn't say anything about Morrowind when I said your statement is false.)
avatar
Johnathanamz: I never said that in The Elder Scrolls IV: Oblivon that all NPC's are not killable.

If I did show me where, because I may of miss typed and lumped stuff together with The Elder Scrolls III: Morrowind.

I make spelling and sentence errors you know.

Nevermind I found it I forgot to put that all of the important quests NPC's are not killable in The Elder Scrolls IV: Oblivion.

Again like I said I make sentence mistakes.
Post 16 of this topic:

avatar
Johnathanamz: No way is The Elder Scrolls IV: Oblivion better than The Elder Scrolls III: Morrowind.

All NPC's are not killable.

That is one of the biggest reasons why I love playing The Elder Scrolls III: Morrowind, that and it gives you the ability to fail quests in doing so if it is important quests NPC's.
(The proper way to say what you were intending to say is "not all NPCs are killable".)
Hard to say.

I think I prefer a lot of the actual quests themselves in say Oblivion, but actually prefer the off-putting game-world and nature of Morrowind itself. I love how you are treated so poorly, how the world's so rude to you, and whatnot in Morrowind - which is a different feeling than most RPG's that seem to shape you as the "You're going to save the world & we love you" type of hero.

I also really love what went on in both Tribunal and Bloodmoon, which I thought were great expansion packs. I loved the battle w/ Almalexia; and I also loved a lot of the werewolf and Bloodmoon stuff.

Meanwhile, back to Oblivion - some of the side-questlines like the Dark Brotherhood and the Thieves' Guild were great for the base-game; Knights of the Nine was pretty good for DLC; Shivering Isles expansions was bonkers, crazy, hilarious, and absolutely awesome - often like Sheogeorath (spelling?) himself.

I really do love both games for much different reasons, though.

If it came down to it - eh, I'd probably wind-up picking Oblivion GOTY Deluxe over Morrowind GOTY.

Though, I would take Fallout: New Vegas Ultimate over BOTH of those two.
Post edited December 08, 2021 by MysterD
avatar
MysterD: Though, I would take Fallout: New Vegas Ultimate over BOTH of those two.
Does that game have spellmaking?

If not, than I'm not interested.
Going for Morrowind for the atypical fantasy world. The Daedric shrines and ruins still give me the creeps (in a good way) and still give me that nostalgic rush of growing up in the PS2/OG XBOX era.

Similar to a lot of gamers my gripes of Oblivion were: same-y dungeons, short story, and the voice acting making the dialogue limited and repetitive.
avatar
MysterD: Though, I would take Fallout: New Vegas Ultimate over BOTH of those two.
avatar
dtgreene: Does that game have spellmaking?

If not, than I'm not interested.
Nope.
Fallout: NV is a modern RPG/FPS type of combo.
avatar
Strijkbout: I slightly dislike Morrowind less than Oblivion.
Morrowind had terrible combat mechanics and character building but had an interesting world and story.
Oblivion was complete and utterly bland on all fronts.
Morrowind has great combat mechanics, you can't do things you're not trained in. It just has a terrible leveling system which Is why I wrote my own mod to change how it works. choosing your major and minor skills should be building your character, if you start off with a warrior build it should be extremely difficult to switch over to a mage build.

And yes, temporary buffs are too powerful so I nerfed them based on the character build.
avatar
dtgreene: Morrowind's leveling is basically the same, and is just as awful.
avatar
Time4Tea: No way. That is simply not true at all. I don't recall MW having level scaling at all. If it does, it is much more subtle and better-balanced than Oblivion.

I remember achieving god-like powers in Morrowind and being able to wade through hordes of daedra in the shrines as if they were insects.
This is true, playing with unleveledmorrowind only makes things more dangerous for low level characters.
Post edited December 12, 2021 by atharvada
I remember Morrowind seemed more challenging for me and I often found myself backtracking. I needed to "remember" game play events, locations and info. Played it almost daily for months (years???). I enjoyed it and maybe it was because the game required more from me.

Oblivion was a lot of fun and seemed easier to play as more info was there at my finger tips as needed. (maps?? travel??, my memory fails me) It did seem repetitious after a while as if I was repeating earlier game play but just at a different location/tower. Seems I played it to the end only once IIRC.

I discovered Openmw on my Linux Mint box about a year ago, dug up my original Morrowind install disk, installed it with no issues. I've played it for several hours since and have enjoyed it like it was a new game. =) Need more free time. =(

Since I can play it on Linux I will go for Morrowind. Would install Oblivion on Linux if I could and be completely happy as both were in my fav list back then.
Attachments:
openmw.jpg (52 Kb)
I've barely started Oblivion, but Morrowind is better. It's more akin to Baldur's Gate 2.