Posted December 08, 2021


For example:
* Arena, cast a Fortify Strength spell (or get high natural strength), then fight with fists. (Depending on the version, you might need to avoid using gauntlets, or else the game will crash.) Or, play a Knight for the auto-repair every midnight.
* Daggerfall, unarmed works well here, I believe. (I know it's really good in Battlespire, which has some Daggerfall mechanics, albeit with some changes (like the dodge skill increasing the chance of enemy attacks missing rather than the chance of your attacks missing).
* Morrowind, just enchant an item with a spell on use, and use that. Alternatively, use bound weapons (IIRC the axe is really good early on).
* Oblivion, now that SP regenerates just use magic. Bound weapons also work, though the stronger ones require actually increasing your Conjuration skill before you can learn those spells.

Vaardefell has a big mountain in the center of the island and there was a clear effort to create a diverse range of different environments around the mountain. One one side you've got swamps with mushroom trees, on another a blasted ash wasteland, on another, large fricking plant towers jutting out of the ground, etc. In every direction you look there is something different to see and it can be quite enjoyable just walking around Vaardenfell for an hour or two enjoying some of the scenic views (especially with mods that increase the view disctance).
Tamriel rebuilt only adds to that diversity of scenic views, with the addition of a huge extra landmass on the Morrowind mainland.
Oblivion, on the other hand, has almost the opposite topology: it is effectively a large bowl, with mountains surrounding a central lake with a city in the middle. Because of this, pretty much any scenic view from one of those mountains is looking at the same thing - you're looking inwards towards the Imperial City on the island in the middle of the bowl. It's a pretty view and the Imperial City looks great, but once you've seen it once or twice, you've seen more-or-less the only 'scenic view' the game has to offer.
Probably it's not Cyrodiil's fault that its topology is laid out that way, but imo it really contributes to the somewhat repetitive feel of a lot of the views you see in the game.

It also bothers me how every way to mitigate or prevent falling damage in Morrowind is absent or non-functional in Oblivion. (Falling damage is something I've never liked, ever since Mario Bros. (not Super!) had you die when falling even a short distance.)

You can kill Vivic, you cna kill Alamexia, you can kill all of the important quest NPC's in Ebonheart like that Templar guy who gives you the quest to go to Solstheim or whatever, you can kill Fargoth in Seyda Neen and never give him his ring, you can kill Caius Cosades or however his name is the guy you report to in Balmora, etc and so on and so on.
One time I wiped out the entire cities of Seyda Neen, Ebonheart, Caldera, Ald'run, Seth Mora, Vivic, basically the whole entire games cities in The Elder Scrolls III: Morrowind.