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Might be of interest if you play or mods Morrowind:
https://www.nexusmods.com/news/14708
Been thinking about finally giving it a proper go with OpenMW, which is supposed to be pretty robust these days. I have never played much further than the starting area.
(nevermind, wrong site)
Post edited May 14, 2022 by rtcvb32
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Mr.Mumbles: Been thinking about finally giving it a proper go with OpenMW, which is supposed to be pretty robust these days. I have never played much further than the starting area.
Yes, it is fully playable with most things in place. Some bits remain to be done on the editor. It is compatible with a lot of mods, and a lot are now needed. So openmw is the (or will be for most, know there are some other effects in mgxe that some can’t live without) way forward.
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rtcvb32: Hmmm doing a search for my tools that i made they aren't there. Then again when the other modding source went down (ES world? Ugg i don't remember. That went out like in 2013) someone else said they re-uploaded them to nexus and i haven't bothered with them.

The two tools in question were

NIF texture stripper - It finds faulty paths and strips them to local only (Example, some people install to D, so a texture may point to d:\games\morrowind\data\textures\sometexture.nif, stripper takes it to textures\sometexture.nif), also fixes slashes and minor things. Even has a dry run option so you can see what it would plan to do without doing it. Even works on BSA archives. Heh and it could be compiled as a com file it's so small too. Resulted in like 14k.

SmartMerger There weren't any good ones so i wrote one. Let me tell you, trying to handle conversations are the biggest pain in the ass due to how it will sometimes have flipped starting/ending ID's. Also found where one conversation (ID's and everything) were copy/pasted like 14 times for one quest.
https://www.nexusmods.com/morrowind/mods/44317/
... maybe?

EDIT: Ahh, no. That one is a NIF editor.
Post edited May 14, 2022 by Braggadar
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Mr.Mumbles: Been thinking about finally giving it a proper go with OpenMW, which is supposed to be pretty robust these days. I have never played much further than the starting area.
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nightcraw1er.488: Yes, it is fully playable with most things in place. Some bits remain to be done on the editor. It is compatible with a lot of mods, and a lot are now needed. So openmw is the (or will be for most, know there are some other effects in mgxe that some can’t live without) way forward.
Sounds good. I looked at OpenMW long ago, but didn't really get into it. Though i DID use the sources a bit when working on a mod specifically for handling pathfinding data.
Post edited May 14, 2022 by rtcvb32
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I did a run through of the whole game a couple of years ago, with OpenMW and Tamriel Rebuilt. OpenMW is very stable - I had very few (if any) noticeable issues with it.
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Braggadar: EDIT: Ahh, no. That one is a NIF editor.
Yeah i looked at it, it's a windows executable, i also included my sources so that isn't it.

Looked close though

It was uploaded to fliggerty, but the site isn't working right so finding said files is harder.

Not that it hasn't been in the circle of modders for a while...
Post edited May 14, 2022 by rtcvb32