Posted October 10, 2016
I've noticed many high refresh rate monitors are 144Hz, but how do these handle lower frame rates? Ignoring FrreSync and GSync, that is.
With vsync on, the framerate would be capped to 144, and if not capable of producing 144 fps it would drop to 72, right? Then 48 (144/3), then 36 (144/4)?
But what of games that have a cap, like 60 fps, or 30 fps? Or even older games where you have to cap at 20 or 30 fps else the physics goes all weird and the game becomes unplayable? These aren't divisors of 144, so would the monitor then display certain frames for longer than others, potentially causing an almost stuttering feeling every now and then? If so, why is 144Hz used instead of, say, 120Hz, which these lower framerates would divide well? And would the stutter even be noticeable?
Next question, is can 144Hz monitors be set to use any refresh rate up to 144Hz? Is this done via the display driver control panel or a setting within the monitor's menus itself, or both? And do they only allow set values (e.g. 60, 120, 144)?
If I use a framerate limit for a given game in the display drivers using Nvidia Inspector or via MSI Afterburner, or even in-game settings if it allows it, but the display is still set to 144Hz in Windows, would the monitor switch refresh rate if the game is a fullscreen application or would it operate as I described above with the potential stutter of some longer duration frames?
With vsync on, the framerate would be capped to 144, and if not capable of producing 144 fps it would drop to 72, right? Then 48 (144/3), then 36 (144/4)?
But what of games that have a cap, like 60 fps, or 30 fps? Or even older games where you have to cap at 20 or 30 fps else the physics goes all weird and the game becomes unplayable? These aren't divisors of 144, so would the monitor then display certain frames for longer than others, potentially causing an almost stuttering feeling every now and then? If so, why is 144Hz used instead of, say, 120Hz, which these lower framerates would divide well? And would the stutter even be noticeable?
Next question, is can 144Hz monitors be set to use any refresh rate up to 144Hz? Is this done via the display driver control panel or a setting within the monitor's menus itself, or both? And do they only allow set values (e.g. 60, 120, 144)?
If I use a framerate limit for a given game in the display drivers using Nvidia Inspector or via MSI Afterburner, or even in-game settings if it allows it, but the display is still set to 144Hz in Windows, would the monitor switch refresh rate if the game is a fullscreen application or would it operate as I described above with the potential stutter of some longer duration frames?
This question / problem has been solved by IFW
