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There is one category of mods whose primary function is to remove content from the game, or at least make it easy to bypass, and I am curious about what mods of this sort exist.

For the purpose of this discussion, we are looking for mods whose primary function, one that gets advertised in the description of the mod, is to remove content, disable it, or make it easy to bypass. Mods that only do this incidentally, perhaps because content in the base game no longer makes sense with the mod, don't count here.

Here are examples that I am aware of:

Final Fantasy 5 Project Demi: Basically eliminates or greatly shortens the cutscenes in the game. It also has a few other features, like optionally increasing XP/ABP/Gil gain and giving your party innate Dash (so no having to change to the Thief job or spend an ability slot just to go faster), but those aren't the primary purpose. I am playing this mod right now and am looking forward to not having ti go through a 7 minute cutscene at the end of the next dungeon.

Baldur's Gate 2 Dungeon-be-gone: Lets you skip chapter 1 entirely, which is before the game opens up and which many veteran players find to be dull after so many times. I also here there's a mod that greatly shortens the dream sequences. (No idea if either mod has been ported to the Enhanced Edition.)

Baldur's Gate Enhanced Edition: There's apparently a mod that gets rid of the new characters and other story content added to this version (but I don't know the name of it). Some players of this version apparently find that the characters don't fit with the rest of the game, and are annoyed that some interaction with them is forced upon them, apparently enough for somebody to actually make a mod to address this issue.

So, any other examples of this sort of mod? Do you think these mods are a good idea? Do you use any mods of this sort yourself?
I feel like Caveman2Cosmos, among the vast swathes of additions, streamlines some features out of existance.
https://www.nexusmods.com/skyrim/mods/9557
Skip Fade in Dragon Age: Origins.
https://www.nexusmods.com/dragonage/mods/816

Quick start Fallout 3 so you don't have to see the intro that drags again and again.
https://www.nexusmods.com/fallout3/mods/3562
For Kingdom Come, instant herb picking:
https://www.nexusmods.com/kingdomcomedeliverance/mods/367
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dtgreene: Baldur's Gate Enhanced Edition: There's apparently a mod that gets rid of the new characters and other story content added to this version (but I don't know the name of it).
I think it's literally just called "Disable Enhanced Edition NPCs":-
https://baldursgate.fandom.com/wiki/Disable_Enhanced_Edition_NPCs
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dtgreene: So, any other examples of this sort of mod? Do you think these mods are a good idea? Do you use any mods of this sort yourself?
Depends on the game. If there's a mod like the above BG example where I felt something new added 20 years later didn't fit the original tone. Or perhaps a dev altered something that was popular in a patch, then I'd probably use it. One genre that springs to mind is those "hardcore survival sims" (you know, where you need to eat 22x meals per day, collapse with exhaustion after a half mile walk and can freeze to death on a mild autumn day, etc), those kinds of games are notorious for devs often falling into the trap of over-focussing on a "hardcore" minority of their target market and end up making the game way too "OCD grindy" / unrealistic. I'd happily use mods to "tone back" stuff like that to something sane.

Others though, eg, there's one for Dragon Age Origins which skips "The Fade", and yet I quite liked that section so have never used it.
Morrowind: Remove Cliffracers (a common enemy that's very aggressive; not difficult, but there's so many of them) from the game. Some less invasive mods just made them less numerous or not aggressive.

Do... nude mods belong in this category? Sure they remove clothing and underwear, but they also add so much more. >_>
Post edited July 23, 2020 by Catshade