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Mafwek: It's Icewind Dale 1, not 2.
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Leroux: Whoops, guess I got confused by the 2 in NWN or something. My bad.
NP, just pointing out.
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morolf: That's a bit different though, those modules are original content, and if I understand correctly many of them are actually better in regard to possibilities for genuine role-playing than Baldur's Gate 2 or the original campaigns of the two Neverwinter Nights games. Simply remaking Baldur's Gate 2 in another graphics engine (and presumably keeping most of the quests and dialogue the same) seems rather unimaginative and pointless by comparison.
Well, there's different kinds of creativity, not just in the writing, and "simply remaking" it with another engine sounds simpler than it actually is. Think of it like movies adapting novels or comic books, or even movies remaking movies - although the latter are usually a lot worse. But they all are different from the source material in some way or other. Anyway, like I said, personally I prefer original content, too. I did play a bit of the Eye of the Beholder module for NWN though, and it was surprisingly fun. Then again, EOB hardly has a story to begin with.
Post edited October 28, 2020 by Leroux
Didn't this already exist? I vividly remember playing Baldur's Gate 1 in NWN2 but not so sure about BG2. I remember about BG1 because encounters with Elminister were so funny.
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Leroux: I did play a bit of the Eye of the Beholder module for NWN though, and it was surprisingly fun.
That sounds more interesting imo, since the game from the early 1990s was 1st person iirc, so the transfer would presumably have a real effect on gameplay.
Anyway, I don't want to be too negative, if people manage to recreate Baldur's Gate 2 in the NWN2 engine it's certainly an achievement. I think I would be driven insane just by having to deal with those camera issues (and if I understand correctly the NWN2 toolset in general isn't that great, worse than NWN1 actually).
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Crosmando: Why?
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Leroux: Kind of stating the obvious here, but I suppose they're just doing it for the fun of it. Plain and simple. It's a hobby. They're modders, they love Neverwinter Nights or NWN2, they probably loved the Infinity Engine games, too, and are curious how they would play out in their favorite engine that they spend so much time with. I mean, look at the number of ratings on any module page at NW Vault. They certainly don't do it for the fame, they can't expect more than a few dozen players at best and only a couple of comments.

I don't really see the point either, I agree about the camera, I like the original graphics much better than NWN2's weirdly colored, lifeless puppets, and I usually don't replay story-oriented games anyway (although in this regard, maybe a "remake" in another engine could make it more interesting to play again). But it's just for the fans (of NWN2 mostly, and yes, they really do exist), and for the creators themselves. Some people have more fun modding than playing and this frees them from having to come up with their own stories, and it presents a good challenge.
Yes, this is the only sane explanation.

Still, it's a bit sad to see so much work and talent being used this way...