Posted March 21, 2016
As per topic, I noticed that MMO types crowd-funding can more funds easier than Single Player focused crowd-funding.
It does no matters even the MMO have a single player component, as long as it have a MMO component, they seems to get a larger amount of funds post crowd-funding.
The prime example will be Star Citizen, with 2.1 M on kickstarter their post funding breaks 110 M.
The second example is Crowfall, which raise 1.7M on kickstarter and proceed to break 6.5 M post crowd-funding.
It is actually this MMO that sparked my interest in post crowd-funding statistics which lead to this thread.
Shround of the Avatar raise 1.9 M and break 8.4 M post crowd-funding.
Camelot Unchained raised 2.2 M and proceed to break 3.9 M post crowd-funding.
Contrast that to Torment: Tides of Numenera which raised nearly 4.2 M only reach 4.6M post crowd-funding and promotion to reach the 4.75 M stretch goal fail once before succeeding later.
Shenmue 3 raised 6.3 M and only reach 6.58 M post crowd-funding.
Does MMO have some hidden attribute other Single Players games does not have?
Or these are just a fluke and unknown to me there are single players games that raise post crowd-funding as easily?
It does no matters even the MMO have a single player component, as long as it have a MMO component, they seems to get a larger amount of funds post crowd-funding.
The prime example will be Star Citizen, with 2.1 M on kickstarter their post funding breaks 110 M.
The second example is Crowfall, which raise 1.7M on kickstarter and proceed to break 6.5 M post crowd-funding.
It is actually this MMO that sparked my interest in post crowd-funding statistics which lead to this thread.
Shround of the Avatar raise 1.9 M and break 8.4 M post crowd-funding.
Camelot Unchained raised 2.2 M and proceed to break 3.9 M post crowd-funding.
Contrast that to Torment: Tides of Numenera which raised nearly 4.2 M only reach 4.6M post crowd-funding and promotion to reach the 4.75 M stretch goal fail once before succeeding later.
Shenmue 3 raised 6.3 M and only reach 6.58 M post crowd-funding.
Does MMO have some hidden attribute other Single Players games does not have?
Or these are just a fluke and unknown to me there are single players games that raise post crowd-funding as easily?