Posted October 22, 2017
There are many RPGs in which you create a party of adventurers, and you can typically choose a class for each one (though some use classless skill systems, like Wasteland and Dragon Wars). While this provides a lot of freedom, there are some RPGs where a specific class or skill is needed to progress the game. For example:
Might and Magic 4 requires that you have access to the Teleport spell. If you do not have a Sorcerer or Archer, the game is unwinnable unless you manage to get a random item that casts that spell when used. (Why can't Rangers or Druids use that spell? It really feels like they should.)
Wizardry Gaiden 3 has locked doors that you need to pick to progress. The only classes that can do that are the Thief and possibly Ninja, and having a Ninja in your party is not going to happen at this point (you need 40+ bonus points at character creation, and I'm not sure if that's even possible; the max bonus possible in Wizardry 1 on the Apple 2 is only 29). Bards and Rangers can replace Thieves as far as chests are concerned, but they are completely inept at picking locks, making it impossible (or nearly so) to continue without leveling one up. (This is perhaps the worst example of this I have encountered.)
Elminage Gothic has a more tame variant of the previous requirement; more classes can pick locks, and none of the areas behind locked doors need to be explored until it's time to access the final post-game dungeon, at which point leveling up new characters to decent levels is quick and easy.
The Bard's Tale series has similar requirements. The first game has one spot where you have to use a Bard to reveal a door or a spellcaster to bypass the puzzle with a spell. The second game can't be beaten without an Archmage. The third game has the most requirements; you need a Chronomancer to access anything past the starter dungeons, one area requires spells that a Chronomancer can't use (so you need an Archmage), and the final dungeon requires using an item that only a Rogue can use, as well as one only usable by Warriors, Paladins, and Geomancers; that's 4 requirements (though you have some flexibility over the last one).
Do you think this is good game design, or should games be designed to be (at least theoretically) beatable with any party? Or does it depend? (I think WG3's requirement is not fair, but I don't have a problem with EG's requirement, for example.)
Might and Magic 4 requires that you have access to the Teleport spell. If you do not have a Sorcerer or Archer, the game is unwinnable unless you manage to get a random item that casts that spell when used. (Why can't Rangers or Druids use that spell? It really feels like they should.)
Wizardry Gaiden 3 has locked doors that you need to pick to progress. The only classes that can do that are the Thief and possibly Ninja, and having a Ninja in your party is not going to happen at this point (you need 40+ bonus points at character creation, and I'm not sure if that's even possible; the max bonus possible in Wizardry 1 on the Apple 2 is only 29). Bards and Rangers can replace Thieves as far as chests are concerned, but they are completely inept at picking locks, making it impossible (or nearly so) to continue without leveling one up. (This is perhaps the worst example of this I have encountered.)
Elminage Gothic has a more tame variant of the previous requirement; more classes can pick locks, and none of the areas behind locked doors need to be explored until it's time to access the final post-game dungeon, at which point leveling up new characters to decent levels is quick and easy.
The Bard's Tale series has similar requirements. The first game has one spot where you have to use a Bard to reveal a door or a spellcaster to bypass the puzzle with a spell. The second game can't be beaten without an Archmage. The third game has the most requirements; you need a Chronomancer to access anything past the starter dungeons, one area requires spells that a Chronomancer can't use (so you need an Archmage), and the final dungeon requires using an item that only a Rogue can use, as well as one only usable by Warriors, Paladins, and Geomancers; that's 4 requirements (though you have some flexibility over the last one).
Do you think this is good game design, or should games be designed to be (at least theoretically) beatable with any party? Or does it depend? (I think WG3's requirement is not fair, but I don't have a problem with EG's requirement, for example.)