Posted August 25, 2015
![Sachys](https://images.gog.com/0c730a83496f162e85f6c7def2016063e7c5a8f0635deabcfa0e826ab6bd590f_forum_avatar.jpg)
Sachys
Woodie Guthrie's Guitar!
Registered: Dec 2011
From United Kingdom
![mystral](https://images.gog.com/67b0f3ec47c4b66a867642350814ca065d07629def06372f98fd6cfdf9598444_forum_avatar.jpg)
mystral
User
Registered: Sep 2008
From Christmas Island
Posted August 25, 2015
What you're making sounds closest to VNs by MoaCube, Cinders and the upcoming Solstice. The art in Cinders is way better than in any other VN or text adventure I've tried.
Maybe it would be worth a shot to check them out and ask what engine they're using.
Maybe it would be worth a shot to check them out and ask what engine they're using.
![Sachys](https://images.gog.com/0c730a83496f162e85f6c7def2016063e7c5a8f0635deabcfa0e826ab6bd590f_forum_avatar.jpg)
Sachys
Woodie Guthrie's Guitar!
Registered: Dec 2011
From United Kingdom
Posted August 25, 2015
I think I have that in a groupees bundle actually.
Edit: and by this link I'm guessing they use gamemaker
http://moacube.com/resources/
Edit: and by this link I'm guessing they use gamemaker
http://moacube.com/resources/
Post edited August 25, 2015 by Sachys
![FearfulSymmetry](https://images.gog.com/97264c1a4fa0f43b36e711becc19748e6f8d65ab5d2a245df147d7a355f6e740_forum_avatar.jpg)
FearfulSymmetry
The Tyger
Registered: Oct 2013
From Netherlands
Posted August 26, 2015
![avatar](http://images.gog.com/89b2b9ba8d7366c5de8147b537a866271edabef4f86c32e1d00abcc767d0ab5c_avm.jpg)
Edit: and by this link I'm guessing they use gamemaker
http://moacube.com/resources/
![Sachys](https://images.gog.com/0c730a83496f162e85f6c7def2016063e7c5a8f0635deabcfa0e826ab6bd590f_forum_avatar.jpg)
Sachys
Woodie Guthrie's Guitar!
Registered: Dec 2011
From United Kingdom
Posted August 28, 2015
![avatar](http://images.gog.com/89b2b9ba8d7366c5de8147b537a866271edabef4f86c32e1d00abcc767d0ab5c_avm.jpg)
Edit: and by this link I'm guessing they use gamemaker
http://moacube.com/resources/
![avatar](http://images.gog.com/b0801080454a1cfcbd428320c39dbc7d4f566166159abfdfbbf313c972a2927f_avm.jpg)
Turns out I do have cinders and havent bothered to d/l it - yet!
Just played through the banner saga though - while not a text adventure, I did like its delivery and immersion into the story through some similar formatting so also food for thought.
![FearfulSymmetry](https://images.gog.com/97264c1a4fa0f43b36e711becc19748e6f8d65ab5d2a245df147d7a355f6e740_forum_avatar.jpg)
FearfulSymmetry
The Tyger
Registered: Oct 2013
From Netherlands
Posted August 28, 2015
![avatar](http://images.gog.com/89b2b9ba8d7366c5de8147b537a866271edabef4f86c32e1d00abcc767d0ab5c_avm.jpg)
Turns out I do have cinders and havent bothered to d/l it - yet!
Just played through the banner saga though - while not a text adventure, I did like its delivery and immersion into the story through some similar formatting so also food for thought.
You're right, the Banner Saga is very well executed and I really enjoyed that one, so that's not a bad role model at all.
![Sachys](https://images.gog.com/0c730a83496f162e85f6c7def2016063e7c5a8f0635deabcfa0e826ab6bd590f_forum_avatar.jpg)
Sachys
Woodie Guthrie's Guitar!
Registered: Dec 2011
From United Kingdom
![muntdefems](https://images.gog.com/89861f6068da914aa41a1e8783ee1c6a48f386f93c7cf4da6cf24c42c4daf8a9_forum_avatar.jpg)
muntdefems
How appropriate. You fight like a cow.
Registered: Jul 2014
From Poland
Posted August 28, 2015
I haven't read the thread thoroughly, but I think Choice of Games' ChoiceScript might suit your needs.
![FearfulSymmetry](https://images.gog.com/97264c1a4fa0f43b36e711becc19748e6f8d65ab5d2a245df147d7a355f6e740_forum_avatar.jpg)
FearfulSymmetry
The Tyger
Registered: Oct 2013
From Netherlands
Posted August 30, 2015
![avatar](http://images.gog.com/89861f6068da914aa41a1e8783ee1c6a48f386f93c7cf4da6cf24c42c4daf8a9_avm.jpg)
EDIT: And they don't seem to have music/audio capabilities either.
Post edited August 30, 2015 by FearfulSymmetry
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adaliabooks
"Vell, Zaphod's just zis guy, you know?"
Registered: Jun 2013
From United Kingdom
Posted August 30, 2015
![avatar](http://images.gog.com/89b2b9ba8d7366c5de8147b537a866271edabef4f86c32e1d00abcc767d0ab5c_avm.jpg)
The dev team are apparently quite approachable (if you wanted to ask some questions about their methods) and seem to have used Adobe AIR (not entirely sure whether that's just a language or an engine/library) and inklewriter for the story bits. There's also a mod maker / editor packaged with the game (although I couldn't get it to open the actual files at first try, will have to look into it further) which might be worth playing with for some ideas...
![muntdefems](https://images.gog.com/89861f6068da914aa41a1e8783ee1c6a48f386f93c7cf4da6cf24c42c4daf8a9_forum_avatar.jpg)
muntdefems
How appropriate. You fight like a cow.
Registered: Jul 2014
From Poland
Posted August 30, 2015
![avatar](http://images.gog.com/b0801080454a1cfcbd428320c39dbc7d4f566166159abfdfbbf313c972a2927f_avm.jpg)
EDIT: And they don't seem to have music/audio capabilities either.
![Sachys](https://images.gog.com/0c730a83496f162e85f6c7def2016063e7c5a8f0635deabcfa0e826ab6bd590f_forum_avatar.jpg)
Sachys
Woodie Guthrie's Guitar!
Registered: Dec 2011
From United Kingdom
Posted September 03, 2015
Well, I'm still open to suggestions of available games in the genre - both good and bad.
Just remember - its less visual novel than illustrated interactive fiction (much like the difference between graphic novel and a regular novel featuring illustrations).
Just remember - its less visual novel than illustrated interactive fiction (much like the difference between graphic novel and a regular novel featuring illustrations).
![the.kuribo](https://images.gog.com/7546d872b1120cbd48fe78dfebed816029ae222192d190b170b9376253b26776_forum_avatar.jpg)
the.kuribo
MushnutChestroom
Registered: Sep 2014
From Japan
Posted September 03, 2015
![avatar](http://images.gog.com/89b2b9ba8d7366c5de8147b537a866271edabef4f86c32e1d00abcc767d0ab5c_avm.jpg)
Just remember - its less visual novel than illustrated interactive fiction (much like the difference between graphic novel and a regular novel featuring illustrations).
Cypher was the first game that Javier and Carlos Cabrera created independently, though Carlos worked previously as a concept artist on F.E.A.R., Section 8 and Aliens: Colonial Marines. They began work with a story in mind and chose interactive fiction for the genre as they felt it would be the quickest way to develop and publish a game. They trialed a number of text adventure parsers, including Inform and TADS, before settling on Unity3D.[4]
http://pixelsforbreakfast.net/2012/11/cypher-the-cabrera-brothers-wanted-to-tell-a-story/
I think it'd be awesome if what you end up making includes a text parser or perhaps even a voice parser interface, but it does seem to be a more difficult development path and one that might be harder to mass market currently as opposed to the more widely expected touch/point&click stuff.
Post edited September 03, 2015 by the.kuribo
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catpower1980
Hello World
Registered: May 2009
From Canada
Posted September 03, 2015
![avatar](http://images.gog.com/89b2b9ba8d7366c5de8147b537a866271edabef4f86c32e1d00abcc767d0ab5c_avm.jpg)
Just remember - its less visual novel than illustrated interactive fiction (much like the difference between graphic novel and a regular novel featuring illustrations).
Well, you should take a look at Tin Man Games production (available on PC and Android) for their gamebook adventures collection as it's text-heavy with some illustrations. Basically, the games are simpel UI with text zones and attached pics :o)
http://tinmangames.com.au/blog/
https://play.google.com/store/apps/dev?id=5535188108711816438
You can also get some UI and design inspiration from old games (needless to say you'll have to update the graphics ^o^)
Circuit's Edge on DOS
https://youtu.be/HLtQx-HWHgU
Perry Mason on Apple2
https://youtu.be/vJEVCedu8BM
From those 3 exemples, I maintain my Twine recommandation for having a good prototype flow chat of your game. Technically, GameMaker or Unity can do the job. Also, you should serialize all texts (in xml, txt, whatever) instead of "hardcoding" them so it will be easier if the client wants to do a translation later on.
![Sachys](https://images.gog.com/0c730a83496f162e85f6c7def2016063e7c5a8f0635deabcfa0e826ab6bd590f_forum_avatar.jpg)
Sachys
Woodie Guthrie's Guitar!
Registered: Dec 2011
From United Kingdom
Posted September 03, 2015
well that wasnt on my radar - but certainly is now.
Looks like it belongs on here.
I can't say anything about that, I am not here.
*hits you with patented hypnotron stick and sinks back into shadows
I'll have a look at those, cheers. Yeah I was trying to remember the thing you suggested for prototyping in a meeting the other night - but had NO internet to check it. :D
Looks like it belongs on here.
I can't say anything about that, I am not here.
*hits you with patented hypnotron stick and sinks back into shadows
I'll have a look at those, cheers. Yeah I was trying to remember the thing you suggested for prototyping in a meeting the other night - but had NO internet to check it. :D
Post edited September 03, 2015 by Sachys