dtgreene: Looking for an RPG that would be something like the original Dragon Quest. Here is what I am looking for:
* Must be turn based. (Otherwise, why call it an RPG?)
* Must be open world; it must, in theory, be possible to go almost anywhere at the start.
* Enemy strength should be based off area, not your character's level or other factors. In other words, the one thing that should keep me from exploring the map is not being strong enough.
* The *primary* focus of the game should be building your character, not story, exploration, or random loot. (In fact, I'd prefer no random loot.) Exploration makes a good secondary focus, however, but building up the character and growing stronger (perhaps by fighting the same enemies over and over again) should be the primary focus.
* No permadeath; I, as the player, should be the one in control of saving and loading.
So, any ideas?
Sounds like you really want to play a new imagining of the original Dragon Warrior/Quest. Or perhaps, a ...randomized... version would be to your liking?
Alternatively while it's not open world the original Zeboyd Games, Breath of Death VII and Cthulhu saves the World are all about character building through battle. Level up's give the choice of what abilities to learn so you'll end up with a customized group of characters at the end. Presumably
would be the same style (looks to be plot heavy however), though I haven't played it.