It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
http://indiegames.com/2017/06/longsword_tabletop_tactics.html
http://longswordgame.com/
https://www.kickstarter.com/projects/1319847883/longsword-tabletop-tactics

I have a permanent hunger for computer games that feel like tabletop games, probably because I so rarely get to play proper tabletop games nowadays, so I was immediately interested in this. Looks really great, even more so as it will feature a story-driven solo campaign, and further solo adventures to come later. Of course, as always, the devil is in the details and this is a long way from being released, but still, it's definately something to keep an eye on.
Looked really good until I read this on the Kickstarter page:
"The heart of Longsword is in its online combat"

Zero interest any further.
avatar
nightcraw1er.488: Looked really good until I read this on the Kickstarter page:
"The heart of Longsword is in its online combat"

Zero interest any further.
As long as there is a proper story-driven solo campaign like they promised, I don't see a problem. I mean, one could easily say the same about the online multiplayer of Warcraft III. Was I supposed not to have enjoyed my time playing the story campaign there because of that?
avatar
nightcraw1er.488: Looked really good until I read this on the Kickstarter page:
"The heart of Longsword is in its online combat"

Zero interest any further.
I got stuck at the card packs, vanity items, and solo adventure packs stuff. If those are in-game microtransactions then they're likely looking at client dependency - trading on Steam was already mentioned. As pointed out, implementation will matter.

Game itself could be fun.
avatar
nightcraw1er.488: Looked really good until I read this on the Kickstarter page:
"The heart of Longsword is in its online combat"

Zero interest any further.
avatar
Breja: As long as there is a proper story-driven solo campaign like they promised, I don't see a problem. I mean, one could easily say the same about the online multiplayer of Warcraft III. Was I supposed not to have enjoyed my time playing the story campaign there because of that?
Ok, will give them the benefit of the doubt on that as Solo is mentioned once. However reading further:
"cards acquired through real-money purchases will be kept in your Steam Inventory"
"The business model for Longsword is that it ultimately will be free to play, and will generate income through the sale of packs of cards, vanity items for your miniatures, and through the sale of Solo Adventure packs. "
This all says online only, micro-transactions, pay to win, all components that are totally anathema to me, it does however mimic the GW setup without any actual physical content. Much like the Goblins Inc, Gwent stuff here. If they sold the game, and then you buy DLC then fine, but not in game market places, that only ever benefits one party and that aint the consumer.
avatar
Breja: http://indiegames.com/2017/06/longsword_tabletop_tactics.html
http://longswordgame.com/
https://www.kickstarter.com/projects/1319847883/longsword-tabletop-tactics

I have a permanent hunger for computer games that feel like tabletop games, probably because I so rarely get to play proper tabletop games nowadays, so I was immediately interested in this. Looks really great, even more so as it will feature a story-driven solo campaign, and further solo adventures to come later. Of course, as always, the devil is in the details and this is a long way from being released, but still, it's definately something to keep an eye on.
Then I suppose you probably know about Wartile :)
avatar
nightcraw1er.488: Ok, will give them the benefit of the doubt on that as Solo is mentioned once. However reading further:
"cards acquired through real-money purchases will be kept in your Steam Inventory"
"The business model for Longsword is that it ultimately will be free to play, and will generate income through the sale of packs of cards, vanity items for your miniatures, and through the sale of Solo Adventure packs. "
This all says online only, micro-transactions, pay to win, all components that are totally anathema to me, it does however mimic the GW setup without any actual physical content. Much like the Goblins Inc, Gwent stuff here. If they sold the game, and then you buy DLC then fine, but not in game market places, that only ever benefits one party and that aint the consumer.
There is a lot about this model that concernes me too. It's just that unlike something like Might & Magic Showdown there is single player content and a chance of it seeing a tolerable release. And in cases of games like these I'm more tolerant of microtransactions etc. since like you said, it does mimic the way such games always worked (if anything, it's the free-to-play basic setup that's a break from the tradition). I'm not throwing my money at the devs, nor do I ask others two, until we n\know more at least - I'm just pointing the game out as something with potential.
avatar
karnak1: Then I suppose you probably know about Wartile :)
Yep. Looks very good. I'm waiting for it to a) leave early access and b) be available not on on Steam.
Post edited June 22, 2017 by Breja