leon30: Have you noticed how some "blockbusters" are released with the "standard" price tags of 59.99, or 49.99 and when the hype and smoke is cleared and all see the titles for what they really are, their prices drops significantly to 29.99 or 19.99 (-50%)? And that usually happens in about 6 to 12 months after initial release...
Yep, I've been observing that for quite some time now. Regardless of the release price of a game, lets use $60 as a common standard baseline - it is my observation that no matter how hyped a game is, and also no matter how well received it is after release, how good the reviews are, the overwhelming majority appear to get discounted to $40 or 66% or less of their initial price within 6 months, and are usually 33-50% of their initial price or less within 12 months. Furthermore, most of them are $5-10 within 12-18 months, again even if they were game of the year type "wow, holy shit!" awesome game releases. I'll cite Tomb Raider 2013 and Bioshock Infinite as two examples of this - both IMHO eye dropping awesome games in every way, both GOTY, both $10 or less in 12 months or so despite releasing at $50 and $60 originally, and now they're regularly available for $5 on sale or in bundles etc.
leon30: What do you think - are those so good to be included in the list?
Make your own suggestions.
P.S.: Please don't start some flame war CoD vs. Battlefield or something like that, I just want to know are those so good to justify me spending so much for them, and also any other awesome, lasting games.
Also feel free to comment on price-quality-age relationship in the game industry :) Very few games manage to be so good as to be able to hold on to a high price tag for very long at all in today's highly saturated video game market. There are just such a tremendous wealth of titles out there and a steady garden-hose stream of them coming out every day that few games hold people's attention for that long really. I think there just is not enough room in the market for more than a few dozen games to have that kind of holding power either for popularity over time, or price holding power. Most of Blizzard's games are an example of games that have both consistently. Each major publisher appears to have between 1-3 titles or so that pull it off, but even most of their big success games end up $10 within 18 months no matter how awesome they are.
It's so true it is practically something to take to the bank, and is one of the reasons I never pay full price for new releases and instead just exercise patience and wait 6-18 months where I know I can pick it up in a big seasonal sale or a game bundle or similar. I think that it is just the nature of the massive number of games and the steady stream that forces prices down almost universally within short time frames, it's just the nature of the current industry and few titles are going to resist that I believe.
I'm ok with it though, I think that in today's climate publishers _have_ to know this and plan their financials accordingly and their support cycle, etc. get the product to market on time and be popular enough to get an ROI on the title before it trickles off and they are working on their next investment property.
Now for a game suggestion for your list... hrm... I think I'll have to go with...
ArmA 3 - came out Sept 13, over 17 months ago and the current list price is still $66.49 for the base game, or $71.99 for the Deluxe version. Now _that_ is staying power!
RottenRotz: I just went to Blizzard site and can't believe this..Diablo 2 is 15 euro.but expansion is yet another 15 euro..30 euro for a 15 years old game?Same thing with Warcraft 3.Thats just greedy.I wonder how much classic games has blizzard sold in past 2-3 years?
Companies price stuff in a way that produces a good steady stream of profit generally. If they have it too high and people don't buy it then they don't make money, so when they see the money start to choke, they'll dip the price down a bit, and they'll also do the odd discount promo then keep the same regular price as before. In the case of Blizzard - and they are somewhat of a special case, every game they've ever released has been instantly on fire and in high demand pretty much across the board. They've produced more cream of the crop titles than any other company in the same timeframe I believe, at least at the same level of quality and longevity and praise amongst gamers so their games have higher value to people, including nostalgia. I still play the original Starcraft with a few buddies from time to time, and Warcraft 3, and we even played Diablo 1 about 2 years ago for a month or so.
Blizzard doesn't even need to sell these games as they probably are a small dent in the ocean compared to what they make off of WoW, D3 and SC2 these days, but there is demand for them and the pricing of such things is not really based on how old something is, but rather on what value people put on it and what people are willing to spend and what a company expects cashflow wise for their effort, and finding where those factors all intersect, including any ongoing maintenance costs etc. If they're charging those prices for those old games I think we can be assured that there are hordes of gamers out there still excited about these games and willing to pay that price to play them, whether it is because they are nostalgic old gamers like many of us here are, or they're new and wanting to try those old classic titles out.
I think the prices of video games are ultimately set by the end customer and their willingness to spend the money in the end. If something is overpriced for 1 person and stays that way, then there are probably 100 people out there who think it is a fair price for every 1 that doesn't. If 99% of people think something is overpriced *and* wont pay that price, then the price goes down on the other hand. :)