I like the concept of the new installers. Don't understand why they had to implement in such a shitty way though. I guess there has to be a drawback to every technical thing on GOG.
IKR. I posted a few weeks ago in a thread about the fact that the most recent Witcher 2 installer (which is dated to last summer) is larger with 3 GB than an older installer, while the game files are basically the same. Was an increase from 15,544 MB to 18,682 MB.
I understand they used a faster compression method to save on time, but how come that the installers pushed last month are actually slower when installing? I liked best when they used RAR archives (not the password protected ones, ofc) - you could unpack the game even without using innoextract.
BTW, S.T.A.L.K.E.R.: Shadow of Chernobyl still has the installer with password protected archive.
I second the request to provide the original timestamps.
Me too! It always helped me when modding games. And this will probably make a mess with Bethesda games. From what I remember, their assets (those ESM and ESP files) are loaded based on file timestamps. EDIT:
Which of these new installers apply to the constant unnecessary read and write cycles? I have a 60gb startup ssd that will get wrecked quicker than usual because it has a nice bit of use on it already.
There are many of them, probably most of the games updated starting this March.
Look in this thread
, those marked with Installer-only updates
are most likely. But also many of those with 'Real' updates
are packed with the latest installer - Signal from Tolva, for example.
Darn. I have two just from this week. Finally, a real challenge that is just really problem that is unable to be fixed because of my lack of coding. I knew I should have purchased a backup drive earlier. At least then I would've had the old installers.