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0Grapher: That seems problematic.
It really isn't unless you install it/overwrite system libraries. deb files are really just archives containing at least two archives called control.tar.xz, data.tar.xz. What you want is inside data.tar.xz.

The download directory
http://repo.steampowered.com/steamrt-images-scout/snapshots/
which is hard to remember is linked on Valve's github page
https://github.com/ValveSoftware/steam-runtime

If you take e.g. http://repo.steampowered.com/steamrt-images-scout/snapshots/0.20191119.3/com.valvesoftware.SteamRuntime.Platform-amd64,i386-scout-runtime.tar.gz you can find the libraries in the steam-runtime/lib/i386-linux-gnu or steam-runtime/lib/x86_64-linux-gnu subdirectories.



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0Grapher: Regarding the LD_LIBRARY_PATH – I knew there was some kind of command like this but I didn't know it. Do you know other useful commands like this? Like setting a different path for the home or /local/share folder? That might reduce the terrible clutter in the home folder.
You could try to set XDG_DATA_HOME, XDG_CONFIG_HOME and related variables (you can look at all environment variables if you run export), but I assume that most games use hard coded paths.

Generally speaking the most useful problem solver for games written in C# is using LC_ALL=C before running the game if you are on a system that uses a locale setting that uses a comma as a decimal separator like de_DE@Euro in Germany.
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vv221: From game store page:
« Works on: Windows (7, 8, 10), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04) »
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0Grapher: Oh, thank you. Another bullshit claim by the support.
if you look at the system requirements at the bottom of the page, it explicitly only mentions Ubuntu 14.04 & Mint 17.
Don't think support was trying to bullshit you. clueless, more likely ...
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immi101: if you look at the system requirements at the bottom of the page, it explicitly only mentions Ubuntu 14.04 & Mint 17.
Don't think support was trying to bullshit you. clueless, more likely ...
Yes, that's where I looked when the support told me that.
But if you look on the right: It is supported for the current releases too.

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mk47at: […]
Thanks a lot for the suggestions!


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mk47at: You could try to set XDG_DATA_HOME, XDG_CONFIG_HOME and related variables (you can look at all environment variables if you run export), but I assume that most games use hard coded paths.
Well, hard coded paths in my home dir. It can't know the absolute path because that depends on my user name.

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mk47at: Generally speaking the most useful problem solver for games written in C# is using LC_ALL=C before running the game if you are on a system that uses a locale setting that uses a comma as a decimal separator like de_DE@Euro in Germany.
I've never had such problems. How would I know when such an issue occurs?
Post edited December 19, 2019 by 0Grapher
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mk47at: Generally speaking the most useful problem solver for games written in C# is using LC_ALL=C before running the game if you are on a system that uses a locale setting that uses a comma as a decimal separator like de_DE@Euro in Germany.
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0Grapher: I've never had such problems. How would I know when such an issue occurs?
That’s a tricky one ;)
Usually you get a systematic, reproducible crash, with a cryptic error message or no message at all. For some games it’s as soon as you start it, for others it doesn’t happen before a specific in-game event. And if you are unlucky, it does not trigger a crash but causes some inconsistencies that could make things unplayable in some way.
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vv221: […]
Ok, I'll try to keep it in mind, thanks
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0Grapher: I've never had such problems. How would I know when such an issue occurs?
I've encountered several non-crashing issues:
In Tangledeep, you get too much starting JP.
In Cook, Serve, Delicious 2 some of the audio volumes aren't saved/restored correctly – when you open the audio settings for the first time the problem starts. After the next start some sounds are muted, so you have to open the settings another time and that causes the problem again.
In Big Pharma there are graphical glitches, e.g. some of the graphics are displaced by weird offsets.