dtgreene: * I've heard about the MMO Final Fantasy 14 having a "level sync" mechanic, in order to allow players of different levels to play together while remaining balanced. (Is this mechanic common in modern MMOs?)
Yes, this is an example of a temporary 'level drain' that's implemented really well.
A bit of a sidetrack, but might as well go on about a game I've started playing and really love; when you queue for a multiplayer dungeon that you've unlocked, you get downleveled to the cap for it. This allows experienced players to play with newcomers. They are also rewarded extra exp and currency for participating in a lower level dungeon. This extra reward can only be obtained a few times per day though, so as apparently to de-incentivise rabid exp farming and no-lifing.
It's a bit disorientating at first when you jump in 30 levels lower to a fight, with half of your skills available and 20% of your HP at max.
But you get it all back obviously at the end :)
This isn't limited to party dungeons either. When traversing the world, some areas with monsters and challenges pop up (FATEs, I forget what it stands for) where you can join in at the appropriate level when you press the flashing 'Level Sync' button. If you don't and you're 6+ levels above it, then you can't participate and the enemies won't attack you. This keeps the game challenging and worthwhile. You don't oneshot everything, and get nothing in return (you get bonus exp and currency for this too depending on your level).
I could go on about FFXIV for a while. Mostly positives (it's amazing), though at the moment I've been in the queue for half an hour already. I'm number 624 now. Started at 900. Bad time to login with the new expansion released just now.