Posted March 24, 2019
I suppose this is as good a place as any to mention that Dungeon Master and its many clones have the absolute worst combat UI in existence. I mean, having to click on each weapon hand individually after it becomes unmasked, constantly spinning your mouse in a circle, clicking away at the damn weapons. At least EOB3 had a "attack all" button. These were PC games, though. There is absolutely no reason why each weapon couldn't have been assigned to a key. The way it works, though, it's impossible to even use an external key binder to accomplish this; you'd basically have to hack the game or send absolute position mouse events, assuming the game can even handle them. This interface only becomes worse with spells, where you have to waste time navigating byzantine spell casting interfaces (although at least EOB had a well-organized menu, but still you couldn't cast the same spell twice without effort).
I say all this as someone who actually liked Dungeon Master and EOB, to an extent. It seems the Legend of Grimrock developers wanted to double down on the bad UI, though, and in many ways go back and make things worse. Especially the magic interface.
I say all this as someone who actually liked Dungeon Master and EOB, to an extent. It seems the Legend of Grimrock developers wanted to double down on the bad UI, though, and in many ways go back and make things worse. Especially the magic interface.