Posted August 20, 2020
I belief most part is due to the a.i. controlling your rabbit enemies. The ZoC is nothing out of the ordinary in its self. The ZoC originates from every character to 1 tile around the character. The ZoC is shown with colors if you try to move one of your characters towards an enemy character. Yellow colored means your 2 hexes away from the enemy red means your inside his ZoC. If you want to move one of your characters inside a ZoC this choice will always invoke an attack of opportunity though most well defended characters either by shield or by dodge will have enough skill to defend against this blow. Shielded characters for example can raise their shields first and then try to move towards a better spot, if you do get hit by an attack of opportunity your characters round is over. I also belief that you can choose a skill that allows characters, to improve their move chance rate for the ZoC.
While there is nothing so enhanced as the rules and options for lets say thieves in Dungeons and Dragons the whole way the game of battle brothers is setup, not to heavy in the rules, or rpg factors for that matter and superb on the battlefield, the feeling of playing chess against an advanced opponent is never very far away in BB
Huinehtar: I will focus on Strategy RPGs (while I agree that SRPG initially meant Simulation RPG, but including also War Simulation games).
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In many ways, it can be difficult to judge, because sometimes they are RPGs with a bit of Strategy, or Strategy games with a bit of RPGs (a little story, leveling)... But hey, if someone can classify Assassin's Creed as RPGs, well...
Too bad the topic is on turn based combat games only, I would love to talk about how much I loved Dragon Force series (while I like the Spellforce series too) and could mention the First Queen series too. xD
The original King's Bounty had a huge legacy on many series (with a few directly like the new King's Bounty series or Heroes of Might & Magic, now renamed Might & Magic Heroes -_-), such as Disciples, Age of Wonders...
So sometimes, it comes from RPGs to be expanded to a Strategy level, or sometimes it is the other way around, Strategy Games adding RPGs elements. I could also mention how the Lords of Midnight had a legacy with its sequels, then War in Middle Earth, and the Excalibur series, while they aren't turn based.
In Asia (because it didn't concern only Japan, but there are also "grognards" games made in China, Taiwan, Souoth-Korea), there are Strategy Series that included RPGs elements, like KOEI trying to expand their user base, with a few Nobunaga no Yabou and Sangokushi games being S-RPG or even Tactical. There is also the example of their Imagination series (including Celtic Tales: Balor of the Evil Eye or the Royal Blood/Gemfire series). They even made the Rekoeition series to appeal to RPGs Fans (like the Uncharted Waters which are Economy Simulation games with exploration and RPGs element and tactical combat − which can be a bit compared to the The Atlas series from Artdink − I suspect that both series were created because of the success of the original Sid Meier's Pirates).
In the other hand, you have the Langrisser series which are tactical but also with armies, which inspired in some ways The Battle of Wesnoth.
The very fact that for too many people
− Final Fantasy combats are viewed as turn based tactics standards: so if they didn't like them, they don't TB at all; and if they like them, many can refuse any higher level of complexity because it is "bothersome" for them
− RTS combats in S-RPG are just "Warcraft III clones" (sic) for many others (as if Warcraft invented RTS...)
− KOEI games are just Dynasty Warriors games...
saddens me.
But let's face it, even in "Simulation RPG" discussions, Tactical RPGs are way more popular, even for some people, Strategy RPGs don't really exist as such, as they classify them as Strategy games and not RPGs...
And in Strategy discussions, Strategy RPGs "miss the highest standards" of Strategy games, to some "grognards".
Well, it's not really easy to be a Strategy RPG fan... yea, you'll probably find more ground in those novel types such as " six ages - ride with the winds " or be better of by grabbing a chair and treat yourself on real strategy title... i belief the spellforce series are the only ones that seem to be a bit oke combining rts and rpg but to be honest, nobody wants to play something that is not offering a very strong tactical or strategical suit in the grognard department. That means your " its not easy to be a strat rpg fan " comment doesn't really stike home
While there is nothing so enhanced as the rules and options for lets say thieves in Dungeons and Dragons the whole way the game of battle brothers is setup, not to heavy in the rules, or rpg factors for that matter and superb on the battlefield, the feeling of playing chess against an advanced opponent is never very far away in BB

=======================================================================================
In many ways, it can be difficult to judge, because sometimes they are RPGs with a bit of Strategy, or Strategy games with a bit of RPGs (a little story, leveling)... But hey, if someone can classify Assassin's Creed as RPGs, well...
Too bad the topic is on turn based combat games only, I would love to talk about how much I loved Dragon Force series (while I like the Spellforce series too) and could mention the First Queen series too. xD
The original King's Bounty had a huge legacy on many series (with a few directly like the new King's Bounty series or Heroes of Might & Magic, now renamed Might & Magic Heroes -_-), such as Disciples, Age of Wonders...
So sometimes, it comes from RPGs to be expanded to a Strategy level, or sometimes it is the other way around, Strategy Games adding RPGs elements. I could also mention how the Lords of Midnight had a legacy with its sequels, then War in Middle Earth, and the Excalibur series, while they aren't turn based.
In Asia (because it didn't concern only Japan, but there are also "grognards" games made in China, Taiwan, Souoth-Korea), there are Strategy Series that included RPGs elements, like KOEI trying to expand their user base, with a few Nobunaga no Yabou and Sangokushi games being S-RPG or even Tactical. There is also the example of their Imagination series (including Celtic Tales: Balor of the Evil Eye or the Royal Blood/Gemfire series). They even made the Rekoeition series to appeal to RPGs Fans (like the Uncharted Waters which are Economy Simulation games with exploration and RPGs element and tactical combat − which can be a bit compared to the The Atlas series from Artdink − I suspect that both series were created because of the success of the original Sid Meier's Pirates).
In the other hand, you have the Langrisser series which are tactical but also with armies, which inspired in some ways The Battle of Wesnoth.
The very fact that for too many people
− Final Fantasy combats are viewed as turn based tactics standards: so if they didn't like them, they don't TB at all; and if they like them, many can refuse any higher level of complexity because it is "bothersome" for them
− RTS combats in S-RPG are just "Warcraft III clones" (sic) for many others (as if Warcraft invented RTS...)
− KOEI games are just Dynasty Warriors games...
saddens me.
But let's face it, even in "Simulation RPG" discussions, Tactical RPGs are way more popular, even for some people, Strategy RPGs don't really exist as such, as they classify them as Strategy games and not RPGs...
And in Strategy discussions, Strategy RPGs "miss the highest standards" of Strategy games, to some "grognards".
Well, it's not really easy to be a Strategy RPG fan...
Post edited August 20, 2020 by Radiance1979