AS882010M0: Wait, is UE5 having that "hitscan" shooting engine where the projectiles don't actually have to travel & hit the target, so the graphics are just there for effect ? I've seen that in so many games it's sickening, it reduces auto-fire to useless & NPCs to walking steel.
If the developer chooses hitscan, it will be hitscan. If not then not. It's nothing new, and definitely not an exclusive to any engine.
And there is absolutely nothing wrong with hitscan per se. Yes, it can be terrible, but as everything, the game can be balanced around that. On the contrary, I'd say that modern day aversion to giving any enemies anything even remotely resembling hitscan is needlessly taking away from the FPS genre. It's been there since the very first FPS games. The current obsession with "everything must be dodgable at all times" honestly sucks.
No clue what auto fire or "walking steel" NPCs is supposed to mean.