Thought of a few others.
First, a serious one: Terraria
Procedurally generated levels - check
Perma death - optional
Pixels - check
Turn-based - false (platformer, again, but more of a metroidvania)
Limited health - check
Now, a silly one: Roguelike Simulator (
https://eevee.itch.io/roguelike-simulator)
Procedurally generated levels - false (dungeon is always the same)
Prema death - check (though it doesn't really matter)
Pixels - false? (uses ASCII, though objects have non-ASCII graphics)
Turn-based - true
Limited health - false (death only happens when scripted; there's otherwise no resource management)
Finally, a romhack generator: Dragon Warrior Randomizer
Procedurally generated levels - overworld only; other areas not (though monsters and treasure are random)
Prema death - false (you lose half your money, or you can reload your save (but you can only save in one spot))
Pixels - check
Turn-based - check
Limited health - check
(Note that sometimes you may experience the sharp edge of the RNG; don't be surprised if a supposedly weak enemy casts a powerful spell on you, or if you learn said spell early.)