Xeshra: They are not Santa Claus, they are a company trying to make profits...
With the passage of time, Interplay, as well as other similar companies which seem to heavily rely upon exploiting their largely ancient intellectual property, will eventually find it rather difficult to generate
any noteworthy income from the sale of older games. Raising the base price of products above levels perceived to be acceptable by their target demographic (while continuing to offer paltry discounts) is simply self-defeating.
Perhaps, they have deluded themselves into believing that
some of the remaining potential customers will view the inflated prices as no obstacle, and these few comparatively high-value transactions will somehow be the equivalent of hundreds of clients buying at a lower price. If so, their decision-makers might soon be experiencing a jarring awakening.
Additionally, in my experience, younger video game enthusiasts, having been raised on Android/iOS/ChromeOS (and consoles, such as the Wii), are concerningly less computer literate than their parents (and, increasingly, their grandparents). Furthermore, I doubt that a significant percentage would even be willing to
play such PC-based games, let alone pay for them.