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Tyrrhia: Personally, I would rather sell 40,000 copies at $10 piece with occasional sales than sell 800,000 copies at $7 [average amount of a Humble Bundle purchase] / 5 [low average amount of games per Humble Bundle] each. I know I would get less money in the end, but I would pretty much be assured that my customers cared for the game, instead of them buying it because it was dirty cheap. I regard this much higher than total income.
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muntdefems: I admire your ideals, and I share them to some extent, but I'm afraid they won't make you a successful businessman anytime soon. :P
You can't have everything! ^_^
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Tekkaman-James: The release window between Steam, Humble and GOG should also be taken into consideration as well.

Steam (and Amanita's website) - October 16, 2009

Humble Indie Bundle 2: December 14, 2010

GOG Release: March 29, 2012

The game was included in two more Humble Bundles in 2012 and once more in 2014. With GOG getting the game 2 and 1/2 years after Steam and a little over a year after it appeared in a Humble Bundle, is it really any surprise that GOG makes up the smallest percentage of units sold?

I would be much more interested to see the sales figures for a game released on all platforms on the same day.
More or less my thoughts too. With the release and bundling history of the game, I'm not sure I see what exactly the point of this infographic is.
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PixelBoy: There are some customers who use only a certain store, but many customers go for the cheapest price. There are many sites on the net where you can compare game prices in different online stores, so it only takes a second or two, which is convenient enough for most people.
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Starmaker: [What a nice theory, shame if something happened to it.]

Rightsholders set their own prices.
No one claimed otherwise.
But promos and discounts happen, you know. And they are not synchronised between different stores, in other words, Steam and GOG do not always sell at the same price.

Are you saying that if Steam sells something with a normal list price, and GOG sells the same thing -75% off, the developer gets the same amount of income per unit from both?

I don't know how contracts like these are written, so guess it's possible, but I seriously doubt it.

And as different stores have different prices for same products at the same time, I also doubt that it's not the rightsholder who is behind all that - of course, they must have agreed on that one way or the other somewhere along the way.
That's a game I think I bought on GoG (almost ?) full price early on.
Gosh I feel special.

What are the 'other' distribution platforms mentioned in the first pie, it seems like there are a lot .
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PixelBoy: And as different stores have different prices for same products at the same time, I also doubt that it's not the rightsholder who is behind all that - of course, they must have agreed on that one way or the other somewhere along the way.
So how are they undercutting themselves if they set the prices? The only possible way is, maybe, some hapless rightsholder thinking, "oh, Fly By Night Bundles only sell like two copies a year, if we set a 90% permanent discount there no one will know". But no one actually does this. If they sell the game discounted on Steam but not on GOG and people google the price and decide to shop at Steam, rightsholders aren't suffering in the slightest.
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PixelBoy: ... But promos and discounts happen, you know. And they are not synchronised between different stores, in other words, Steam and GOG do not always sell at the same price. ...
I guess the reason is that it's just too inflexible to determine the future completely when selling a product. Surely the publisher gives some flexibility to the distributor to make promos when they see fit, if only to coordinate with other games promos (summer sale, ...), within limits of course.

It's not bad for the customers. This means that you can buy games during more days of the year for a discounted price.

For example, I use a price alert system like isthereanydeal.com and decide based on the price history, price, frequency of discounts, my personal opinion of the distributor where and when I buy a game.

My general strategy is: I prefer GOG or the publishers website directly but if another distributor offers the game much cheaper and GOG does not match that for a certain time period, I might buy somewhere else.

It's all a big game - the buying. However, I prefer to play the real games. I just want to make sure, I get a lot of bang for the buck and with isthereanydeal.com I can largely automatize the boring buying game. It's the solution to everything related to buying games.
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Tekkaman-James: The release window between Steam, Humble and GOG should also be taken into consideration as well.

Steam (and Amanita's website) - October 16, 2009

Humble Indie Bundle 2: December 14, 2010

GOG Release: March 29, 2012

The game was included in two more Humble Bundles in 2012 and once more in 2014. With GOG getting the game 2 and 1/2 years after Steam and a little over a year after it appeared in a Humble Bundle, is it really any surprise that GOG makes up the smallest percentage of units sold?

I would be much more interested to see the sales figures for a game released on all platforms on the same day.
That's valuable information, thanks! I did a bit of a double take when seeing that gog only accounted for 2% of sales.

Someone ought to take them to task for this in the comments section. Frankly, the graphic is making gog look bad and it may help persuade other indiedorkdevs to not bother with gog in the future. They released Samorost 3 (or whatever the thing is called) day 1 on gog, but I wouldn't be surprised if the numbers are even worse for that one, considering how badly Anamita screwed gog customers in the past (Day 1 pay what you want Humble release for Botanicula after it was a gog-exclusive, full-price preorder, Samorost 2 got a 90% off Humble deal literally the day after the full-price gog release). A lot of gog customers have become wary of Anamita and this misleading "info graphic" reinforces that.
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Potzato: What are the 'other' distribution platforms mentioned in the first pie, it seems like there are a lot .
According to [url=https://isthereanydeal.com/#/page:game/price?plain=machinarium]isthereanydeal.com[/url] those could include:
Windows Store
Amazon
Desura
GetGames
Adventure Shop
Nuuvem
GameFly
Direct2Drive
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Tekkaman-James: The release window between Steam, Humble and GOG should also be taken into consideration as well.

Steam (and Amanita's website) - October 16, 2009

Humble Indie Bundle 2: December 14, 2010

GOG Release: March 29, 2012

The game was included in two more Humble Bundles in 2012 and once more in 2014. With GOG getting the game 2 and 1/2 years after Steam and a little over a year after it appeared in a Humble Bundle, is it really any surprise that GOG makes up the smallest percentage of units sold?

I would be much more interested to see the sales figures for a game released on all platforms on the same day.
Under this aspect the 2% are looking eye popping impressive. When the game arrived here it already was a used up, sucked out of life haborwhore in retirement and gog still managed to successfully pimp it.

Whomever is responsible for that games/devs finance & distribution should consider a new job; that might have been a lot of revenue lost over the 1+ year it was practically gifted away at humble.
Post edited July 20, 2016 by anothername