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I have got to the colussus and trying to do the last puzzle but pretty much given up , tried all combinations
but nothing works and yes i know about the map in the lava room but it is so poor cannot read it, understand
that these codes are random , having looked at the lost papers it just says align all celestial bodys?
Has anybody got any suggestions because i dont want to give up on this.

Frankie
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The Lost Dialogue is of no use here, the solution is only on the lava section wall. If you share a savegame I will take a look at the puzzle.
Post edited October 19, 2020 by ConsulCaesar
I'm playing it right now too, and I'm close to the end but not quite there yet. Maybe I'll be able to help later today. Or you can use the Universal Hint System. I find it the best help-without-outright-spoilers when hoplessly stuck in an adventure game.

Honestly, while I absolutely loved the game for the most part, that last part once you get to Atlantis is a terrible drag. So much backtracking, fighting or hiding frome the same nazis over and over, and using the slow-ass raft... overall a great game, but fast travel to already visited rooms in that part would make it so much more fun.
Post edited October 17, 2020 by Breja
IJatFoA is my fav game, but I can't remember exactly all details.. I actually think Plato's diary was useful, but there was a note about using the opposite or something? My memories are a bit vague tho..

EDIT: ah no right, ConsulCaesar is correct
Post edited October 17, 2020 by phaolo
Finished the game today. ConsulCaesar is right, the solution is straightforward and all on the huge wall of the last maze.

What got me was the last conversation with the german Dr. Insano, I figured the wrong solution first time around. Anyway, great game, and the puzzles were surprisingly sensible for an old school adventure game. I only needed hints twice, and one of those was because I got fixated on solving a puzzle that didn't actually exist :D

It's a great pity the sequel teased in the final credits never happened.
I finished it but that was a LONG time ago!
For those who finished the game once, know that the game has 3 main "branches", that is you can play it at least 3 times before you entirely "finish" it.

The branching occurs at Barnett College, when Indy is about to go to Monte Carlo or Algiers and Sophia wants to read his fortune. Depending on the answer you make on the 3 possible ones, the game will follow a different path.
Post edited October 19, 2020 by Pouyou-pouyou
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Pouyou-pouyou: For those who finished the game once, know that the game has 3 main "branches", that is you can play it at least 3 times before you entirely "finish" it.

The branching occurs at Barnett College, when Indy is about to go to Monte Carlo or Algiers and Sophia wants to read his fortune. Depending on the answer you make on the 3 possible ones, the game will follow a different path.
In my childhood I played all three branches. There was an action path, a team path and a more riddles path (in german it was called Denkerpfad, I do not know, how to translate it correctly). Personally, I think the last one was the best. I loved that game back than :-).
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ConsulCaesar: The Lost Dialogue is of no use here, the solution is only on the lava section wall. If you share a savegame I will take a look at the puzzle.
Thanks for that dont have a save game but attached is a screenshot in the lava room, can only read one looks
like the setting sun but maybe u can see something else, thanks
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ConsulCaesar: The Lost Dialogue is of no use here, the solution is only on the lava section wall. If you share a savegame I will take a look at the puzzle.
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frankiy: Thanks for that dont have a save game but attached is a screenshot in the lava room, can only read one looks
like the setting sun but maybe u can see something else, thanks
Huh, that's different than it was for me. I didn't know it changes from game to game. Anyway, just have the noon sun on the sunstone and full moon on the moonstone and volcano (I think) on the worldstone symbols aligned the same as they are on that screenshot.
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ConsulCaesar: The Lost Dialogue is of no use here, the solution is only on the lava section wall. If you share a savegame I will take a look at the puzzle.
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frankiy: Thanks for that dont have a save game but attached is a screenshot in the lava room, can only read one looks
like the setting sun but maybe u can see something else, thanks
Frankiy

moon is just one tap behind the sun
the sun is fully left the moon is left north

You mirror where THOSE are in the stone discs!

In your case have the triangle pointing down
have the sun pointing left and the the moon pointing just above the sun!
Then push the button in the center!
Post edited October 20, 2020 by fr33kSh0w2012
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Breja: Huh, that's different than it was for me. I didn't know it changes from game to game.
Yeah, it always changes.
But didn't you try all the 3 paths? They're kinda different from each other (various locations and puzzles).
IMO the choice moment should have been way clearer, however.
You could still replay the game's beginning anyway, since it has some random differences in the college.
But you could skip repeating Atlantis, instead, since it isn't too different (maybe except for the team path).
Post edited October 20, 2020 by phaolo
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Breja: Huh, that's different than it was for me. I didn't know it changes from game to game.
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phaolo: Yeah, it always changes.
But didn't you try all the 3 paths? They're kinda different from each other (various locations and puzzles).
IMO the choice moment should have been way clearer, however.
You could still replay the game's beginning anyway, since it has some random differences in the college.
But you could skip repeating Atlantis, instead, since it isn't too different (maybe except for the team path).
I knew about the choice from the start, but I don't really feel like replaying it. I mean I liked it a lot, but not enough to get right back to it. Also, I'm pretty sure I already did the path most to my liking. I'm not crazy about Sophia as a character, so the team path sounds iffy, and I definitely don't feel like the game needed more arcade action elements, so I've no interest in fists path. In the end it's all about some high score I really don't care about in the slightest.
The mural changes but it always shows the locations noon sun, the full moon and the volcano. They are sometimes at unusual positions (e.g. in a diagonal).

The solution to a few other puzzles is randomized in each new game as well. For example, the Lost Dialogue can be found inseveral different places, or in the team path that time you need to find a gift for a particular character.

I have only completed the team path (and played wits partially; as a kid my physical version in CD didn't mentioned the branches and I just assume there were two versions, with and without Sophia). I will for sure come back to the others at some point, but for me keeping Sophia as a companion will always feel more "canon". I do wish there were more "team" in the team path: you spend more time rescuing Sophia than actively cooperating with her. As far as I remember, there was only one puzzle that requires actually playing as Sophia (at other points she helps in other ways, such as talking her into doing something).

Another reason why I enjoyed the team path is the extra fun dialogue exchanges between Indy and Sophia.