It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
dtgreene: I remember this not being the case. You *can* drop items, excluding certain important items, and there *is* a reason to, as inventory space is finite and smaller than one would like. It doesn't help that the game gives you a bunch of undroppable items, notably including elemental crystals that aren't useful until later in the game.

If the game ever gets a remake that *doesn't* completely redo the mechanics, they do need to add a way to store items; I would also like to see a way to return from Pureland once you enter it. (The DS remake, which completely revamped the game mechanics, included both those features and also greatly increased the amount of inventory space available, not to mention letting you carry 99 of each consumable rather than only 9. Yes, I have played that remake, on a legally bought cartridge, in Japanese.)
Okay, I do remember it now. I just never used items very often aside from consumable parts for the robots, as Monsters tend to have healing game and spells, while Robots are the weapon.
In Kenshi you can definitely do that. Though the important part is actually remembering. I've lost so many backpacks to my own forgetfulness.
avatar
dtgreene: I remember this not being the case. You *can* drop items, excluding certain important items, and there *is* a reason to, as inventory space is finite and smaller than one would like. It doesn't help that the game gives you a bunch of undroppable items, notably including elemental crystals that aren't useful until later in the game.

If the game ever gets a remake that *doesn't* completely redo the mechanics, they do need to add a way to store items; I would also like to see a way to return from Pureland once you enter it. (The DS remake, which completely revamped the game mechanics, included both those features and also greatly increased the amount of inventory space available, not to mention letting you carry 99 of each consumable rather than only 9. Yes, I have played that remake, on a legally bought cartridge, in Japanese.)
avatar
Darvond: Okay, I do remember it now. I just never used items very often aside from consumable parts for the robots, as Monsters tend to have healing game and spells, while Robots are the weapon.
Well, there are Elixirs, which, unlike most RPGs with an item with that name, can revive fallen characters. Given that you don't get revive magic until rather late (in the original version, anyway; in the remake you can first get it in the Future IIRC), this does come in handy.

Incidentally, in the remake:
* Elixirs still revive (that's one of the few things that *didn't* change).
* Robot parts that boost stats don't exist; instead, their stats are handled more like SaGa 2 robots, so they absolutely need good equipment to be useful. (They're not as good as SaGa 2 robots, however.)
* Monsters are like SaGa 1 monsters; they can no longuer use spellbooks (but can use consumable items), but it is possible to get powerful monsters early. Many of the most powerful monsters get powerful healing abilities (but no revival), and there's the Grave Tackle attack (hits an entire group and can instant kill) that is quite common among higher tier monsters.
* Until Lost Magic shows up, Beasts tend to be the most powerful characters. Agility is easier to increase than other stats (particularly when factoring equipment), and martial arts attacks are now AGI based; they feel a lot like SaGa 2 AGI robots, except for their growth mechanic. You can even give one spells (though note that you need to be an Esper to learn non-basic spells, but at least you can use them in other races).
* Lost Magic is *really* good: Flare is the *basic* spell (as in, you don't need to learn it and it only uses up 1 of the book's 30 (refillable) charges), and it's possible to get it to the point where it can one-hit kill any non-boss enemy in the game, even on hard mode (which you have to beat the game to unlock, unfortunately). In this game, Flare > Crimson Flare (yes, both spells exist).
* There is a spell that revives the entire party, restoring over 50% of everyone's HP, but it's painful to learn (I think you need to have an Esper use the basic revive spell something like 150 times during battle; don't remember the exact amount).
In Divinity Original Sin 2, you can even have sex.

And yes, you can drop and pickup items as well.
avatar
dtgreene: Just curious about this. If you are unable to complete these tasks in that RPG, it would be nice to know the first step that is not possible in that game. (Also, it would be nice to know what game it is, and what sort of RPG it is.)

1. Select an item in your inventory.
2. Drop the item.
3. Pick up the item you just dropped.
I'm playing Tower of Time (got it cheap in the one day sales.)
It doesn't let you do 2, so obviously not 3 either.
Nor is there anyone to sell them to.
But then the only things in you inventory is armor and weapons.
Anything else you pick up is used in dialogue without you actually seeing them in your inventory.
Post edited December 18, 2018 by olnorton
In Gothic 2 you can do all 3, but there is no limit on inventory weight or slots, so it only matters here and there when you want to put only one of something in a chest, or drop something before talking with a certain npc.
Last RPG I played was FFIX. Only can do number 1.
avatar
falloutttt: In Divinity Original Sin 2, you can even have sex.
can confirm
I've been on a bit of a Spiderweb Software spree, so yes.
It's one of the features I really like about Jeff's games.
avatar
dtgreene: Just curious about this. If you are unable to complete these tasks in that RPG, it would be nice to know the first step that is not possible in that game. (Also, it would be nice to know what game it is, and what sort of RPG it is.)

1. Select an item in your inventory.
2. Drop the item.
3. Pick up the item you just dropped.

(In the game I'm playing right now, Dragon Quest 3, I can do steps 1 and 2, but not 3.)
1. Can do yes. Just selecting it and nothing more. can also unequip it then
2. Not possible. You can only destroy it then
3. also not possible.

The RPG i've recently played was Mass Effect (first one) . Mass Effect is an action rpg from BioWare.
Fallout: New Vegas: Can do.

Edit: Before that: Vaporum - can do, too.
Post edited December 18, 2018 by toxicTom
Just another example that I've played recently that I just thought of:

Dragon Warrior (NES): Can do 1, but not 2 (except when receiving an item if inventory is full) or 3. Later games in the series (including the remakes of 1) allow 2, but never 3.
avatar
dtgreene: Just curious about this. If you are unable to complete these tasks in that RPG, it would be nice to know the first step that is not possible in that game. (Also, it would be nice to know what game it is, and what sort of RPG it is.)

1. Select an item in your inventory.
2. Drop the item.
3. Pick up the item you just dropped.

(In the game I'm playing right now, Dragon Quest 3, I can do steps 1 and 2, but not 3.)
I recently restarted Sacred (currently jumping nervously between different games) as my most recent (A)RPG.

All 3 steps possible there.

edit: I found that out by accident. Thought I was quick selling my loot; instead I just quick dropped everything on the ground. *sigh* :P
Post edited December 18, 2018 by Anothername
If DoomRL count as RPG, then yes.
Yes, as long as either Deus Ex IW or the original Deus Ex count as RPGs. Maybe IW doesn't quite, but close enough...