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what is with these games lately, okj there are good game among them but do you know if they gonne finish that game?
isnt it a risk your taking? what if the developer descide we have enough money we quit making the game.
It's the thing with early access/in development/kickstarting: you're investing your money on a chance of getting a game you want. You're not buying a game, you're not even pre-ordering it. Most people can't understand the difference and probably will never learn. It's a gamble, sometimes you get what you want, sometimes you don't.
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InkPanther: It's the thing with early access/in development/kickstarting: you're investing your money on a chance of getting a game you want. You're not buying a game, you're not even pre-ordering it. Most people can't understand the difference and probably will never learn. It's a gamble, sometimes you get what you want, sometimes you don't.
And sometimes you think you're getting what you want but then your steak is replaced with a slice of ham on toast.
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hercufles: what is with these games lately, okj there are good game among them but do you know if they gonne finish that game?
isnt it a risk your taking? what if the developer descide we have enough money we quit making the game.
well i mean the system here on GOG seems kinda fair with the 14 day refund policy - meaning you can test the game in it's current state for 14 days and then make your judgement if it has potential and if you think developers will be able to deliver.
But ya given the fact you have a high uncertainty about the developer it may be right to wait for another "development cycle" and then do your 14 day test and then getting a better picture what the game will have to offer.

I personally gonna exactly do this for We Happy Few - i didn't buy it straight away but atm waiting for the next "major" update within the next 1-3 months and then i will test and hopefully have a good picture how it will look in 6 months+.

But ya ofc there is always a remaining risk of the developer not delivering so you really should also place your verdict on the current version you are playing and not only on the promised version - like ya if you play the current EA/In Dev version and you like like 3 Features and the other dunno 12 features which look nice in theory but are only promised yet and aint there you better go refund ^^ - if you already like like 8 Features and there is 4 more features which are promised and which would make the game a bit better/you even more happy but are not needed 100% it's safe to keep the game ^^.

I personally doing like a 50/50 split in my rating regarding EA games - splitted in what's offered now and what they actually want to offer.
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hercufles: what is with these games lately, okj there are good game among them but do you know if they gonne finish that game?
isnt it a risk your taking? what if the developer descide we have enough money we quit making the game.
If this is how you feel, then In Dev / Alphas / Early access is not for you.

I suggest you focus on finished / released games and ignore the In Dev / Alphas / Early access games until they are completed.
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hercufles: what is with these games lately, okj there are good game among them but do you know if they gonne finish that game?
isnt it a risk your taking? what if the developer descide we have enough money we quit making the game.
Do you want to play the game now in its current state, and think that it is worth the price asked?

YES --> Buy the indev game
NO --> Wait for launch day

That way, it's not an investment in the future game. It's simply "I'm willing to pay to play now". Simple.
Post edited August 17, 2016 by Kardwill
there are some games that do interest me but my problem is more that if it doesnt get enough support will they pull the plug?
Sort of what Kardwill said. In dev games are kind of creepy versions of pre-orders (i really wish people would buy more than bet), however there are games that seem perpetually in dev while being already very much awesome to play with, and only getting even better with time. Sometimes, with an ever-expanding game, you can hardly expect it to get out of in dev status, just because the devs can always project more stuff, more mechanisms, and bettering overhauls. It's particularly the case for open world games.

And I'm thinking of : Kerbal Space Program, Project Zomboid, Subnautica. They are/were delightful way before completion, and completion may be very relative.

So, rule of thumb. Buying in dev games only if the current state would have already been satisfactory as a final release. If not, nope. Not swallowing half-cooked meals. Not signing a blank check to some random big talker. An in dev game that is not a game yet does simply not exist on my radar. Same with preorders and stuff like that.
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Telika: And I'm thinking of : Kerbal Space Program, Project Zomboid, Subnautica. They are/were delightful way before completion, and completion may be very relative.
Yeah, I was thinking about KSP when I posted my message. The game was still in development, and yet it was worth every penny at the time (And I got to play it several times with each build adding stuff to keep me interested, so the "still in development" bit actually allowed me to enjoy the game more)

For a game with an actual story, I wouldn't do the indev purchase since it would mean "spoil the story with an inferior build, then play the exact same thing later"
It`s like the gambling stores in RPGs. Sometimes you`ll get a good item, but in most cases you`ll get just crap!