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Ancient-Red-Dragon: IMO the best thing for GO to do would be for them to cut a deal with Steam or Epic or Discord (depending on big the latter two become) that lets GOG games piggyback off of their multiplayer services, in order finally to bring viable Crossplay to GOG.
GOG Galaxy's existing crossplay is great. If only the freaking developers would use it.
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Ancient-Red-Dragon: On the other hand, I'm not sure how GOG will survive if they continue to do nothing to fix their barren multiplayer population.
It's not like multiplayer is a big part of gaming these days. It's probably only around 80 - 90% of the market, not even 100%.

But I agree, if they can't solve it they're probably in a pickle. They might have to compromise with their principles when it comes to online though, the alternative might be to go under completely.

What good is idealism if you're dead?
Post edited December 15, 2018 by user deleted
This plus the Epic store is probably the biggest challenge to Stream ever.
I think that GOG needs to take an actual approach to become and stay relevant. My picks:

1: Commission the port of console games to PC, with a 1-year exclusivity period. Also require the addition of extra content, and a guarantee of all DLC & patches. Games like Persona 5, Catherine, Earth Defense Force 5, and so on, stuff that makes a PC gamer look longingly at consoles. A year should be long enough to force Steam users to consider jumping onto the GOG service.

2: Create a large team of headhunters, with each member specializing in their genre. Their goal is to find good games that haven't had great success. GOG should be able to make a decent profit from showcasing these "B" games, and there is the possibility of a surprise breakout hit. Getting tapped out but popular games like Super Meat Boy is a priority, if only to help GOG's claim of curated great games to have a bit more authenticity.

3: Buy up the rights to various emulators, and fund their development. Anyone can use these emulators for free, but the emulators are branded with GOG's logo, and have an opt-out splash screen peddling ROMs that GOG sells. The basic idea is to make the emulators so dang good, everyone uses them by default. Including other storefronts and console publishers. If they use these emulators, the GOG branding is kept, as per EULA.

The long term plan is for GOG to establish a dominance with 3rd-party ROMs. While they can't have 1st party stuff like Paper Mario, they can create a backlog of good stuff people haven't had a chance to try. Lufia 2, Snatcher, Asura's Wrath, Terranigma, Sigma Star Saga, Wonder Project J2, and so on.

4: Make use of GOG's video service. Allow personalities like SFDebris, Pickinguproses, LGR, Phaelous, AVGN, Zefrank, and so on to upload their catalog of videos. Each day, a video from each personality is made available for free watching. If someone likes the content of these personalities, they can buy a video or a collection of videos from the catalog. This would blow away the profit of Youtube's ad revenue for the personalities, and allows them to upload content that isn't subject to ContentID.

In addition to that, GOG should try to get the rights to old anime that have little value to their owners, due to age or niche interest. Patlabor, Slayers, Irresponsible Captain Tylor, The Big O, Samurai Pizza Cats, OG Dragonball, and so forth. Basically, an appeal to nostalgic fans who now have money. Just like like with how GOG started.

5: Start selling ebooks related to videogames. EG: "Game Over", "The King's Quest Companion", the Doom novels, "Business is War", "Scott Pilgrim", "Service Games", ect.
Post edited December 15, 2018 by Sabin_Stargem
Does anyone know what GOG offers to devs? I never found out if they offer like 80% or something.
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bhrigu: Would this trend be healthy for the industry in long run?
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Lucumo: Just like a monopol is bad, too much fragmentation is bad as well, unless the industry can support it. If it really develops into an arms race, some stores will definitely go belly up eventually or offer sub-par support due to not enough people buying stuff. Ideally, you would want to get money from elsewhere as well. GOG doesn't have the best position in that, as all they have going for them is (bad - more often than not people think it's still Good old Games) brand recognition as well as a user base which they are trying to get rid of for whatever reason. Steam is a monolith, big publisher stores have their published games as well as services, Epic has their engine and Fortnite, Discord offers a lot of extra features and they really need to make money, so as to support the service (that's why they went for the store idea and they will push hard), itch.io has their indie niche and there are also some smaller ones, usually also catering to a niche or language/country.
GoG has installer .exes which work without the internet or launchers in any shape or form. Unless any of these other shops start to offer these they are completely irrelevant to me as a customer no matter the split. I got used not buying games I'm otherwise interested in if they came with online DRMish shenanigans so for me nothing changes.
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DreamedArtist: Does anyone know what GOG offers to devs? I never found out if they offer like 80% or something.
The financials, under Costs of Goods and Services, makes it seem that the cut here is 70/30.
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Sabin_Stargem: I think that GOG needs to take an actual approach to become and stay relevant. My picks:

1: Commission the port of console games to PC, with a 1-year exclusivity period. Also require the addition of extra content, and a guarantee of all DLC & patches. Games like Persona 5, Catherine, Earth Defense Force 5, and so on, stuff that makes a PC gamer look longingly at consoles. A year should be long enough to force Steam users to consider jumping onto the GOG service.

2: Create a large team of headhunters, with each member specializing in their genre. Their goal is to find good games that haven't had great success. GOG should be able to make a decent profit from showcasing these "B" games, and there is the possibility of a surprise breakout hit. Getting tapped out but popular games like Super Meat Boy is a priority, if only to help GOG's claim of curated great games to have a bit more authenticity.

3: Buy up the rights to various emulators, and fund their development. Anyone can use these emulators for free, but the emulators are branded with GOG's logo, and have an opt-out splash screen peddling ROMs that GOG sells. The basic idea is to make the emulators so dang good, everyone uses them by default. Including other storefronts and console publishers. If they use these emulators, the GOG branding is kept, as per EULA.

The long term plan is for GOG to establish a dominance with 3rd-party ROMs. While they can't have 1st party stuff like Paper Mario, they can create a backlog of good stuff people haven't had a chance to try. Lufia 2, Snatcher, Asura's Wrath, Terranigma, Sigma Star Saga, Wonder Project J2, and so on.

4: Make use of GOG's video service. Allow personalities like SFDebris, Pickinguproses, LGR, Phaelous, AVGN, Zefrank, and so on to upload their catalog of videos. Each day, a video from each personality is made available for free watching. If someone likes the content of these personalities, they can buy a video or a collection of videos from the catalog. This would blow away the profit of Youtube's ad revenue for the personalities, and allows them to upload content that isn't subject to ContentID.

In addition to that, GOG should try to get the rights to old anime that have little value to their owners, due to age or niche interest. Patlabor, Slayers, Irresponsible Captain Tylor, The Big O, Samurai Pizza Cats, OG Dragonball, and so forth. Basically, an appeal to nostalgic fans who now have money. Just like like with how GOG started.

5: Start selling ebooks related to videogames. EG: "Game Over", "The King's Quest Companion", the Doom novels, "Business is War", "Scott Pilgrim", "Service Games", ect.
Ha, your hoping.
1) quite a lot of console games are ported to pc mainly by the companies who made them in the first place. Gog has no say in this, nor ever will. They are a store front at the end of the day.
2) they already do, but with "curation" and the limit of older games available they have to restrict the release of the few they can actually get or convince devs to release here.
3) emulators are a real nightmare legally. You would need to onboard the console maker (imagine trying to get Nintendo onboard!). Then there is the various subcomponents which may be licensed, not to mention bios. That's before you even start to license the game itself and all that. Then you would need to market it to a market which has already had those roms for decades for free, so little money to make.
4) I assume this is some sort of YouTube thing. Having such content on the site will drive a lot of the usual crowd away. Certainly I wouldn't go near the place. I can't think of many things worse for a store than including that lot.
5) nice idea, but it would just go the way of the film section. Nobody comes here to buy books, or film, or music. There are loads of great sites already for those things, and trying to compete on many fronts is a sure way to end.

Continuing to be drm free is really the only thing they have to compete as, but as the world clearly shows uber control with online only, client based connection via the devs store (maybe even streaming soon) is the way most will go and most of th world will not care.
I'm too old to have many store accounts for games...
GOG and physical (mostly second-hand) copies are the 2019 for me. Maybe a few Steam games, but I'd rather not.

But nothing wrong with more choices, maybe this move will help new developers to get their thing going.
Nothing wrong with itch.io either, hope things go well for them as well.
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Breja: God I miss just going to a brick-and-mortat store to buy a physical copy of a game without any accounts, clients and other shit even crossing my mind.
How about ordering bricks and mortar from an online store. Is that an online brick-and-mortar store?

I like the big (and sometimes oddly shaped) boxes, but those are very few and far between nowadays, even only counting collector's editions.
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Anothername: GoG has installer .exes which work without the internet or launchers in any shape or form. Unless any of these other shops start to offer these they are completely irrelevant to me as a customer no matter the split. I got used not buying games I'm otherwise interested in if they came with online DRMish shenanigans so for me nothing changes.
I mean, there are stores without launchers, just no other big Western ones. And yeah, I'm the same. Only GOG for digital (until they break the website even more, so that buying anything no longer works for me). Still, we aren't that many people and new gamers grow up with launchers being a standard. As such, the user base will rather shrink than expand.
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Sabin_Stargem: I think that GOG needs to take an actual approach to become and stay relevant. My picks:

1: Commission the port of console games to PC, with a 1-year exclusivity period. Also require the addition of extra content, and a guarantee of all DLC & patches. Games like Persona 5, Catherine, Earth Defense Force 5, and so on, stuff that makes a PC gamer look longingly at consoles. A year should be long enough to force Steam users to consider jumping onto the GOG service.

2: Create a large team of headhunters, with each member specializing in their genre. Their goal is to find good games that haven't had great success. GOG should be able to make a decent profit from showcasing these "B" games, and there is the possibility of a surprise breakout hit. Getting tapped out but popular games like Super Meat Boy is a priority, if only to help GOG's claim of curated great games to have a bit more authenticity.

3: Buy up the rights to various emulators, and fund their development. Anyone can use these emulators for free, but the emulators are branded with GOG's logo, and have an opt-out splash screen peddling ROMs that GOG sells. The basic idea is to make the emulators so dang good, everyone uses them by default. Including other storefronts and console publishers. If they use these emulators, the GOG branding is kept, as per EULA.

The long term plan is for GOG to establish a dominance with 3rd-party ROMs. While they can't have 1st party stuff like Paper Mario, they can create a backlog of good stuff people haven't had a chance to try. Lufia 2, Snatcher, Asura's Wrath, Terranigma, Sigma Star Saga, Wonder Project J2, and so on.

4: Make use of GOG's video service. Allow personalities like SFDebris, Pickinguproses, LGR, Phaelous, AVGN, Zefrank, and so on to upload their catalog of videos. Each day, a video from each personality is made available for free watching. If someone likes the content of these personalities, they can buy a video or a collection of videos from the catalog. This would blow away the profit of Youtube's ad revenue for the personalities, and allows them to upload content that isn't subject to ContentID.

In addition to that, GOG should try to get the rights to old anime that have little value to their owners, due to age or niche interest. Patlabor, Slayers, Irresponsible Captain Tylor, The Big O, Samurai Pizza Cats, OG Dragonball, and so forth. Basically, an appeal to nostalgic fans who now have money. Just like like with how GOG started.

5: Start selling ebooks related to videogames. EG: "Game Over", "The King's Quest Companion", the Doom novels, "Business is War", "Scott Pilgrim", "Service Games", ect.
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nightcraw1er.488: Ha, your hoping.
1) quite a lot of console games are ported to pc mainly by the companies who made them in the first place. Gog has no say in this, nor ever will. They are a store front at the end of the day.
2) they already do, but with "curation" and the limit of older games available they have to restrict the release of the few they can actually get or convince devs to release here.
3) emulators are a real nightmare legally. You would need to onboard the console maker (imagine trying to get Nintendo onboard!). Then there is the various subcomponents which may be licensed, not to mention bios. That's before you even start to license the game itself and all that. Then you would need to market it to a market which has already had those roms for decades for free, so little money to make.
4) I assume this is some sort of YouTube thing. Having such content on the site will drive a lot of the usual crowd away. Certainly I wouldn't go near the place. I can't think of many things worse for a store than including that lot.
5) nice idea, but it would just go the way of the film section. Nobody comes here to buy books, or film, or music. There are loads of great sites already for those things, and trying to compete on many fronts is a sure way to end.

Continuing to be drm free is really the only thing they have to compete as, but as the world clearly shows uber control with online only, client based connection via the devs store (maybe even streaming soon) is the way most will go and most of th world will not care.
Sounds like you gave up outright. If GOG had a similar lack of ambition and imagination, then they deserve to go out of business.


#1: Your argument makes no sense. I said that GOG should "commission" the porting of console games. This means that GOG pays the company for the work. Having someone else foot the bill to reach a wider audience is a great incentive. Even better, it is relatively easy to port from the PS4 & XB1 to the PC, since they share the same CPU architecture.


#2: GOG's current curatorship is awful, often losing opportunities and burning bridges. Degica was willing to work with GOG, but they were turned away. GOG initially refused to let Zachtronics to release their latest game on the platform, which very likely would have ended future dealings. GOG is misguided with their curatorship, simply existing in passive isolation.


#3: I said that GOG would fund development. That includes reverse-engineering the BIOS. Emulators are legal to own and use, as proven in Bleem's court case. SEGA sells their ROMs on Steam, so it is a matter of GOG going to companies that developed and sold content on the platforms of old. While that obviously rules out the most valuable properties of platform holders, the various other companies like Natsume, Konami, and Bamco-Bandai might be interested in some sort of deal.


#4: I doubt anyone would leave on account of The Completionists suffering through Superman 64, or PushingUpRoses covering Laura Bow. GOG already sunk time and resources into the movie section, and should use it.


#5: GOG already distributes manuals and other written materials with their games. The big difference between GOG and the bookstores is the "curatorship" that keeps getting trotted out. Those bookstores you mention don't specifically target gamers, therefore can be outmaneuvered when it comes to that particular group.
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Sabin_Stargem: #2: Degica was willing to work with GOG, but they were turned away.
What? When, why?
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Sabin_Stargem: #2: Degica was willing to work with GOG, but they were turned away.
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Lucumo: What? When, why?
Mushimesama was a SHMUP, apparently too niche for GOG's taste. That weakened GOG's ability to keep an relationship with Degica/Cave.
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Lucumo: What? When, why?
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Sabin_Stargem: Mushimesama was a SHMUP, apparently too niche for GOG's taste. That weakened GOG's ability to keep an relationship with Degica/Cave.
STGs are a super classic genre, I will never understand how those can be refused. And yeah, there was another thread about one game like that not being accepted recently. The "curators" are just really detached from the market and will never expand that way. Not like they want to apparently...