Posted August 17, 2016
These talks of No Man's Sky and Molyneux promises got me thinking. I tend to not belieive in such promised features (either because I imagine them not feasible, or because I imagine that the great idea would not really translate well in an actual videogame), and thus to enjoy the promised "ideal game" daydream for what it is.
But then, when has this (enjoyable) pessimism of mine been proven wrong ?
I mean : What are the games -if any- that did truly make the impossible, providing an experience that would have been deemed crazy to promise at the start of the development ? Did any game, launched on Molyneux-level promises, ever fulfill them against all odds ? Or : Before today's early marketing hypes, did groundbreaking game offer the kind of experience that would have been judged unrealistic to expect, if they had been announced as early as features get announced nowadays ?
The latter formulation may be harder to answer, because you cannot compare the imagined game and the result without broacasted traces of the early intents (but you "post mortem" readers might have the required knowledge). Still, the candidates I'd have in mind would be :
- The Sid Meier classics. Like : "Covert Action" (such a fantastic, open, total spy caper game, covering so many aspects in such a flexible self-generated plot and investigation system), or the "Civ" madnesses (for the time).
- The "Total War" series. Sublime strategy and sublime tactics with sublime graphics, again some sort of total game in its gameplay scope. Because of how good it is at all the different things it tries to be, this is my desert island videogame choice. And yeah, i find these games precisely unbelievable.
- The "Elite" series ? Today we could see them as empty, but back then how would we welcome the promises of a whole independant universe to roam ? Would the resut have disappointed us, or exceeded our expectations ?
- The Molyneux successes ? But how accidental were they ? Are these classics way below what they were meant to be ?
- Adding "Kerbal Space Program", which is a game that should not even exist.
- And you know what ? I wouldn't have believed the "Project Zomboid" description either. And I'm talking of "Project Zomboid" in the state it was in several years ago (I haven't yet played the later versions, which should be even more amazing).
In short, can you think of games that managed the impossible ? The sort of games whose history would lead you to believe in No Man's Sky and/or the next Molyneux milestone-for-humanity because "why not, after all remember ___" ?
Can you think of games that have fulfilled 'unrealistic' promises - either publicized promises (through marketing), or promises that the devs had privately made to themselves ?
Can you think of exemples invalidating knee-jerk scepticism in front of such hypes and promises ?
________
Edit: New discaimer. I have been typing this half asleep, crushed by a heavy summer night. I'll check for the words order and the missing letters tomorrow. Sorry if it's barely readable, i hope the gist of the question still gets across.
But then, when has this (enjoyable) pessimism of mine been proven wrong ?
I mean : What are the games -if any- that did truly make the impossible, providing an experience that would have been deemed crazy to promise at the start of the development ? Did any game, launched on Molyneux-level promises, ever fulfill them against all odds ? Or : Before today's early marketing hypes, did groundbreaking game offer the kind of experience that would have been judged unrealistic to expect, if they had been announced as early as features get announced nowadays ?
The latter formulation may be harder to answer, because you cannot compare the imagined game and the result without broacasted traces of the early intents (but you "post mortem" readers might have the required knowledge). Still, the candidates I'd have in mind would be :
- The Sid Meier classics. Like : "Covert Action" (such a fantastic, open, total spy caper game, covering so many aspects in such a flexible self-generated plot and investigation system), or the "Civ" madnesses (for the time).
- The "Total War" series. Sublime strategy and sublime tactics with sublime graphics, again some sort of total game in its gameplay scope. Because of how good it is at all the different things it tries to be, this is my desert island videogame choice. And yeah, i find these games precisely unbelievable.
- The "Elite" series ? Today we could see them as empty, but back then how would we welcome the promises of a whole independant universe to roam ? Would the resut have disappointed us, or exceeded our expectations ?
- The Molyneux successes ? But how accidental were they ? Are these classics way below what they were meant to be ?
- Adding "Kerbal Space Program", which is a game that should not even exist.
- And you know what ? I wouldn't have believed the "Project Zomboid" description either. And I'm talking of "Project Zomboid" in the state it was in several years ago (I haven't yet played the later versions, which should be even more amazing).
In short, can you think of games that managed the impossible ? The sort of games whose history would lead you to believe in No Man's Sky and/or the next Molyneux milestone-for-humanity because "why not, after all remember ___" ?
Can you think of games that have fulfilled 'unrealistic' promises - either publicized promises (through marketing), or promises that the devs had privately made to themselves ?
Can you think of exemples invalidating knee-jerk scepticism in front of such hypes and promises ?
________
Edit: New discaimer. I have been typing this half asleep, crushed by a heavy summer night. I'll check for the words order and the missing letters tomorrow. Sorry if it's barely readable, i hope the gist of the question still gets across.
Post edited August 17, 2016 by Telika