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viperfdl: You could try this: Fantasy Name Generators.
That's pretty much the perfect website, thanks a lot!
0.6.7 - B Released!

See the new thread here!
Update 0.7 involves a totally new leveling and XP system. This means I have to choose a function of 'x' to represent the player reaching new levels. But which looks better in the image, x^1/2 or root(x^3)^2?.

EDIT: f(x) = x^1/2 is red and f(x) = root(x^3)^2 is blue.

The numbers aren't exact, I'll change them (20,000 XP for just level 4 is insane), but the principles remain the same.
Post edited February 22, 2023 by DOWL
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dtgreene:
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T.Hodd: That's interesting, so 7-zip shouldn't really be able to (de)compress .rar's then.
Linkie: http://www.7-zip.org/license.txt

I went looking for a discussion thread on the topic but all the ones I've found have boiled down to long rants about licensing and free-vs-notfree.

Just curious. have you thought about making this into a MUD?
Post edited August 12, 2017 by drmike
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drmike: Just curious. have you thought about making this into a MUD?
That would be amazing - multiplayer quests sound awesome. I'd have to learn a lot about coding that though. Added multiplayer to the possible features list (Along with procedural enemy names and stats).
Post edited August 16, 2017 by T.Hodd
After playing around with the xp-levels I've decided to go with a simple 10(level^2) approach. This means that 10 xp for level 1, 40 xp for level 2. This gives a nice round 100,000 for level 100 as well.

Now I've just got to implement it into the code and change the values for the enemies xp.
Post edited February 22, 2023 by DOWL
With 0.7 pretty much done I'm beginning work on the launcher, and things are going much better than expected.
Post edited February 22, 2023 by DOWL